Race: Human
Alignment: lawful good
Patron Deity: God II
Religion: Lawful-Goodism
Place of origin: Central Earth
Birth date: 12 years after the IUDC
Hair color: jet black
Eye color: blue
Sex: M
Relations: Son of Ridiculous Sword and Jimmy, nephew of Disgusting
Sword and Gross Sword, grandson of Ringman and the late Sick Sword.
Place of residence: small keep
City of residence: Town
CLASS | LEVEL | x.p. before 10% bonuses |
hit points gained |
weapon proficiency slots |
---|---|---|---|---|
Assassin | 15th | 1 500 001 | +120 | 6 |
Monk | 17th | 3 250 001 | +18 | 9 |
Druid | 23rd | 6 363 637 | +60 | 6 |
Barbarian | 31st | 11 500 001 | +272 | 21 |
Oriental Barbarian | 39th | 15 400 001 | +272 | (21) |
Bushi | 48th | 9 090 910 | +153 | (27) |
Fighter | 57th | 11 136 364 | +153 | 22 |
Thief | 67th | 11 400 000 | +80 | 18 |
Bard | 23rd | 2 600 000 | NONE | 5 or 10 |
Wu Jen | 76th | 18 181 820 | +63 | (43) |
Thief-Acrobat | 86th | 17 272 729 | +80 | 23 |
Sohei/Ninja | 95th | 42 272 730 | +126 | (68) |
Cleric | 104th | 19 636 364 | +90 | 27 |
Illusionist | 114th | 23 100 001 | +60 | 19 |
Abjurer | 124th | 38 863 637 | +60 | 21 |
Conjurer | 134th | 42 272 728 | +60 | 23 |
Diviner | 144th | 45 681 819 | +60 | 24 |
Enchanter | 154th | 49 090 910 | +60 | 26 |
Necromancer | 164th | 52 500 000 | +60 | 28 |
Transmuter | 174th | 55 909 091 | +60 | 29 |
Invoker | 184th | 59 318 182 | +60 | 31 |
Weapons Master | 195th | 92 250 001 | +173 | 65 |
Yakuza | 204th | 58 700 001 | +72 | |
Ranger | 214th | 56 181 819 | +165 | 72 |
Shukenja | 223rd | 48 818 183 | +72 | (117) |
Cavalier | 233rd | 67 200 001 | +173 | 117 |
Anti-Barbarian | 50 000th | 24 996 000 001 | +1 294 006 | 25 005 |
Kensai | 50 009th | 11 363 863 638 | +153 | (25 007) |
Paladin | 50 018th | 13 639 090 910 | +153 | 16 678 |
Samurai | 50 027th | 15 005 500 001 | +153 | (50 031) |
Magic-User | 50 038th | 17 055 000 000 | +66 | 8 340 |
TOTALS | 82 918 945 481 | 1 297 153 |
Movement:
initial base movement rate on foot (monk): 32"
double-strength permanent potion of speed: x3
the Unbelievable Long Sword (II:O): x2
the Unbelievable Ballista (II:O): x2
the Unbelievable Broad Sword (II:O): x2
the Unbelievable Dagger (II:O): x2
the Other Unbelievable Dagger (II:O): x2
the Unbelievable Pair of Gloves (II:O): x2
the Other Unbelievable Pair of Gloves (II:O): x2
the Unbelievable Heavy Lance (II:O): x2
TOTAL base movement rate on foot: 24 576"
(Note: barbarian "running" ability allows 2x base rate without tiring)
Character Abilities
Strength: 25*
Intelligence: 25
Wisdom: 25
Dexterity: 25
Constitution: 25
Charisma: 25
Comeliness: 30
Saving Throws
Paralyzation, Poison, or Death Magic: -75
Perification or Polymorph: -73
Rod, Staff, or Wand: -74
Breath Weapon: -73
Spells: -77
Magic that normally allows no saving throw: -59
Special Adjustments: +6 vs. Dexterity-based saves, +4 vs. will force,
+2 vs. illusion (cavalier), +2 vs. fire and electricity (druid), +3 240 times
per day (Shukenja), +2 if armor applies, -2 vs. fire, petrification, water,
cold, and electricity (rings of elemental command).
