UNBELIEVABLE SWORD:

PURE REVISED 2nd EDITION VERSION

(Click here to see the hybrid 1st Edition/Unearthed Arcana/Oriental Adventures/2nd Edition version of Unbelievable Sword instead).

Race: Human
Alignment: lawful good
Patron Deity: God II
Religion: Lawful-Goodism
Place of origin: Central Earth
Birth date: 12 years after the IUDC
Hair color: jet black
Eye color: blue
Sex: M
Relations: Son of Ridiculous Sword and Jimmy, nephew of Disgusting Sword and Gross Sword, grandson of Ringman and the late Sick Sword.
Place of residence: small keep
City of residence: Town


Character Abilities:
Strength: 25*
Intelligence: 25
Wisdom: 25
Dexterity: 25
Constitution: 25
Charisma: 25

Character classes
CLASS LEVEL x.p. before
10% bonuses
hit points
gained
PSPs
gained
weapon
proficiency
slots
non-weapon
proficiency
slots
Druid 20th 5 000 000 112 2437 7 30
Bard 30th 3 909 091 +80 +116 9 10
Ranger 39th 8 454 545 +153 +152 17 16
Fighter 48th 9 090 910 +153 +188 20 19
Thief 58th 9 600 000 +80 +228 16 17
Cleric 67th 12 068 182 +90 +264 18 26
Illusionist 77th 22 840 909 +60 +304 13 29
Abjurer 87th 26 250 000 +60 +344 15 33
Conjurer 97th 29 659 091 +60 +384 17 36
Diviner 107th 33 068 182 +60 +424 18 39
Enchanter 117th 36 477 273 +60 +464 20 43
Necromancer 127th 39 886 363 +60 +504 22 46
Transmuter 137th 43 295 455 +60 +544 23 49
Invoker 147th 46 704 546 +60 +584 25 53
Paladin 156th 40 363 637 +153 +620 56 55
Psionicist 165th 42 272 728 +72 +3340 35 58
Weapons Master 97 000th 48 494 750 001 +290 601 +387 996 32 334 32 336
Mage 97 010th 33 306 818 182 +60 +388 036 16 169 32 340
TOTALS 82 210 509 095 292 034 786 929 48 833 65 235

Movement:

Saving Throws:

(# = saving throw adjustment is not bestowed by magical means)
(@ = saving throw adjustment is bestowed by a permanent potion)
(* = saving throw adjustment is bestowed by an Artifact)

Magic resistance (source): 5% (robe of the archmagi), +200% (24:12)*, +50% in a 5' radius (holy sword)*, +30% (amulet); TOTAL: 285%.
(* = magic resistance is bestowed by an Artifact)

Adjustments to special damage received:

Immunities:

Languages: common, thieves' cant, druid, brownie, beastlands, centaur, dryad, elvish, faun, gnomish, all dragon, all giant, lizard man, manticore, nixie, pixie, sprite, Esperanto, treant,

Psionics:

Non-weapon proficiencies known: all 61 from the PHB, plus the 4 from The Complete Psionics Handbook
Total wealth as coins/gems: billions!
Total experience points "earned": 82 210 509 095, before 10% bonuses

Permanent Potions: [all at 150% effectiveness, if applicable]
     all animal control, clairaudience, clairvoyance, evil dragon control, good dragon control, ESP, fire resistance, flying, hill giant control, stone giant control, frost giant control, fire giant control, cloud giant control, storm giant control, storm giant strength, elf half-elf and human control, humanoid control, invulnerability, levitation, oil of slipperiness, philter of persuasiveness, plant control, polymorph self, speed, treasure finding, ghast control, ghost control, ghoul control, shadow control, skeleton control, spectre control, wight control, wraith control, vampire control, zombie control, water breathing, fire breath, rainbow hues, oil of acid resistance, oil of fire elemental invulnerability, oil of air elemental invulnerability, oil of earth elemental invulnerability, oil of water elemental invulnerability, ventriloquism, vitality, and elasticity.


