UNBELIEVABLE SWORD:

3rd EDITION VERSION

Race: Human
Alignment: lawful good
Patron Deity: God II
Religion: Lawful-Goodism
Place of origin: Central Earth
Birth date: 12 years after the IUDC
Hair color: jet black
Eye color: blue
Sex: M
Relations: Son of Ridiculous Sword and Jimmy, nephew of Disgusting Sword and Gross Sword, grandson of Ringman and the late Sick Sword.
Place of residence: small keep
City of residence: Town


Experience points: 2 618 592 876 385 204 500
Character Level: 72 368 403
Feats from character level: 7
Bonus feats from race: 1
Epic feats from character level: 24 122 794
Ability increases from character level: 18 092 100

Character Abilities
ability initial
score
natural
score
inherent
bonuses
inherent
score
inherent
modifier
bonuses score modifier
Strength 23 3 015 373 +5 from 5 wishes 3 015 378 +1 507 684 +12 enhancement from bracers of relentless might 3 015 390 +1 507 690
Intelligence 18 3 015 368 +5 from 5 wishes 3 015 373 +1 507 681 +12 enhancement from headband of epic intellect 3 015 385 +1 507 687
Wisdom 18 3 015 368 +5 from 5 wishes 3 015 373 +1 507 681 +12 enhancement from periapt of epic wisdom 3 015 385 +1 507 687
Dexterity 18 3 015 368 +5 from 5 wishes 3 015 373 +1 507 681 +12 enhancement from gloves of epic dexterity 3 015 385 +1 507 687
Constitution 18 3 015 368 +5 from 5 wishes 3 015 373 +1 507 681 +12 enhancement from bracers of relentless might 3 015 385 +1 507 687
Charisma 18 3 015 368 +5 from 5 wishes 3 015 373 +1 507 681 +12 enhancement from cloak of epic charisma 3 015 385 +1 507 687

Character classes
CLASS LEVEL inherent
hit points
gained
skill
points
gained
feats
gained
epic
feats
gained
Fighter 10 000th 15 076 910 000 6 330 032 11 4 990
Cleric 10 000th 15 076 890 000 37 580 000 3 326
Rogue 10 000th 15 076 870 000 37 640 000 2 495
Wizard 10 000th 15 076 850 000 37 580 000 4 3 326
Psion 10 000th 15 076 850 000 37 600 000 3 326
Monk 72 318 403rd 109 033 660 700 667 100 016 142 690 549 14 463 676
TOTALS 109 109 045 070 667 100 016 299 420 581 15 14 481 139

Movement:
Base speed as a monk: 241 061 370 feet (Su)
Base speed as a monk if supernatural abilities don't work: 50 feet#
Adjustments to speed:

  • boots of striding and springing: x2
  • Epic Speed feat: +30 feet#
    Speed after adjustments: 482 122 770 feet

    Saving Throws:
    Base saves:

  • Fortitude: +12#
  • Reflex: +6#
  • Will: +6#
    Natural ability modifiers:
  • Fortitude: +1 507 681#
  • Reflex: +1 507 681#
  • Will: +1 507 681#
    Additional modifiers from ability enhancements:
  • Fortitude: +6, from bracers of relentless might
  • Reflex: +6, from gloves of epic dexterity +12
  • Will: +6, from periapt of epic wisdom +12
    General adjustments:
  • +36 184 191# epic save bonus
  • +1 resistance from permanent resistance spell
  • +1 resistance from white robe of the archmagi
  • +10 resistance from cloak of epic resistance
  • +1 luck from stone of good luck
  • +1 luck* from luck blade power of Unbelievable Longsword
  • +1 luck from robe of stars
  • +2 luck from staff of power
    Saves after general adjustments:
  • Fortitude: +37 691 901
  • Reflex: +37 691 895
  • Will: +37 691 895
    Special Adjustments: -2 vs. earth-based, air- or electricity-based, water- or cold-based, and fire-based effects (rings of elemental command); +4 luck vs. poison (periapt); +2# vs. spells from the Enchantment school (monk's "Still Mind" class feature).
    (# = saving throw adjustment is not bestowed by magical means)
    (* = saving throw adjustment is bestowed by a Major Artifact)

    Spell Resistance:

  • scarab of protection: SR 15
  • robe of the archmagi: SR 17
  • staff of the magi: SR 23
  • Major Artifact great-spell-resistance shield: SR 27*
  • monk's "Diamond Soul" class feature: SR 72 318 413#

    (Psionic) Power Resistance:

  • Major Artifact great-power-resistance shield: PR 27*
  • while using power resistance power: PR 110
  • Elemental resistance:

  • universal elemental immunity* (from Major Artifact ring of universal elemental immunity)

    Miscellaneous immunities:

  • non-magical disease#, from monk's "Purity of Body" class feature
  • poison (Su), from monk's "Diamond Body" supernatural ability
  • magical aging#, from monk's "Timeless Body" class feature

    Languages: common, thieves' cant, druid, brownie, beastlands, centaur, dryad, elvish, faun, gnomish, all dragon, all giant, lizard man, manticore, nixie, pixie, sprite, Esperanto, treant,