Immunities: cold*, fire/heat (20-foot radius)*, mental and psionic attack*,
fear (10-foot radius)#, haste#, slow#, poison#, geas#, quest#, disease#,
illusions (through 7th level)#, acid, surprise#, ESP, charm, hold, suggestion.
(# = immunity is not bestowed by magical means)
(* = immunity is bestowed by an Artifact)
Magical immunities bestowed by wisdom score: cause fear, charm person,
command, friends, hypnotism, forget, hold person, ray of enfeeblement,
scare, fear, charm monster, confusion, emotion, fumble, suggestion, chaos,
feeblemind, hold monster, magic jar, quest, geas, mass suggestion, rod of
rulership, antipathy/sympathy, death spell, mass charm.
Languages: common, lawful evil, neutral, lawful good, thieves' cant,
druid, barbarian, brownie, Kozakura, Shou Lung, beastlands, ninja, centaur,
dryad, elvish, faun, gnomish, all dragon, all giant, lizard man, manticore,
nixie, pixie, sprite, Esperanto, treant,
Psionics
Attack strength without adjustments: 256
Defense strength without adjustments: 256
Adjustments to psionic strength:
Cavalier weapons of choice: heavy lance, long sword, horseman's mace.
Paladin weapons of choice: medium lance, broadsword, horseman's military pick.
Kensai specialized weapon: katana.
Samurai specialized weapons: katana, daikyu (long bow).
Weapons of specialization: ballista, thrown dagger.
Weapons of double specialization: heavy lance, long sword, broadsword,
horseman's mace, katana, dagger.
Non-weapon proficiencies known: all 61
Armor Class
BASE: conscious: A.C. -16671# (kensai); unconscious: A.C. 0* (Bracer of Unbelievable damage)
dexterity defensive adjustment: NONE
Ironskin: +2#
ring of protection: +6
cloak of protection: +5
the Bracer of Unbelievable Damage: +62*, +60* unconscious
the Unbelievable Pair of Gloves: +4*
the Unbelievable Heavy Lance: +2*
double-strength potion of invulnerability: +4
TOTAL: AC -16756 conscious, A.C. -89 unconscious
versus good: +2
versus evil: +2#
while parrying (paladin level / 2 + 1): +25 010#
left defender, vs. melee weapon, up to: +6* (must be conscious)
right defender, vs. melee weapon, up to: +6* (must be conscious)
(# = armor class adjustment is not bestowed by magical means)
(* = armor class adjustment is bestowed by an Artifact)
Combat
Base THAC0: -50 006
To-hit adjustments:
+6* from weapon's plus
+5# from dexterity
+7# in melee from strength
+3* from gauntlets of ogre power
+5# from Kensai 12th-level
TOTAL: +26
Damage adjustments:
x2 damage dice# with any weapon of thunderbolts
+6* from weapon's plus
+14# from strength
+580* from II:UU
+6* from gauntlets of ogre power
+30# in melee from weapons master level
+8# with ranged weapons from monk level
+16676# from samurai level
TOTAL: +17312
(# = to-hit or damage adjustment is not magical in nature)
(* = to-hit or damage adjustment derives from an Artifact)
Special attack powers (with any melee attack): paralyzation, cause serious wounds
Hit points: 1 297 153
Regeneration: 4 h.p. per turn, or 1/2 melee attack damage.
Base attacks per round with a melee weapon of specialization: 5
Base attacks per round with other melee weapons of proficiency: 4
Base attacks per round with non-proficient melee weapons: 2 (1 in the off-hand)
Attacks per round adjustments: +1 with any weapon of speed, x3 from
permanent potion of speed at double strength.
Total wealth as coins/gems: billions!
Total experience points "earned": 82 918 945 481, before 10% bonuses
Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, detect shapechanger, infravision, protection from charm, protection from good, protection from evil, protection from normal missiles, read magic, run, secret signs, tongues, ultravision, unseen servant, and water protection.