Unbelievable Sword's combat capabilities

Pure Revised 2nd Edition

Weapon proficiencies and specializations:
Fighter weapon of grand mastery: long bow.
Weapons master weapons of grand mastery (quadruple specialization):

   blowgun             composite long bow  composite short bow  short bow
   hand crossbow       heavy crossbow      light crossbow       dart
   harpoon             javelin             heavy horse lance    light horse lance
   jousting lance      falchion            rapier               sabre
   medium horse lance  mancatcher          awl pike             bardiche
   bec de corbin       bill-guisarme       fauchard             fauchard-fork
   glaive              glaive-guisarme     guisarme             guisarme-voulge
   halberd             hook fauchard       lucern hammer        military fork
   partisan            ranseur             spetum               voulge
   sling               staff sling         two-handed sword     trident
   ballista            bola                net                  long spear
   battle axe          club                dagger               footman's flail
   footman's mace      footman's pick      hand axe             horseman's flail
   horseman's mace     horseman's pick     knife                morning star
   quarterstaff        scourge             sickle               spear
   bastard sword       broad sword         khopesh              long sword
   scimitar            short sword         warhammer            whip
   katana              maul                mattock              rod
   belaying pin        cestus              chain                parrying dagger
   gaff/hook           lasso               main-gauche          sap
   stiletto            claymore            cutlass              drusus
Fighting styles of specialization: two-weapon style (2nd slot), one-handed weapon style, two-handed weapon style, missile or thrown weapon style.
Non-specialized weapons of proficiency (+ unused slots): 48 407

Armor Class:

(# = armor class adjustment is not bestowed by magical means)
(@ = armor class adjustment is bestowed by a permanent potion)
(* = armor class adjustment is bestowed by an Artifact)

THAC0:

Damage adjustments:
   x2 damage dice* with any weapon of thunderbolts
   +6* from weapon's plus
   +14# in melee or with missiles (other than crossbows and bows that aren't specially made) from strength
   +6* in melee with weapon of thunderbolts (from gauntlets of ogre power)
   +18@ with hand-held or thrown weapons from permanent potion of storm giant strength at 150% effectiveness
   +48500# in melee with proficient weapon from weapons master level
   +2# in melee with weapon of specialization
   +1# in melee with weapon of double specialization/mastery
   next higher sized damage dice# in melee with weapon of quadruple specialization/grand mastery
(# = damage adjustment is not magical in nature)
(@ = damage adjustment derives from a permanent potion)
(* = damage adjustment derives from an Artifact)
Totals:
   +6 double-specialized melee weapon of thunderbolts: +48547
   specialized melee weapon of thunderbolts: +48540 +plus
   proficient melee weapon of thunderbolts: +48538 +plus
   double-specialized melee weapon: +48535 +plus
   specialized melee weapon: +48534 +plus
   other proficient melee weapon: +48532 +plus
   +6 thrown weapon: +36
   +6 specially-made bow: +20 +arrow's plus
   other +6 ranged weapon: +6

Melee attacks per round:

Hit points: 292 034
Regeneration:


Unbelievable Sword's spell casting capabilities

Pure Revised 2nd Edition

Permanent spells: comprehend langauges, detect disease, detect evil, detect good, detect invisibility, detect life, detect magic, infravision, past life, protection from cantrips, protection from evil, protection from good, protection from hunger and thirst, protection from normal missiles, protection from paralysis, read magic, tongues, and unseen servant.

Wizard spell memorization capabilities by level and class
CLASScasting
level
1st2nd3rd 4th5th6th7th8th9th True
dweomers
mage97 010th62335 623356233562335 623336233362333 62333623334
abjurer87th53 535353 535353 51514
conjurer97th61 616161 595959 57574
diviner107th67 676767 656565 65654
enchanter117th73 737373 737373 71714
illusionist77th47 474747 454545 45454
invoker147th93 939393 939393 91914
necromancer127th81 818181 797979 77774
transmuter137th87 878787 858585 85854
bard30th66 665 551

Maximum wizard spells memorizable within each school
WIZARD SCHOOL1st2nd3rd 4th5th6th7th8th9th
abjuration6276462764 627646276462757 627576275762743 62742
conjuration/summon.6273862738 627386273862729 627296272962717 62716
greater divination6283662836 628366283662827 628276282762815 62814
enchantment/charm6272462724 627246272462715 627156271562705 62704
illusion6276462764 627646276462755 627556275562745 62744
invocation/evocation6271862718 627186271862711 627116271162701 62700
necromancy6269262692 626926269262685 626856268562673 62672
alteration6284462844 628446284462833 628336283362821 62820

Priest spell memorization capabilities by level and class
CLASScasting
level
1st2nd3rd 4th5th6th7thTrue
dweomers
cleric67th12 121113 131210 4
druid20th9 9810 1097
paladin9th3 333
ranger9th3 33