    Total wealth as coins/gems: infinity


    Unbelievable Sword's skills

    3rd Edition

    skill skill
    points
    spent
    ranks inherent
    ability
    modifier
    bonus
    ability
    modifier
    synergy
    bonus
    skill
    check
    Alchemy 1 1 +1 507 681 +6 +1 507 688
    Animal Empathy 9 9 +1 507 681 +6 +1 507 696
    Autohypnosis 2 1 +1 507 681 +6 +1 507 688
    Balance 0 0 +1 507 681 +6 +2 +1 507 689
    Bluff 0 0 +1 507 681 +6 +1 507 687
    Climb 10 10 +1 507 684 +6 +1 507 700
    Concentration 25 25 +1 507 681 +6 +1 507 712
    Decipher Script 100 100 +1 507 681 +6 +1 507 787
    Diplomacy 0 0 +1 507 681 +6 +1 507 687
    Disable Device 1 1 +1 507 681 +6 +1 507 688
    Disguise 0 0 +1 507 681 +6 +1 507 687
    Escape Artist 0 0 +1 507 681 +6 +1 507 687
    Forgery 0 0 +1 507 681 +6 +1 507 687
    Gather Information 0 0 +1 507 681 +6 +1 507 687
    Handle Animal 5 5 +1 507 681 +6 +2 +1 507 694
    Heal 0 0 +1 507 681 +6 +1 507 687
    Hide 30 30 +1 507 681 +6 +1 507 717
    Innuendo 1 1 +1 507 681 +6 +1 507 688
    Intimidate 0 0 +1 507 681 +6 +1 507 687
    Intuit Direction 1 1 +1 507 681 +6 +1 507 688
    Jump 5 5 +1 507 684 +6 +2 +1 507 697
    Knowledge (arcana) 1 000 000 1 000 000 +1 507 681 +6 +2 507 687
    Knowledge (religion) 4 050 4 050 +1 507 681 +6 +1 511 737
    Knowledge (nature) 1 1 +1 507 681 +6 +1 507 688
    Knowledge (psionics) 4 000 4 000 +1 507 681 +6 +1 511 687
    Listen 0 0 +1 507 681 +6 +1 507 687
    Move Silently 8 8 +1 507 681 +6 +1 507 695
    Open Lock 1 1 +1 507 681 +6 +1 507 688
    Perform 5 5 +1 507 681 +6 +1 507 692
    Pick Pocket 1 1 +1 507 681 +6 +1 507 688
    Psicraft 30 30 +1 507 681 +6 +1 507 717
    Remote View 0 0 +1 507 681 +6 +1 507 687
    Ride (any) 0 0 +1 507 681 +6 +2 +1 507 689
    Scry 0 0 +1 507 681 +6 +1 507 687
    Search 0 0 +1 507 681 +6 +1 507 687
    Sense Motive 0 0 +1 507 681 +6 +1 507 687
    Spellcraft 1 000 030 1 000 030 +1 507 681 +6 +2 507 717
    Spot 20 20 +1 507 681 +6 +1 507 707
    Stabilize Self 2 1 +1 507 681 +6 +1 507 688
    Swim 0 0 +1 507 684 +6 +1 507 690
    Tumble 30 30 +1 507 681 +6 +2 +1 507 719
    Use Magic Device 1 1 +1 507 681 +6 +1 507 688
    Use Psionic Device 1 1 +1 507 681 +6 +1 507 688
    Use Rope 0 0 +1 507 681 +6 +1 507 687
    Wilderness Lore 0 0 +1 507 681 +6 +1 507 687