CLASS | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|
magic-user | 76 | 76 | 68 | 34 | 34 | 32 | 26 | 26 | 26 |
abjurer | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
conjurer | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
diviner | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
enchanter | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
illusionist | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
invoker | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
necromancer | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
transmuter | 56 | 56 | 56 | 28 | 28 | 28 | 28 | 28 | 28 |
wu jen | 52 | 52 | 52 | 26 | 26 | 26 | 26 | 26 | 26 |
shukenja | 13 | 13 | 12 | 14 | 14 | 13 | 11 | ||
cleric | 16 | 16 | 15 | 17 | 14 | 13 | 11 | ||
druid | 17 | 17 | 17 | 15 | 15 | 9 | 7 | ||
sohei | 10 | 10 | 8 | 10 |
Permanent Potions: [all at twice normal strength, if applicable]
all animal control, clairaudience,
clairvoyance, evil dragon control, good dragon control, ESP, fire resistance,
flying, hill giant control, stone giant control, frost giant control,
fire giant control, cloud giant control, storm giant control, elf half-elf
and human control, humanoid control, kororbokuru hengeyokai and human control,
tengu control, spirit folk control, invulnerability, levitation, oil of
slipperiness, philter of persuasiveness, plant control, polymorph (self),
speed, treasure finding, ghast control, ghost control, ghoul control,
shadow control, skeleton control, spectre control, wight control, wraith
control, vampire control, zombie control, water breathing, fire breath,
rainbow hues, oil of acid resistance, oil of fire elemental invulnerability,
oil of air elemental invulnerability, oil of earth elemental invulnerability,
oil of water elemental invulnerability, ventriloquism, and vitality.
Paladin: cure disease 10 003 times per week; hands-on heal 100 036 damage points once per day; detect evil 60'; protection from fear (+4), 1" radius; may function (without attacking) at anywhere down to -13 hit points.
Shukenja: 1200% chance to remove curse in a ritual of purification; sanctify a radius of 5 feet which thereafter grants all within the area a +1 to hit and save vs. evil spirits as long as he stays within the purified circle; meditate equal to twice that much sleep, and immune to hunger, thirst, heat, and cold during that time.
Monk: Heal 12-15 damage points on self once per day, quivering palm once per week, Speak with Animals, Speak with Plants, use self-induced catalepsy to appear dead for up to 34 turns.
Druid: identification of plant type, animal type, and pure water; pass through overgrown areas (at a normal movement rate) without leaving a discernible trail; change to a reptile, bird, or mammal three times per day, each change healing 10%-60% of the damage he has sustained.
Hierophant Druid: live 230 additional years without aging; physically alter body appearence at will in one segment; hibernate up to 230 years; enter any of the Inner Planes, Inner Plane Probability Lines, or the Plane of Concordant Opposition at will in 1 round; conjure water elemental once per day, conjure air elemental once per day, conjure magma or smoke para-elemental once per day, conjure ice or ooze para-elemental once per day.
Bard: 95% chance to charm by singing and playing (4" radius) which may include a suggestion with a saving throw at -2 (+40% if playing his Ollamh Harp), 99% chance to know legend lore or item information, 2 rounds of poetics for +1 to hit and +10% to morale (lasts 1 turn), 50% greater damage with a Horn of Blasting, opponents save at -1 with Drums of Panic, double effects of a Lyre of Building, double the number of rats in one-half the usual time with Pipes of the Sewer; three rounds of singing or poetics may inspire +1 to hit, +1 to saving throws, or +2 (+10%) to morale for all friendly creatures within 230 feet of him, lasting for 23 rounds; may counteract enemy songs and poetry within 30 feet by singing a countersong or reciting a counterpoem and doing nothing else (except perhaps a slow walk).
Sohei: berserk for 1 turn per day: +3" to his movement speed and +1 to his armor class, to-hit chances, damage inflicted, and saving throws; may continue to fight even after reaching 0 hit points, during which time he is +2 to hit and damage.
Skill | Base Chance |
Detxerity Adjustment |
Adjusted Chance |
---|---|---|---|
Pick Pockets | 125% | +45% | 170% |
Open Locks | 99% | +50% | 149% |
Find/Remove Traps | 99% | +40% | 139% |
Move Silently | 99% | +30% | 129% |
Hide in Shadows | 99% | +30% | 129% |
Hear Noise | 55% | - | 55% |
Climb Walls | 99.7% | - | 99.7% |
Read Languages | 80% | - | 80% |
THE UNBELIEVABLE LONG SWORD:* +6 holy vorpal defender flame-tongue
frost-brand sun luckblade of wounding, dancing, throwing, sharpness,
thunderbolts, never missing, slaying everything (as in all of the arrows of the
same name), life stealing, disruption, {red, blue, green, white, black, brass,
and copper dragon slaying = "all dragon slaying"}, speed [a la Scimitar of],
quickness, final word, and 9 lives stealing. Intelligence 17, ego 99
(personality 116), speech and telepathy, read languages, read magic,
lawful-good alignment; 5 wishes.