Maximum priest spells memorizable within each sphere
PRIEST SPHERE1st2nd3rd 4th5th6th7th
all2121 192323 2117
animal1212 111010 97
combat1515 141613 1210
divination2424 221613 1210
elemental2121 191010 97
healing2424 222623 2117
plant1212 111010 97
protection1515 141613 1210
weather99 81010 97
ANY OTHERS1212 111313 1210


Unbelievable Sword's miscellaneous character powers

Pure Revised 2nd Edition

Paladin:  cure disease 32 times per week; hands-on heal 312 damage points once per day (or up to 312 damage points per day across any number of healings, if using the Complete Paladin's Handbook); detect evil 60'; -1 on summoned or evil creatures' attack rolls within 10'.

Druid:  identification of plant type, animal type, and pure water; pass through overgrown areas at a normal movement rate without leaving a discernible trail; change to a reptile, bird, or mammal three times per day, each change healing 10%-60% of the damage he has sustained.

Hierophant Druid:  never ages; immune to all natural poisons; physically alter body appearence at will in one round (non-magical); hibernate; enter and survive on any of the Elemental Planes at will in 1 round.

Bard:  95% chance to climb walls, detect noise, pick pockets, and read languages; Influence non-combatants' reactions by one level by singing/playing/speaking, opponents save vs. paralyzation at -10; 150% chance to know history and background of an item; 3 rounds of inspiration out of battle for +1 to hit, +1 to saving throws, or +2 to morale for all allies within a 300' radius (lasts 30 rounds); save vs. spell to negate song/poetry or explanation/command/suggestion magic within 30 feet, if singing countersong or reciting counterpoem and doing nothing else (except perhaps a slow walk).

Thief:  x5 damage with backstab; 95% chance to pick pockets, open locks, find/remove traps, move silently, hide in shadows, detect noise, climb walls, and read languages.

Weapons Master:  use all proficient melee weapons at -2 to speed factor; use all triple-specialized ("high mastery") weapons at an additional -3 to speed factor; declare a maximum damage attack with a proficient melee weapon 97 000 times per day; hit creatures struck only by +48 499 or better weapons with a proficient melee weapon, even if the weapon is not magical; whirlwind attack with a proficient melee weapon once per day, which cannot be a maximum damage attack; -3 to initiative when wielding a proficient melee weapon and not making a whirlwind attack; cause fear in creatures of 1 hit die or less (save vs. breath weapon to negate) when wielding a proficient melee weapon; +1 to surprise; meditate like a samurai; 485 000% chance of detecting any attack from the back and treating it as a normal frontal attack.


Unbelievable Sword's Items

Pure Revised 2nd Edition

(* indicates an artifact)



THE UNBELIEVABLE LONG SWORD:* long sword +6, holy vorpal defender flame-tongue frost-brand sun luck blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything (as in all of the arrows of the same name), life stealing, disruption, {red, blue, green, white, black, brass, and copper dragon slayer = "all dragon slayer"}, speed [a la Scimitar of], quickness, and nine lives stealer.  Intelligence 17, ego 84 (personality 101), speech and telepathy, read languages, read magic, lawful-good alignment; 5 wishes.
    Languages Spoken:

                  Gold Dragon        Brownie          Shedu
Druid             Ki-rin             Elvish           Common
Thieves' Cant     Silver Dragon      Bronze Dragon
    Extraordinary Powers:
heal twice per day
teleportation twice per day, 600 lbs. maximum, casting time 2
determine directions and depth four times per day
flying 120 feet/turn — 1 hour/day
telekinesis twice per day, 250 lbs. maximum, one round per use.
    Special Purposes:
overthrow chaos: disintegrate [chaos] upon a hit
defeat evil: +2 to all saving throws, -1 to each die of damage sustained [from evil]
defeat/slay chaotic-evil: +2 to all saving throws, -1 to each die of damage sustained [from chaotic evil]
defeat evil: disintegrate [evil] upon a hit
defeat neutral or evil non-human monsters: +2 to all saving throws, -1 to each die of damage sustained [from neutral or evil non-human monsters]
defeat evil: +2 to all saving throws, -1 to each die of damage sustained [from evil]
overthrow chaos: +2 to all saving throws, -1 to each die of damage sustained [from chaos]
defeat evil: disintegrate [evil] upon a hit.
    Psionic Empowerments: (permanently sealed)
Discipline: telepathy
Devotions: ALL (36)
Sciences: ALL (11)
Psionic Strength Points: 420
Intelligence: 24
Ego: 105
Artifact Powers and Effects: entry description
Table 12: Combat: 1 cause paralyzation by touch (3/day)
2initiative each combat round
3constant blur
5double attacks per round
15 never struck from behind, no penalties fighting in darkness
19 functions as a vampiric regeneration ring
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 3 commune with a deity associated with artifact (1/week)
5 contact other plane (1/week)
Table 23: Healing: 5 cure blindness or deafness (3/day)
7cure disease (3/day)
Table 24: Immunities: 5 immune to gas
4 immune to magically caused fear
Table 25: Major Spell-Like Powers: 14-17 cause serious wounds (3/day)
Table 26: Minor Spell-Like Powers: 4-5 bless (7/day)
40fear (3/day)
Table 27: Movement: 4 double the normal overland movement rate
Table 31: Personal Enhancement: 2 clairvoyance at will
3clairaudience at will
Table 33: Protections: 9 constant mind blank
1AC bonus of 2
Total: 21 artifact powers.
Total value: 499 500 g.p.