    Unbelievable Sword's feats

    3rd Edition

    General non-epic feats
    feat described
    in
    times
    taken
    effect summary
    Improved Unarmed Strike PHB (free) Unarmed strikes don't draw attacks of opportunity
    Deflect Arrows PHB (free) Reflex save to deflect hit by ranged weapon once per round
    Improved Trip PHB (free) Make free attack on opponent he just tripped
    Stunning Fist PHB (free) The monk's "Stunning Attack" class feature counts as this
    Fists of Iron S&F 1 (3 + Wis mod) times/day, charge unarmed strike w/+1d4 damage
    Circle Kick S&F 1 On full attack, successful unarmed atk gains another vs. different target
    Blind-Fight PHB 1 Reroll concealment miss once, unseen attacker gets no bonus
    Blindsight, 5-foot Radius S&F 1 As blindsight exceptional ability in MM, except with shorter range
    Combat Casting PHB 1 +4 to Concentration checks for casting on the defensive
    Close-Quarters Fighting S&F 1 Attack of opportunity vs. Improved Grab, plus see feat description
    Dodge PHB 1 +1 dodge bonus to AC vs. opponent designated during his action
    Mobility PHB 1 +4 dodge bonus to AC vs. attacks of opportunity he draws
    Spring Attack PHB 1 May move before and after attack action w/ melee weapon
    Run PHB 1 Run at 5x Speed instead of 4x, x1.25 running jump dist./height
    Expertise PHB 1 Up to 5 attack bonus can be shifted to AC as a dodge bonus
    Combat Reflexes PHB 1 Make (Dex mod) attacks of opportunity per round, even flat-footed
    Improved Initiative PHB 1 +4 to all initiative checks
    Improved Disarm PHB 1 Disarm: opponent doesn't disarm him, no attack of opportunity
    Power Attack PHB 1 Up to (base attack bonus) can be shifted to damage
    Cleave PHB 1 One extra attack per round if target reduced below 0 hit points
    Great Cleave PHB 1 Cleave any number of times per round
    Sunder PHB 1 Attacking opponent's weapon doesn't draw attack of opportunity
    Improved Sunder S&F 1 Striking opponent's weapon deals double damage
    Weapon Focus PHB 5 +1 AB with longsw, broadsw, dagger, longbow, and unarmed strike
    Weapon Focus (Spells) PHB/T&B 3 +1 AB with ray, energy missile, and touch spell
    Weapon Specialization PHB 3 +2 damage w/ longsword, broadsword, and dagger
    Spell Specialization T&B 2 +2 damage w/ ray and energy missile if target within 30 feet
    Improved Critical PHB 4 Double threat range with longsw, broadsw, dagger, and unarmed strike
    Improved Critical (Spells) PHB/T&B 3 Double threat range with ray, energy missile, and touch spell
    Two-Weapon Fighting PHB 1 Penalties for fighting w/ two weapons reduced by 2
    Ambidexterity PHB 1 No penalty with use of his off hand
    Improved Two-Weapon Fighting PHB 1 Second attack with off-hand weapon at -5
    Greater Two-Weapon Fighting MotW 1 Third attack with off-hand weapon at -10
    Lightning Fists S&F 1 Full Attack action may make 2 extra attacks, but all attacks at -5
    Knock-Down S&F 1 If inflicts 10+ melee damage, may trip-attack target as free action
    Snatch Arrows S&F 1 Deflect Arrows w/ free hand = catch, throw back as free action
    Throw Anything S&F 1 May throw any weapon he can use (range increment 10 feet)
    Death Blow S&F 1 Coup de grace attack takes standard action, not full round action
    Pin Shield S&F 1 If atk vs. shield succeeds, make opportunity atk vs. no shield bonus
    Off-Hand Parry S&F 1 Trade all off-hand attacks w/small wpn for +2 dodge bonus to AC
    Quick Draw PHB 1 Ready any weapon as a free action
    Whirlwind Attack PHB 1 As full attack action, may attack all opponents within 5 feet once
    Point Blank Shot PHB 1 +1 to Attack Bonus within 30 feet with ranged weapons
    Far Shot PHB 1 Range increments x1.5 for projectile, x2 for thrown weapon
    Precise Shot PHB 1 No -4 penalty to ranged attack vs. opponents in melee
    Shot on the Run PHB 1 May move before and after attack action w/ ranged weapon
    Rapid Shot PHB 1 Extra ranged attack: takes full attack action, all shots at -2
    Manyshot ELH 1 Fire 4 arrows w/ one attack roll at opponent within 30 feet
    Divine Might DotF 1 Use 1 turning atmpt, add (Cha mod) to wpn dmg for (Cha mod) rounds
    Quicken Turning DotF 1 May turn undead as a free action at -4 check & turning damage
    Improved Familiar T&B 1 Familiar can be nonstandard, such as a quasit, imp, or pseudodragon
    Spell Focus PHB 8 +2 DC to saves against spells cast from all 8 schools
    Greater Spell Focus T&B 8 Spell Focus DC bonus increases to +4 in all 8 schools
    Spell Mastery PHB 1 8576 different spells preparable without a spellbook
    Spell Penetration PHB 1 +2 on checks to overcome opponents' Spell Resistance
    Greater Spell Penetration T&B 1 Spell Penetration bonus increases to +4
    Improved Counterspell T&B 1 May use other higher-level spell of same school to counterspell

    Item creation non-epic feats
    feat described
    in
    times
    taken
    effect summary
    Craft Staff PHB 1 Make magic staves
    Craft Wand PHB 1 Make magic wands