Lawful-Good Gold Dragon Brownie Shedu Druid Ki-rin Elvish Common Thieves' Cant Silver Dragon Bronze Dragon
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | D | Bless (by touch) |
E | Clairaudience (when touched to the ear) | |
F | Clairvoyance (when touched to the eyes) | |
Z | Mind blank — 3 times/day | |
EE | Possessor immune to gas of any type | |
FF | Possessor need neither eat nor drink for up to 1 week | |
HH | Remove fear by touch | |
Table II: Major benign powers: | CC | Paralyzation by touch |
D | Cause serious wounds by touch | |
O | Double movement speed (on foot) | |
R | Fear by touch or gaze | |
C | +2 to armor class of possessor or AC 0, whichever is better | |
I | Cure blindness by touch | |
J | Cure disease by touch | |
UU x5 | Weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table V: Prime powers: | JJ | Vision — 1 time/day |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE UNBELIEVABLE BALLISTA:* +6 holy vorpal defender flame-tongue
frost-brand sun blade of wounding, dancing, throwing, sharpness, thunderbolts,
slaying everything, never missing, life stealing, disruption, all dragon
slaying, speed [a la Crossbow of], distance, quickness, and nine lives
stealing. Intelligence 17, ego 82 (personality 99), speech and telepathy,
read languages, read magic, lawful-good alignment.
Lawful-Good Klingon Vulcan Romulan Ferengi Kzinti Gorn Tholian Lyran Hydran Orion
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | Z | Mind blank — 3 times/day |
DD | Possessor immune to fear | |
FF | Possessor need neither eat nor drink for up to 1 week | |
OO | Ultravision when held or worn | |
TT | Wearer immune to magic missiles | |
Table II: Major benign powers: | O | Double movement speed (on foot) |
NN | Teleport (no error) — 2 times/day | |
UU x5 | Weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE UNBELIEVABLE BROAD SWORD:* +6 holy vorpal defender flame-tongue
frost-brand sun blade of wounding, dancing, throwing, sharpness, thunderbolts,
slaying everything, life stealing, disruption, all dragon slaying, speed
[a la Scimitar of], final word, and nine lives stealing. Intelligence 17,
ego 82 (personality 99), speech and telepathy, read languages, read magic,
lawful-good alignment.
Lawful-Good Brass Dragon Pseudo-Dragon Nixie Neutral-Good Gnomish Dwarvish Neutral Lawful-Neutral Copper Dragon Pixie
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | Z | Mind blank — 3 times/day |
DD | Possessor immune to fear | |
FF | Possessor need neither eat nor drink for up to 1 week | |
OO | Ultravision when held or worn | |
TT | Wearer immune to magic missiles | |
Table II: Major benign powers: | O | Double movement speed (on foot) |
NN | Teleport (no error) — 2 times/day | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE UNBELIEVABLE DAGGER:* +6 holy vorpal defender frost-brand
flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts,
never missing, slaying everything, life stealing, disruption, all dragon
slaying, speed [a la Scimitar of], speed [a la Crossbow of], distance,
quickness, and nine lives stealing. Intelligence 17, ego 81 (personality
98), speech and telepathy, read languages, read magic, lawful-good alignment.
Lawful-Good Lawful-Evil Impish Blink Dog Chaotic-Good Neutral-Evil Orcish Common Chaotic-Neutral Chaotic-Evil Kobold
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | K | Darkness (5', 10', or 15' radius) — 3 times/day |
T | Hypnotic pattern (when moved) — 3 times/day | |
Z | Mind blank — 3 times/day | |
PP | Ventriloquism upon command — 3 times/day | |
Table II: Major benign powers: | O | Double movement speed (on foot) |
NN | Teleport (no error) — 2 times/day | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE OTHER UNBELIEVABLE DAGGER:* +6 holy vorpal defender frost-brand
flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts,
never missing, slaying everything, life stealing, disruption, all dragon
slaying, speed [a la Scimitar of], speed [a la Crossbow of], distance,
quickness, and nine lives stealing. Intelligence 17, ego 77 (personality
94), speech and telepathy, read languages, read magic, lawful-good alignment.