THE UNBELIEVABLE BALLISTA:* ballista +6, holy vorpal defender flame-tongue frost-brand sun blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything, life stealing, disruption, all dragon slayer, speed [a la Crossbow of], distance, quickness, and nine lives stealer.  Intelligence 17, ego 82 (personality 99), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

Common            Klingon            Vulcan           Romulan
Ferengi           Kzinti             Gorn             Tholian
Lyran             Hydran             Orion
    Extraordinary Powers and Special Purposes:
Same as The Unbelievable Long Sword.
Artifact Powers and Effects: entry description
Table 12: Combat: 2 initiative each combat round
3constant blur
5double attacks per round
15 never struck from behind, no penalties fighting in darkness
19 functions as a vampiric regeneration ring
Table 14: Curses: 14 50% chance of geas when power used
Table 15: Detection: 16 constant infravision
Table 16: Divination: 5 contact other plane (1/week)
Table 24: Immunities: 4 immune to magically caused fear
7 immune to magic missiles
Table 27: Movement: 4 double the normal overland movement rate
15 teleport without error (1/day)
Table 33: Protections: 9 constant mind blank
Total: 11 artifact powers (curses don't count as powers).
Total value: 449 500 g.p.



THE UNBELIEVABLE BROAD SWORD:* broad sword +6, holy vorpal defender flame-tongue frost-brand sun blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything, life stealing, disruption, all dragon slayer, speed [a la Scimitar of], and nine lives stealing.  Intelligence 17, ego 82 (personality 99), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

Common            Brass Dragon       Pseudo-Dragon    Nixie
                  Gnomish            Dwarvish         
                  Copper Dragon      Pixie
    Extraordinary Powers and Special Purposes:
Same as The Unbelievable Long Sword.
    Psionic Empowerments: (permanently sealed)
Discipline: psychokinesis
Devotions: ALL (14)
Sciences: ALL (6)
Psionic Strength Points: 184
Intelligence: 24
Ego: 46
Artifact Powers and Effects: entry description
Table 12: Combat: 2 initiative each combat round
3constant blur
5double attacks per round
15 never struck from behind, no penalties fighting in darkness
19 functions as a vampiric regeneration ring
Table 14: Curses: 14 50% chance of geas when power used
Table 15: Detection: 16 constant infravision
Table 16: Divination: 5 contact other plane (1/week)
Table 24: Immunities: 4 immune to magically caused fear
7 immune to magic missiles
Table 27: Movement: 4 double the normal overland movement rate
15 teleport without error (1/day)
Table 33: Protections: 9 constant mind blank
Total: 12 artifact powers (curses don't count as powers).
Total value: 454 500 g.p.



THE UNBELIEVABLE DAGGER:* dagger +6, holy vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything, life stealing, disruption, all dragon slayer, speed [a la Scimitar of], speed [a la Crossbow of], distance, quickness, and nine lives stealer.  Intelligence 17, ego 81 (personality 98), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

                                     Impish           Blink Dog
                                     Orcish           Common
                                     Kobold
    Extraordinary Powers and Special Purposes:
Same as above.
    Psionic Empowerments: (permanently sealed)
Discipline: clairsentience
Devotions: ALL (12)
Sciences: ALL (6)
Psionic Strength Points: 168
Intelligence: 24
Ego: 42
Artifact Powers and Effects: entry description
Table 12: Combat: 5 double attacks per round
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 5 contact other plane (1/week)
Table 26: Minor Spell-Like Powers: 29 darkness 15' radius (3/day)
55 hypnotic pattern (3/day)
Table 27: Movement: 4 double the normal overland movement rate
15 teleport without error (1/day)
Table 33: Protections: 9 constant mind blank
Total: 7 artifact powers (curses don't count as powers).
Total value: 429 500 g.p.