    Metamagic non-epic feats
    metamagic feat described
    in
    times
    taken
    effect summary
    Empower Spell PHB 1 Spell slot += 2 levels, increase its numeric effects by 1/2
    Enlarge Spell PHB 1 Spell slot += 1 level, double its range
    Extend Spell PHB 1 Spell slot += 1 level, double its duration
    Heighten Spell PHB 1 Raise spell's actual effective level in all ways, up to 9th level
    Maximize Spell PHB 1 Spell slot += 3 levels, maximize all its random effects
    Quicken Spell PHB 1 Spell slot += 4 levels, cast 1-round-or-less spell as a free action
    Silent Spell PHB 1 Spell slot += 1 level, no verbal components
    Still Spell PHB 1 Spell slot += 1 level, no somatic components
    Chain Spell T&B 1 Spell slot += 3 levels, affects (caster lvl) targets (reduced effect)
    Cooperative Spell T&B 1 If other casters cast same spell, increase save DC & peneration
    Delay Spell T&B 1 Spell slot += 3 levels, activates up to 5 rounds later
    Energy Substitution T&B 5 Change fire, cold, acid, electricity, or sonic to any of the other 4
    Energy Admixture T&B 5 Spell slot += 4 levels, add any of the 5 elemental types to damage
    Eschew Materials T&B 1 Cast spells requiring less than 1 gp of materials, without materials
    Persistent Spell T&B 1 Spell slot += 4 levels, non-instantaneous spell lasts 24 hours
    Repeat Spell T&B 1 Spell slot += 3 levels, repeat spell effect on following round
    Sanctum Spell T&B 1 Cast spell at +1 spell level inside sanctum, -1 spell level outside
    Sculpt Spell T&B 1 Spell slot += 1 level, change area spell's shape
    Split Ray T&B 1 Fire ranged touch attack spell as 2 rays, 1/2 damage each
    Subdual Substitution T&B 1 Elemental spell does subdual damage instead of normal damage
    Twin Spell T&B 1 Spell slot += 4 levels, spell affects targets twice
    Widen Spell T&B 1 Spell slot += 3 levels, x1.5 area/radius of effect
    Reach Spell DotF 1 Spell slot += 2 levels, touch-range spell becomes 30 foot ray
    Sacred Spell DotF 1 Spell slot += 2 levels, 1/2 divine spell's damage non-elemental

    Psionic non-epic feats
    psionic feat times
    taken
    effect summary
    Combat Manifestation 1 +4 to Concentration checks for manifesting on the defensive
    Psychic Bastion 1 +1 hardness vs. successful psionic attack, for 3 Power points
    Psionic Dodge 1 If 5+ Power points in reserve, +1 dodge bonus to AC vs. 1 opponent
    Great Sunder 1 If 5+ Power points in reserve, Sunder halves weapon's hardness
    Psionic Weapon 1 Deal +1d4 damage w/ a melee weapon, for 1 Power point
    Deep Impact 1 Melee weapon as touch attack, for 5 Power points
    Psionic Fist 1 Deal +1d4 damage w/ unarmed strike, for 1 Power point
    Unavoidable Strike 1 Unarmed strike as touch attack, for 5 Power points
    Power Touch 1 If hand free, may make attack of opportunity with touch-range power
    Power Penetration 1 +2 on checks to overcome opponents' Power Resistance
    Greater Power Penetration 1 Power Penetration bonus increases to +4
    Psionic Focus 6 +2 DC to saves against powers manifested from all 6 disciplines
    Greater Psionic Focus 6 Psionic Focus DC bonus increases to +4 in all 6 disciplines
    Improved Psicrystal 13 Psicrystal has all 14 personality fragment types
    Enlarge Power 1 For +2 power points, double a power's range, +2 levels for its area
    Extend Power 1 For +2 power points, double a power's duration
    Heighten Power 1 Raise power's actual effective level in all ways, up to 9th level
    Hide Power 5 For +2 power points, manifest power without one of its displays
    Maximize Power 1 For +6 power points, maximize all of a power's random effects
    Persistent Power 1 For +8 power points, non-instant fixed-range power lasts 24 hours
    Quicken Power 1 For +8 power points, manifest 1-round-or-less power as free action
    Twin Power 1 For +8 power points, power affects targets twice