Lawful-Good Stone Giant Frost Giant Dryad Lizard Man Cloud Giant Storm Giant Nymph Hill Giant Fire Giant Titan
Artifact Powers and Effects: | entry | description |
---|---|---|
Table II: Major benign powers: | O | Double movement speed (on foot) |
NN | Teleport (no error) — 2 times/day | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE UNBELIEVABLE PAIR OF GLOVES:* +6 holy vorpal defender
frost-brand flame-tongue sun blades of wounding, dancing, throwing, sharpness,
thunderbolts, never missing, life stealing, slaying everything, disruption,
all dragon slaying, ogre power, speed [a la Scimitar of], quickness, and nine
lives stealing. Intelligence 17, ego 79 (personality 96), speech and
telepathy, read languages, read magic, lawful-good alignment.
Lawful-Good Goblin Hobgoblin Bugbear Ochre Jelly Green Slime Yellow Mold Brown Mold Gray Ooze Black Pudding Brain Mole
Artifact Powers and Effects: | entry | description |
---|---|---|
Table II: Major benign powers: | O | Double movement speed (on foot) |
C | +2 to armor class of possessor or AC 0, whichever is better | |
GG | Regenerate 2 h.p./turn (but not if killed) | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE OTHER UNBELIEVABLE PAIR OF GLOVES:* +6 holy vorpal defender
frost-brand flame-tongue sun blades of wounding, dancing, throwing, sharpness,
thunderbolts, life stealing, slaying everything, disruption, all dragon
slaying, ogre power, speed [a la Scimitar of], never missing, quickness, and
nine lives stealing. Intelligence 17, ego 77 (personality 94), speech
and telepathy, read languages, read magic, lawful-good alignment.
Lawful-Good Thought Eater Mind Flayer Intellect Devourer Blast Puppy Couatl Platinum Dragon Jive Red Dragon White Dragon Blue Dragon
Artifact Powers and Effects: | entry | description |
---|---|---|
Table II: Major benign powers: | O | Double movement speed (on foot) |
NN | Teleport (no error) — 2 times/day | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE UNBELIEVABLE HEAVY LANCE:* +6, same as The Unbelievable Pair of Gloves.
Other Weapons: +2 maul of the titans, +3 mattock of the titans,
+3 staff of striking (25 charges), rod of lordly might (50 charges),
+6 horseman's mace, +6 horseman's military pick, +6 katana, +6 daikyu (long bow)
THE BRACER OF UNBELIEVABLE DAMAGE:*
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | GG x30 | +2 protection when worn (total +60) |
Table II: Major benign powers: | C | +2 to armor class of possessor or AC 0, whichever is better |
UU x250 | weapon damage is +2 hit points (total +500) | |
Table V: Prime powers: | DD | Total fire/heat resistance for all creatures within 20' of the item |
EE | Total immunity from all forms of mental and psionic attacks | |
FF | Total immunity from all forms of cold | |
HH(3) | cast 3rd & 4th level spells simultaneously | |
HH(4) | cast 1st, 2nd, & 3rd level spells simultaneously |
Rings: x-ray vision, regeneration, vampiric regeneration, shooting
stars, wizardry (1st-3rd level), wizardry (4th & 5th level), wizardry (6th &
7th level), wizardry (8th level), wizardry (9th level), swimming, air elemental
command, earth elemental command, fire elemental command, water elemental
command, protection +6/+1, protection +3 (5 foot radius), telekinesis (400 lbs.
maximum), spell turning, free action, sustenance, truth, good faerie, chameleon
power, Boccob, animal friendship, blinking, mind shielding, mammal control,
jumping, shocking grasp, and shocking grasp.