THE OTHER UNBELIEVABLE DAGGER:* dagger +6, holy vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything, life stealing, disruption, all dragon slayer, speed [a la Scimitar of], speed [a la Crossbow of], distance, quickness, and nine lives stealer.  Intelligence 17, ego 77 (personality 94), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

Common            Stone Giant        Frost Giant      Dryad
Lizard Man        Cloud Giant        Storm Giant      Nymph
Hill Giant        Fire Giant         Titan
    Extraordinary Powers and Special Purposes:
Same as above.
    Psionic Empowerments: (permanently sealed)
Discipline: psychoportation
Devotions: ALL (7)
Sciences: ALL (5)
Psionic Strength Points: 116
Intelligence: 24
Ego: 29
Artifact Powers and Effects: entry description
Table 12: Combat: 5 double attacks per round
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 5 contact other plane (1/week)
Table 27: Movement: 4 double the normal overland movement rate
15 teleport without error (1/day)
Total: 4 artifact powers (curses don't count as powers).
Total value: 414 500 g.p.



THE UNBELIEVABLE PAIR OF GLOVES:* pair of gloves +6, holy vorpal defender frost-brand flame-tongue sun blades of wounding, dancing, throwing, sharpness, thunderbolts, life stealing, slaying everything, disruption, all dragon slayer, ogre power, missile snaring, speed [a la Scimitar of], quickness, and nine lives stealer.  Intelligence 17, ego 79 (personality 96), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

Common            Goblin             Hobgoblin         Bugbear
Ochre Jelly       Green Slime        Yellow Mold       Brown Mold
Gray Ooze         Black Pudding      Brain Mole
    Extraordinary Powers and Special Purposes:
Same as above.
    Psionic Empowerments: (permanently sealed)
Discipline: metapsionics
Devotions: ALL (16)
Sciences: ALL (7)
Psionic Strength Points: 212 (doubled to 424 via Receptacle)
Intelligence: 24
Ego: 53
Artifact Powers and Effects: entry description
Table 12: Combat: 2 initiative each combat round
3constant blur
5double attacks per round
15 never struck from behind, no penalties fighting in darkness
19 functions as a vampiric regeneration ring
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 5 contact other plane (1/week)
Table 27: Movement: 4 double the normal overland movement rate
Table 31: Personal Enhancement: 8 regenerate 2 h.p./turn
Table 33: Protections: 1 AC bonus of 2
Total: 9 artifact powers (curses don't count as powers).
Total value: 439 500 g.p.



THE OTHER UNBELIEVABLE PAIR OF GLOVES:* pair of gloves +6, holy vorpal defender frost-brand flame-tongue sun blades of wounding, dancing, throwing, sharpness, thunderbolts, life stealing, slaying everything, disruption, all dragon slayer, ogre power, missile snaring, speed [a la Scimitar of], quickness, and nine lives stealer.  Intelligence 17, ego 77 (personality 94), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

Common            Thought Eater      Mind Flayer      Intellect Devourer
Blast Puppy       Couatl             Platinum Dragon  Jive
Red Dragon        White Dragon       Blue Dragon
    Extraordinary Powers and Special Purposes:
Same as above.
Artifact Powers and Effects: entry description
Table 12: Combat: 5 double attacks per round
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 5 contact other plane (1/week)
Table 27: Movement: 4 double the normal overland movement rate
15 teleport without error (1/day)
Total: 4 artifact powers (curses don't count as powers).
Total value: 414 500 g.p.



THE UNBELIEVABLE HEAVY LANCE:* heavy lance +6, holy vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts, life stealing, slaying everything, disruption, all dragon slayer, speed [a la Scimitar of], quickness, and nine lives stealer.  Intelligence 17, ego 79 (personality 96), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

Common            Goblin             Hobgoblin         Bugbear
Ochre Jelly       Green Slime        Yellow Mold       Brown Mold
Gray Ooze         Black Pudding      Brain Mole
    Extraordinary Powers and Special Purposes:
Same as above.
Artifact Powers and Effects: entry description
Table 12: Combat: 2 initiative each combat round
3constant blur
5double attacks per round
15 never struck from behind, no penalties fighting in darkness
19 functions as a vampiric regeneration ring
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 5 contact other plane (1/week)
Table 27: Movement: 4 double the normal overland movement rate
Table 31: Personal Enhancement: 8 regenerate 2 h.p./turn
Table 33: Protections: 1 AC bonus of 2
Total: 9 artifact powers (curses don't count as powers).
Total value: 439 500 g.p.