    General epic feats
    epic feat times
    taken
    effect summary
    Additional Magic Item Space: rings 30 Can wear more than 2 magic rings
    Additional Magic Item Space: boots 1 Can wear more than 1 pair of magic boots
    Additional Magic Item Space: gloves 1 Can wear more than 1 pair of magic gloves or gauntlets
    Additional Magic Item Space: amulets 1 Can wear more than 1 brooch, amulet, necklace, periapt, or scarab
    Additional Magic Item Space: bracers 1 Can wear more than 1 pair of magic bracers
    Additional Magic Item Space: cloaks 3 Can wear more than 1 magic cloak, cape, or mantle
    Additional Magic Item Space: robes 2 Can wear more than 1 magic robe
    Additional Magic Item Space: helms 3 Can wear more than 1 magic headband, hat, or helmet
    Damage Reduction 14 463 676 Damage reduction of 43 391 028/–
    Fast Healing 10 000 Fast healing 30 000
    Extended Life Span 50 Won't reach middle age until he's 1 038 years old
    Blinding Speed 2 880 hasted for 14 400 rounds per day
    Epic Speed 1 Speed increases by 30 feet, doesn't stack w/ magic
    Epic Dodge 1 Designate opponent; if struck, avoid all damage once per round
    Superior Initiative 1 Improved Initiative increased to +8
    Dire Charge 1 On 1st round, may make full (not just 1) attack if charging
    Improved Combat Reflexes 1 Make unlimited attacks of opportunity per round, even flat-footed
    Self-Concealment 5 Attacks against him have a 50% miss chance
    Combat Archery 1 Firing a bow while threatened doesn't draw attacks of opportunity
    Distant Shot 1 Attack w/ ranged weapon at any target in sight, no range penalty
    Improved Manyshot 1 Manyshot, but up to (("base" attack bonus + 4) / 5) arrows
    Storm of Throws 1 As full round action, throw 1 light weapon at all within 30 feet
    Swarm of Arrows 1 As full round action, fire 1 arrow at all within 30 feet
    Uncanny Accuracy 1 Negate ranged weapon target's non-total concealment or cover
    Improved Whirlwind Attack 1 As full attack action, may attack all opponents he threatens
    Perfect Two-Weapon Fighting 1 Attack as many times w/ off-hand weapon as w/ main weapon
    Two-Weapon Rend 1 Opponent hit by 2 weapons takes smaller wpn +1.5x Str mod dmg
    Spectral Strike 1 Attacks deal damage normally against incorporeal creatures
    Epic Weapon Focus 4 +2 Attack Bonus w/ longsw, broadsw, dagger, and unarmed strike
    Epic Weapon Focus (Spells) 4 +2 Attack Bonus w/ ray, energy missile, and touch spell
    Epic Weapon Specialization 3 +4 damage w/ longsword, broadsword, and dagger
    Overwhelming Critical 3 +1d6 damage on critical w/ longsword, broadsword, or dagger
    Devastating Critical 3 Fort. save or die on critical w/ longsword, broadsword, or dagger
    Shattering Strike 1 Concentration (instead of Str) check to break object unarmed
    Righteous Strike 1 Unarmed strike is lawful (+2d6 vs. chaotic creatures)
    Keen Strike 1 Unarmed strike may be keen (slashing, 19-20 threat range)
    Vorpal Strike 1 Unarmed strike may be vorpal (slashing, decapitate on crit.)
    Exceptional Deflection 1 As Deflect Arrows, vs. any ranged attack (add spell level to DC)
    Infinite Deflection 1 As Deflect Arrows, any number of times per round
    Reflect Arrows 1 All Deflected attacks reflected on attacker at his "base" AB
    Improved Darkvision 1 Darkvision has double range
    Polyglot 1 Speaks, reads, and writes all languages
    Planar Turning 1 Turn outsiders as if undead (TR = 1/2 creature's SR)
    Positive Energy Aura 1 Turn/destroy all undead within 15 feet w/90- HD automatically
    Bonus Domain 20 Adds access to all 20 domains' spells to the 2 he chose
    Spontaneous Domain Access 22 Convert prepared cleric spell into any of the 22 domains' spells
    Improved Alignment-Based Casting 4 Cast from all 4 alignment domains at +3 caster level
    Master Staff 1 Use spell slot instead of charge to activate a staff
    Master Wand 1 Use spell slot instead of charge to activate a wand
    Multispell 10 Cast 10 more quickened spells per round
    Improved Spell Capacity 1 000 cast wizard & clerical spells of up to 509th level
    Epic Spellcasting 1 May cast (Knowledge ranks / 10) epic spells per day
    Epic Spell Penetration 1 Spell Penetration bonus increases to +6
    Epic Spell Focus 8 Spell Focus DC bonus increases to +6 in all 8 schools
    Improved Combat Casting 1 Casting spells when threatened doesn't draw attacks of opportunity
    Spell Opportunity 1 May make an attack of opportunity with a touch spell
    Spellcasting Harrier 1 Threatened casters at -1/2 his level on Concentration check
    Ignore Material Components 1 Spellcasting needs no material components (still needs foci)
    Improved Metamagic 6 Reduce all metamagic feat level-slot increases by 6 (minimum +1)
    Automatic Quicken Spell 3 Quicken 9th-or-less level spells without using higher slot
    Automatic Silent Spell 3 Cast 9th-or-less level spells silently without using higher slot
    Automatic Still Spell 3 Still 9th-or-less level spells without using higher slot

    Metamagic epic feats
    epic feat times
    taken
    effect summary
    Improved Heighten Spell 1 Raise spell's actual effective level in all ways, above 9th level
    Intensify Spell 1 Spell slot += 7 levels, maximize then double its effects
    Enhance Spell 9 Spell slot += 4 levels, increase its damage cap by 10/5 dice, up to 9x

    Psionically-flavored versions of epic feats
    epic feat times
    taken
    effect summary
    Automatic Quicken Power 3 Quicken 9th-or-less level powers without using more power points
    Enhance Power 9 For +8 power pts, increase power's damage cap by 10/5 dice, up to 9x
    Epic Psionic Focus 6 Psionic Focus DC bonus increases to +6 in all 6 disciplines
    Epic Power Penetration 1 Power Penetration bonus increases to +6
    Epic Manifesting 1 May manifest (Knowledge (psionics) ranks / 10) epic powers per day
    Improved Combat Manifestation 1 Manifesting powers when threatened doesn't draw attacks of opportunity
    Improved Heighten Power 1 Raise power's actual effective level in all ways, above 9th level
    Improved Metapsionics 6 Reduce all metapsionic feat power-point increases by 12 (minimum +2)
    Intensify Power 1 For +14 power points, maximize then double a power's effects
    Multipower 10 Manifest 10 more quickened powers per round
    Power Knowledge 114 +228 psionic Powers Discovered


    Unbelievable Sword's psionic capabilities

    3rd Edition

    Powers discovered
    level of power 0th1st2nd3rd4th 5th6th7th8th9th
    From psion class (Telepath) 7+d4+d4+d4+d3+d 3+d3+d2+d1+d1+d
    From "Spell" Knowledge epic feat 1339322824 2117191718
    TOTAL 20+d43+d36+d32+d27+d 24+d20+d21+d18+d19+d


    Unbelievable Sword's spell casting capabilities

    3rd Edition

    Permanent spells: comprehend languages, darkvision, detect magic, protection from arrows, read magic, see invisibility, tongues, and resistance.

    Wizard spell preparation capabilities
    0th1st2nd3rd 4th5th6th7th8th9th 10th11th...
    base4 444 444 444 111
    rings of wizardry 444 444 444
    inherent Intelligence 376 921376 920 376 920376 920 376 920376 919 376 919376 919 376 919376 919 376 919...
    headband of epic intellect 122 112 211 22...
    TOTAL4 376 930376 930 376 930376 929 376 929376 929 376 929376 928 376 928376 922 376 922...

    Chosen clerical domains: Healing, Protection
    (All 20 other domains added via the Bonus Domain feat)

    Cleric spell preparation capabilities
    0th1st2nd3rd 4th5th6th7th8th9th 10th11th...
    base6 5+15+15+1 5+15+15+1 4+14+14+1 111
    inherent Wisdom 376 921376 920 376 920376 920 376 920376 919 376 919376 919 376 919376 919 376 919...
    periapt of epic wisdom 122 112 211 22...
    TOTAL6 376 927+1376 927+1 376 927+1376 926+1 376 926+1376 926+1 376 925+1376 924+1 376 924+1376 922 376 922...


    Unbelievable Sword's combat capabilities

    3rd Edition

    Weapon proficiencies and specializations:
    Proficient with all simple weapons
    Proficient with all martial weapons
    Weapon Focus: longsword, broadsword, dagger, longbow, unarmed strike, ray, energy missile, touch attack
    Weapon Specialization: longsword, broadsword, dagger
    Epic Weapon Focus: longsword, broadsword, dagger, unarmed strike, ray, energy missile, touch attack
    Epic Weapon Specialization: longsword, broadsword, dagger

    Armor Class:

  • monk level: +14 463 680 monk#
  • inherent Wisdom score: +1 507 681 monk#
  • +12 periapt of epic wisdom: +6 monk (from +12 Wisdom enhancement)
  • inherent Dexterity score: +1 507 681 Dexterity#
  • +12 gloves of epic dexterity: +6 Dexterity (from +12 Dexterity enhancement)
  • amulet of epic natural armor +10: +10 natural armor
  • white robe of the archmagi: +5 armor
  • +infinity large shield: +2 armor#, +infinity armor enhancement*
  • bracers of epic armor: +15 armor
  • epic ring of protection: +10 deflection
  • staff of power: +2 luck
  • various psionic weapons of parrying: +1 insight*
  • Blinding Speed feat: +4 haste#
    TOTAL:
  • AC: infinity
  • Flat-footed AC: infinity
  • AC vs. touch attacks: 17 479 071
  • Flat-footed AC vs. touch attacks: 15 971 380
    Special circumstances:
  • while using Dodge feat: +1 dodge#
  • while using Psionic Dodge feat: +1 dodge#
  • left defender, if he has a free action, up to: +infinity*
  • right defender, if he has a free action, up to: +infinity*
    (# = armor class adjustment is not bestowed by magical means)
    (* = armor class adjustment is bestowed by a Major Artifact)

    Attack Bonus:

  • Base Attack Bonus: +20/+15/+10/+5# (fighter)
  • Base Attack Bonus with unarmed strike: +20/+12/+9/+6/+3# (monk)
  • Epic Attack Bonus: +36 184 192#
  • inherent Strength score: +1 507 684 Strength# (melee only)
  • bracers of relentless might: +6 Strength (from +12 Strength enhancement) (melee only)
  • natural Dexterity score: +1 507 681 Dexterity# (ranged only)
  • +12 gloves of dexterity: +6 Dexterity (from +12 Dexterity enhancement) (ranged only)
  • Weapon Focus: +1# (weapons taken w/feat only)
  • Epic Weapon Focus: +2# (weapons taken w/feat only)
  • Weapon's enhancement bonus: +infinity*
    (# = attack bonus is not magical in nature)
    (* = attack bonus derives from a Major Artifact)

    Damage adjustments:

  • inherent Strength score: +1 507 684 Strength# (melee, thrown, or mighty bows only) (+753 842 with off-hand, +2 261 526 two-handed)
  • bracers of relentless might: +6 Strength (from +12 Strength enhancement) (melee, thrown, or mighty bows only) (+3 with off-hand, +9 two-handed)
  • Weapon Specialization: +2# (longsword, broadsword, and dagger only)
  • Epic Weapon Specialization: +4# (longsword, broadsword, and dagger only)
  • Weapon's enhancement bonus: +infinity*
  • When doing a Sneak Attack: 5000d6#
    (# = damage adjustment is not magical in nature)
    (* = damage adjustment derives from a Major Artifact)