Other Weapons: maul of the titans +2, mattock of the titans +3, staff of striking +3 (25 charges), rod of lordly might (50 charges), horseman's mace +6, horseman's military pick +6, katana +6, long bow +6


THE BRACER OF UNBELIEVABLE DEFENSE:* AC 2 bracer of defense
    Psionic Empowerments: (permanently sealed)
Discipline: psychometabolism
Devotions: ALL (26)
Sciences: ALL (7)
Psionic Strength Points: 292
Intelligence: 24
Ego: 73
Alignment: lawful-good
Artifact Powers and Effects: entry description
Table 10: Abjurations: 13 constant minor spell turning (1d4 for max. level)
16 constant repel insects, 10' radius
20constant turn wood
Table 13: Conjuration: 19 constant unseen servant
Table 15: Detection: 1 +1 to surprise rolls
4constant detect charm
10 constant detect snares & pits
16constant infravision
11Detect stonework traps
Table 17: Elemental Air: 17 constant zone of sweet air (10' radius)
19 immune to Elemental Plane of Air's environment
20 send messages like whispering wind (at will)
Table 18: Elemental Fire: 13 immune to Elemental Plane of Fire's environment
Table 19: Elemental Water: 12 immune to Elemental Plane of Water's environment
18constant water walk
Table 20: Elemental Earth: 5 constant detect gems
17cast stoneskin (1/day)
Table 21: Enchantment/Charm: 12 gaze imbued with constant cause fear
Table 22: Fate and Fortune: 3 +1 to dicing for division of treasure
4 improve gambling proficiency ability score by 1 point
5 +1 to encounter reaction rolls
6+1 to surprise rolls
7-1 to initiative rolls
8 once per game day, reroll any one die roll
9 cause incredible coincidence once per week
11always find suitable work
12 never be completely destitute
13 always have fair sailing winds
14 never be the target of theft, unless they're after artifact
15 merchants never overcharge the user
16never get lost
17 always sell goods at 50% greater than normal prices
18never go hungry
19 always appear innocent of crimes
20 all spells cast by user operate at maximum effect
Table 23: Healing: 1 constant accelerate healing
19 all healing spells applied to user are doubly effective
20 erase scars and disfigurements caused by battle (at will)
Table 24: Immunities: 3 immune to all disease, normal and magical
4 immune to magically caused fear
5immune to all forms of gas
6 immune to non-artifact charm- and hold-based effects
7 immune to magic missile spells
8 immune to all forms of psionics
9 immune to all magical mental attacks
10 immune to paralysis, hold, web, entangle, and the like
11 immune to cold temperatures, +2 on cold saves
12 x10 +20% magic resistance each, total +200%
13 immune to all forms of poison
14 immune to normal fire, +2 on magical fire saves
15 immune to all forms of electrical attack
16immune to energy draining
17immune to illusions
19 immune to polymorph and shape changing
20immune to petrification
Table 27: Movement: 4 double the normal overland movement rate
Table 28: Offensive Powers: 7 Inflict equal damage on any non-spell damage inflicter
Table 29: Nature: 7 Protect user as if a cloak of elvenkind were worn
10 heightened sense — +1 to surprise rolls
12 constant pass without trace
Table 31: Personal Enhancement: 1 cast alter self at will
2 cast clairaudience at will
3 cast clairvoyance at will
4 constant animal friendship
5 deeppockets, regardless of what is worn
6invisibility to undead
7 constant protection from evil
7 constant protection from good
8regenerate 2 h.p./turn
9 cast feign death at will
10cast friends at will
11 cast lasting breath at will
12 x30 permanent +1 to saving throws each, total +30
14 permanent comprehend languages at will
15 permanent negative plane protection at will
16 permanent speak with monsters at will
17 permanent speak with animals at will
18 permanent speak with plants at will
19 permanent water breathing at will
20 permanent ventriloquism at will
Table 32: Planar: 15 Immune to the hostile environment of one plane
20cast wish (1/month)
Table 33: Protections: 1 x30 AC bonus of 2 each, total AC bonus 60
6constant feather fall
9constant mind blank
10 constant negative plane protection, no save necessary
11 constant non-detection
12 constant protection from normal missiles
14 constant protection from fire
Total: 156 artifact powers.
Total value: 804 000 g.p.