    Inherent hit points: 109 109 045 070 667
    Total hit points: 109 109 479 281 085
    Regeneration:

  • 72 368 403 h.p. per hour from ring of regeneration
  • critical hit damage from body feeder weapons.
  • 30 000 h.p. at the beginning of each turn from the Fast Healing feat


    Unbelievable Sword's Items

    3rd Edition

    (* indicates a Major Artifact)



    THE UNBELIEVABLE LONGSWORD:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch keen mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering vorpal lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace longsword of speed and wounding.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages Spoken:
    all of them
        Primary Abilities:
    all of them, infinity times per day, infinite range, infinite effectiveness
        Extraordinary Powers:
    all of them, infinity times per day
        Awesome Powers:
    all of them, infinity times per day
        Special Purposes:
    all of them: all special purpose powers, an infinite number of times



    THE UNBELIEVABLE BALLISTA:* +infinity aicid-blast distant-shot fiery-blast icy-blast lightning-blast sonic-blast unerring-accuracy everything-dread holy-power lawful-power flaming shock frost flaming-burst icy-burst shocking-burst everything-bane impact charged suppression psychokinetic-burst dislocator great-dislocator manifester coup-de-grace ballista of distance and speed.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    THE UNBELIEVABLE BROADSWORD:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch keen mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering vorpal lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace broadsword of speed and wounding.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    THE UNBELIEVABLE DAGGER:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch keen mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering vorpal lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace dagger of speed and wounding.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    THE OTHER UNBELIEVABLE DAGGER:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch keen mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering vorpal lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace dagger of speed and wounding.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    THE UNBELIEVABLE PAIR OF GAUNTLETS:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace gauntlets of speed, wounding, disruption, and mighty disruption.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    THE OTHER UNBELIEVABLE PAIR OF GAUNTLETS:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering wounding lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace gauntlets of speed, wounding, disruption, and mighty disruption.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    THE UNBELIEVABLE HEAVY LANCE:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace heavy lance of speed and wounding.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.



    Other Weapons:

    Non-epic:
    maul of the titans
    mattock of the titans

    Epic:
    +6 horseman's mace
    +6 horseman's military pick
    +6 katana
    +6 long bow
    100 +infinity everdancing defending body-feeder mind-feeder longswords of speed



    Armor and Shields:

    Epic:
    +infinity great-power-resistance-(27) great-spell-resistance-(27) great-reflection great-invulnerability-(25/+5) acid-warding cold-warding fire-warding lightning-warding sonic-warding animated bashing blinding ghost-touch hearten ranged thought-bastion wall mindarmor linked vanishing manifester aporter greater-reinforcement time-buttress large adamantine shield of infinite exceptional arrow deflection and heavy fortification*



    Minor Artifacts:

    staff of the magi (50 charges)
    sphere of annihilation



    Rings:

    Non-epic: x-ray vision, regeneration, shooting stars, wizardry I, wizardry II, wizardry III, wizardry IV, swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, telekinesis, spell turning, freedom of movement, sustenance, animal friendship, blinking, chameleon power, mind shielding, and jumping.

    Epic: protection +10, universal elemental immunity*, adamant law, wizardry V, wizardry VI, wizardry VII, wizardry VIII, wizardry IX, virtuous good, sequestering, and weaponbreaking.



    Rods:

    Non-epic:
    rod of absorption (50 spell levels still absorbable, 0 spell levels absorbed)
    50 rods of cancellation
    rod of lordly might



    Staves:

    Non-epic:
    staff of power (50 charges)



    Scroll arsenal:

    Non-epic:
    scroll of 10 destruction spells (caster level 13th)



    Universal Items:

    Non-epic:
    torc of psionic might



    Wondrous Items:

    Non-epic:
    amulet of proof against detection and location
    boots of speed
    boots of striding and springing
    helm of brilliance
    helm of telepathy
    helm of teleportation
    two portable holes
    crystal ball
    with true seeing
    2 400 pearls of power:

  • 200 add two 1st-level spells each,
  • 200 add two 2nd-level spells each,
  • 200 add two 3rd-level spells each,
  • 200 add two 4th-level spells each,
  • 200 add two 5th-level spells each,
  • 200 add two 6th-level spells each,
  • 400 add one 7th-level spell each,
  • 400 add one 8th-level spell each, and
  • 400 add one 9th-level spell each
    cube of force (36 charges)
    stone of good luck (luckstone)
    10 lavender-&-green ioun stones
    iridescent ioun stone
    robe of eyes
    white robe of the archmagi
    cloak of arachnida
    harp of charming
    pipes of the sewers
    major cloak of displacement
    horn of blasting
    scarab of protection
    drums of panic
    lyre of building
    necklace of adaptation
    dust of appearance (50 containers)
    dust of disappearance (50 flasks)
    talisman of the sphere
    (raises control bonus to +839 276)
    golembane scarab (vs. any golem)
    robe of stars
    periapt of proof against poison
    cube of frost resistance