Rings: x-ray vision, regeneration, vampiric regeneration, shooting stars, wizardry (1st-3rd level), wizardry (4th & 5th level), wizardry (6th & 7th level), wizardry (8th level), wizardry (9th level), swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, protection +6/+1, protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, free action, sustenance, truth, animal friendship, blinking, chameleon power, mind shielding, mammal control, jumping, shocking grasp, shocking grasp, and resistance to breath weapons.



Other Magic Items:


	amulet of proof against detection and location
pearl of wisdom (DONE)                  cloak of protection +5
boots of speed                          helm of telepathy
boots of striding and springing         helm of teleportation
staff of power (25 charges)             scroll of 10 destructions
staff of the magi (25 charges)          two portable holes
rod of absorption (50/ 0)               crystal ball w/clairaudience
50 rods of cancellation                 2400 pearls of power:
gem of insight (DONE)                     200 add two 1st-level spells each
cube of force (36 charges)                200 add two 2nd-level spells each
stone of good luck (luckstone)            200 add two 3rd-level spells each
10 lavender-&-green ioun stones           200 add two 4th-level spells each
iridescent ioun stone                     200 add two 5th-level spells each
robe of eyes                              200 add two 6th-level spells each
white robe of the archmagi                400 add one 7th-level spell each
cloak of arachnida                        400 add one 8th-level spell each
harp of charming                          400 add one 9th-level spell each
pipes of the sewers                     cloak of displacement
horn of blasting                        scarab of protection +2
drums of panic                          gauntlets of dexterity (DONE)
lyre of building                        necklace of adaptation
dust of appearance (50 containers)      helm of brilliance
dust of disappearance (50 flasks)       sphere of annihilation
talisman of the sphere (110%)           scarab versus all golems
white powder philosopher's stone        5 crystalline salt philosopher's stones
amulet of extension (14 levels/day)     amulet of metaspell influence
amulet of far reaching (14 levels/day)  amulet of magic resistance (30%, all)
fur of warmth                           robe of stars
gem of retaliation                      glass of preserved words
2 hourglasses of fire and ice           talisman of memorization (levels 1-8)
scarab of uncertainty                   tome of mystical equations
periapt of proof against poison +4      cube of frost resistance

Unbelievable Sword's Brownie

Pure Revised 2nd Edition

Name: The Unbelievable Brownie
Original name: Homer
Strength: 25*
Intelligence: 25
Wisdom: 25
Dexterity: 25
Consitution: 25
Charisma: 25 (+14 reac.)
Hit dice: 15
Hit points: 196
Armor Class: -26 (no rear AC)
Weapons: The Unbelievable Short Sword, The Other Unbelievable Short Sword
THAC0: -8
Attacks per round: 15
Damage per attack: 22-34
Saving throws: As a 15th-level fighter, +14
Surprised: never
Movement rate on foot: 240

Permanent Potions: Speed#, Climbing, ESP#, clairvoyance#, clairaudience#, fire resistance#, oil of slipperiness, invulnerability#, polymorph self, flying#, philter of persuasiveness#, heroism, heroism, heroism, heroism, heroism, super heroism, super heroism#   [# = 150% effectiveness]

Languages: Brownie, Elvish, Pixieish, Sprite, Halfling, Common

Permanent Spells: comprehend languages, protection from evil, protection from normal missiles, detect invisibility, detect magic, detect good, detect evil, tongues, infravision, read magic, unseen servant, protection from good.

Psionics (Wild Talents):


THE UNBELIEVABLE SHORT SWORD:* short sword +6, vorpal defender frost-brand flame-tongue sun luckblade of wounding, dancing, throwing, hurling, sharpness, thunderbolts, life stealing, disruption, slaying everything, all dragon slayer, speed [a la Scimitar of], quickness, and nine lives stealing.  Intelligence 17, ego 84 (personality 101), speech and telepathy, read languages, read magic, lawful-good alignment; 5 wishes.
    Languages Spoken:

                  Gold Dragon        Brownie          Shedu
Druid             Ki-rin             Elvish           Common
Thieves' Cant     Silver Dragon      Bronze Dragon
    Extraordinary Powers:
heal twice per day
teleportation twice/day, 600 lbs. max, casting time 2
determine directions and depth four times per day
flying at 12" movement speed for one hour per day
telekinesis twice per day, 250 lbs. max, one round per use.
    Special Purposes:
Same as above.
    Psionic Empowerments: (permanently sealed)
Discipline: telepathy
Devotions: ALL (36)
Sciences: ALL (11)
Psionic Strength Points: 420
Intelligence: 24
Ego: 105
Artifact Powers and Effects: entry description
Table 12: Combat: 1 cause paralyzation by touch (3/day)
5double attacks per round
Table 14: Curses: 14 50% chance of geas when power used
Table 16: Divination: 5 contact other plane (1/week)
Table 22: Fate and Fortune: 18 never go hungry
Table 23: Healing: 5 cure blindness or deafness (3/day)
7cure disease (3/day)
Table 24: Immunities: 3 immune to all disease, normal or magical
4 immune to magically caused fear
5immune to gas
8immune to psionics
9immune to mental magic
11 immune to cold temperatures, +2 on cold saves
Table 25: Major Spell-Like Powers: 14-17 cause serious wounds (3/day)
Table 26: Minor Spell-Like Powers: 4-5 bless (7/day)
40fear (3/day)
Table 27: Movement: 4 double the normal overland movement rate
Table 31: Personal Enhancement: 2 clairvoyance at will
3clairaudience at will
Table 33: Protections: 9 constant mind blank
1AC bonus of 2
14 constant protection from fire
Total: 21 artifact powers (curses don't count as powers).


THE OTHER UNBELIEVABLE SHORT SWORD:* short sword +6, vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, hurling, sharpness, thunderbolts, life stealing, disruption, slaying everything, all dragon slayer, speed [a la Scimitar of], quickness, and nine lives stealing.  Intelligence 17, ego 84 (personality 101), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

                  Gold Dragon        Brownie          Shedu
Druid             Ki-rin             Elvish           Common
Thieves' Cant     Silver Dragon      Bronze Dragon
    Extraordinary Powers and Special Purposes:
Same as above.
    Psionic Empowerments: (permanently sealed)
Discipline: psychometabolism
Devotions: ALL (26)
Sciences: ALL (7)
Psionic Strength Points: 292
Intelligence: 24
Ego: 73
Artifact Powers and Effects: entry description
Table 12: Combat: 5 double attacks per round
Table 14: Curses: 14 50% chance of geas when power used
Table 15: Detection: 16 constant infravision
Table 16: Divination: 5 contact other plane (1/week)
Table 17: Elemental Air: 7 constant feather fall
13wall of fog (3/day)
Table 18: Elemental Fire: 8 fireball (3/day)
Table 21: Enchantment/Charm: 3 charm monster (1/day)
Table 24: Immunities: 8 immune to psionics
9immune to mental magic
11 immune to cold temperatures, +2 on cold saves
Table 25: Major Spell-Like Powers: 14-17 cause serious wounds (3/day)
81-83time stop (1/week)
Table 26: Minor Spell-Like Powers: 2-3 audible glamer (7/day)
14-15 color spray (5/day)
23-24 create food and water (5/day)
29 darkness, 15' radius (3/day)
64 phantasmal killer (3/day)
Table 27: Movement: 4 double the normal overland movement rate
10 pass without trace (3/day)
Table 31: Personal Enhancement: 8 regenerate 2 h.p./turn
Table 32: Planar: 20 wish 1/month
Table 33: Protections: 1 AC bonus of 2
2protection +2
14 constant protection from fire
Total: 24 artifact powers (curses don't count as powers).


Other Items the Unbelievable Brownie has:

amulet of proof against detection and location
full plate armor +5
ring of wizardry (doubles memorization of 1st-3rd level spells)
ring of wizardry (doubles memorization of 4th level spells)
cloak of protection +5
ring of regeneration
vampiric ring of regeneration
scarab of protection +2
dust of appearence (50 containers)
dust of disappearance (50 containers)
necklace of adaptation
ring of protection: +6 to armor class, +1 to saving throws
ring of protection +3 (5 foot radius)
10 lavender-and-green ioun stones
helm of telepathy
helm of brilliance
portable hole
amulet of the planes
ring of shocking grasp
gauntlets of ogre power
boots of speed

Click here to see the hybrid 1st Edition/Unearthed Arcana/Oriental Adventures/2nd Edition version of Unbelievable Sword.
Click here to see the 3rd Edition version of Unbelievable Sword.

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