    Epic:
    periapt of epic wisdom +12
    gloves of epic dexterity +12
    cloak of epic charisma +12
    headband of epic intellect +12
    bracers of relentless might
    bracers of epic armor +15
    amulet of epic natural armor +10
    cloak of epic resistance +10


    Unbelievable Sword's brownie familiar

    3rd Edition

    Name: The Unbelievable Brownie
    Original name: Homer

    Character Abilities
    ability natural
    score
    inherent
    bonuses
    inherent
    score
    inherent
    modifier
    bonuses score modifier
    Strength 23 +5 from 5 wishes 28 +9 +12 enhancement from bracers of relentless might 40 +15
    Intelligence 55 +5 from 5 wishes 60 +25 +12 enhancement from headband of epic intellect 72 +31
    Wisdom 18 +5 from 5 wishes 23 +6 +12 enhancement from periapt of epic wisdom 35 +12
    Dexterity 18 +5 from 5 wishes 23 +6 +12 enhancement from gloves of epic dexterity 35 +12
    Constitution 18 +5 from 5 wishes 23 +6 +12 enhancement from bracers of relentless might 35 +12
    Charisma 18 +5 from 5 wishes 23 +6 +12 enhancement from cloak of epic charisma 35 +12

    Hit dice: 411 062
    Hit points: 1 762 133 604
    Regeneration: fast healing 3 (from ring of rapid healing)

    Armor Class:

  • Being a Tiny creature: +2 size
  • Dexterity score: +12 Dexterity
  • +infinity full plate armor: +8 armor, +infinity armor enhancement
  • ring of protection: +10 deflection
  • Being a 10 000th level wizard's familiar: +5 000 natural armor
    Total AC: infinity (never flat-footed)
    AC vs. touch attacks: 34
    AC bonus from defending weapons: up to +infinity

    Weapons: The Unbelievable Short Sword, The Other Unbelievable Short Sword
    Base attack bonus: +20/+15/+10/+5 (from master)
    5 attacks/round in main hand, AB +infinity, infinite damage
    4 attacks/round in off hand, AB +infinity, infinite damage

    Saving throws:

  • Fortitude: +12 base, +10 resistance (cloak), +12 Constitution
  • Reflex: +6 base, +10 resistance (cloak), +12 Dexterity
  • Will: +6 base, +10 resistance (cloak), +12 Wisdom

    Flat-footed: never
    Speed: 30, x2 with boots of striding and springing
    Damage Reduction: 10/+5 (ring of weaponbreaking)
    Spell Resistance: 10 005 (from being a 10 000th level wizard's familiar)
    Elemental Resistance: ring of universal elemental immunity

    Languages: Brownie, Elvish, Pixieish, Sprite, Halfling, Common

    Has all of its master's skills, according to p. 51 of the PHB

    Feats:

  • Quick draw
  • Two-weapon fighting
  • Ambidexterity
  • Improved two-weapon fighting
  • Greater two-weapon fighting

    Permanent spells: comprehend languages, darkvision, detect magic, protection from arrows, read magic, see invisibility, tongues, and resistance.


    THE UNBELIEVABLE SHORT SWORD:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch keen mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering wounding vorpal lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace shortsword of speed.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.


    THE OTHER UNBELIEVABLE SHORT SWORD:* +infinity acidic-blast fiery-blast icy-blast lightning-blast sonic-blast everything-dread everdancing holy-power lawful-power defending flaming frost shock ghost-touch keen mighty-cleaving spell-storing throwing everything-bane flaming-burst icy-burst shocking-burst thundering wounding vorpal lucky charged dissipater impact sundering power-storing parrying suppression body-feeder mind-feeder soul-feeder mindcrusher manifester coup-de-grace shortsword of speed.  Intelligence infinity, Wisdom infinity, Charisma infinity, speech and telepathy, read all languages, read magic, lawful-good alignment; Ego infinity.
        Languages, Abilities, Powers, and Special Purposes:
    Same as The Unbelievable Longsword.


    Other Items the Unbelievable Brownie has:

    Non-epic:
    amulet of proof against detection and location
    ring of wizardry I
    ring of wizardry II
    ring of wizardry III
    ring of wizardry IV
    ring of regeneration
    scarab of protection
    dust of appearence (50 containers)
    dust of disappearance (50 containers)
    necklace of adaptation
    10 lavender-and-green ioun stones
    helm of telepathy
    helm of brilliance
    portable hole
    amulet of the planes
    boots of striding and springing
    boots of speed

    Epic:
    ring of rapid healing
    ring of weaponbreaking
    ring of universal elemental immunity
    ring of epic protection +10
    cloak of epic resistance +10
    periapt of epic wisdom +12
    gloves of epic dexterity +12
    cloak of epic charisma +12
    headband of epic intellect +12
    bracers of relentless might
    +infinity full plate armor of heavy fortification
    100 +infinity defending everdancing shortswords of speed


    Click here for the hybrid 1st Edition/Unearthed Arcana/Oriental Adventures/2nd Edition version.
    Click here for the pure Revised 2nd Edition version.
    Click here for the 3.5 Edition version.

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