amulet of proof against detection and location 150 000 Zagyg's spell component cases (7 uses per day each) pearl of wisdom (DONE) +5 cloak of protection stone of good luck (luckstone) helm of telepathy boots of striding and springing helm of teleportation staff of power (25 charges) scroll of 10 destructions staff of the magi (25 charges) two portable holes rod of absorption (50/ 0) crystal ball w/clairaudience 50 rods of cancellation 2400 pearls of power: gem of insight (DONE) 200 add two 1st-level spells each cube of force (36 charges) 200 add two 2nd-level spells each 5 dull gray ioun stones 200 add two 3rd-level spells each 10 lavender-&-green ioun stones 200 add two 4th-level spells each iridescent ioun stone 200 add two 5th-level spells each robe of eyes 200 add two 6th-level spells each white robe of the archmagi 400 add one 7th-level spell each cloak of arachnida 400 add one 8th-level spell each Ollamh harp 400 add one 9th-level spell each pipes of the sewers cloak of displacement horn of blasting scarab of protection +2 drums of panic gauntlets of dexterity (DONE) lyre of building necklace of adaptation dust of appearance (50 containers) helm of brilliance dust of disappearance (50 flasks) sphere of annihilation talisman of the sphere (110%) spoon of stirring scarab versus all golems mantle of Celestian robe of stars cube of frost resistance
Name: The Unbelievable Brownie
Strength: 25*
Intelligence: 25
Wisdom: 25
Dexterity: 25
Consitution: 25
Charisma: 25 (+50% reac.)
Comeliness: 23
Hit dice: 16
Hit points: 210
Armor Class: -30 (no rear AC)
Weapons: The Unbelievable Short Sword, The Other Unbelievable Short Sword
THAC0: -8
Attacks per round: 9
Damage per attack: 48-58, +3-17 cause serious wounds, +paralysis
Saving throws: As a 16th-level fighter, +14
Surprised: never
Psionic attack/defense strength: 270/270
Psionic attack/defense modes: all/all
Psionic major/minor disciplines: ALL/ALL
Permanent Potions: Speed#, Climbing, ESP#, clairvoyance#, clairaudience#, fire resistance#, oil of slipperiness, invulnerability#, polymorph (self), flying#, philter of persuasiveness#, heroism, heroism, heroism, heroism, heroism, super heroism, super heroism# [# = double strength]
Languages: Lawful-Good, Brownie, Elvish, Pixieish, Sprite, Halfling, Common
Permanent Spells: comprehend languages, protection from evil, protection from normal missiles, detect invisibility, detect magic, detect good, run, detect evil, tongues, infravision, ultravision, read magic, unseen servant, protection from good.
Martial Arts: All avaliable styles/special maneuvers, including ironskin (which has already been factored into his armor class). Base number of attacks per melee round is 3/1, base damage is 1d8.
THE UNBELIEVABLE SHORT SWORD:* +6 vorpal defender frost-brand
flame-tongue sun luckblade of wounding, dancing, throwing, hurling, sharpness,
thunderbolts, life stealing, disruption, slaying everything, all dragon
slaying, speed [a la Scimitar of], quickness, never missing, and nine lives
stealing. Intelligence 17, ego 96 (personality 138), speech and telepathy,
read languages, read magic, lawful-good alignment; 5 wishes.
Lawful-Good Gold Dragon Brownie Shedu Druid Ki-rin Elvish Common Thieves' Cant Silver Dragon Bronze Dragon
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | D | Bless (by touch) |
E | Clairaudience (when touched to the ear) | |
F | Clairvoyance (when touched to the eyes) | |
Z | Mind blank — 3 times/day | |
CC | Possessor immune to disease | |
DD | Possessor immune to fear | |
EE | Possessor immune to gas of any type | |
FF | Possessor need neither eat nor drink for up to 1 week | |
HH | Remove fear by touch | |
Table II: Major benign powers: | CC | Paralyzation by touch |
D | Cause serious wounds by touch | |
O | Double movement speed (on foot) | |
R | Fear by touch or gaze | |
C | +2 to armor class of possessor or AC 0, whichever is better | |
I | Cure blindness by touch | |
J | Cure disease by touch | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table V: Prime powers: | DD | Total fire/heat resistance for all creatures within 20' of the item |
EE | Total immunity from all forms of mental and psionic attacks | |
FF | Total immunity from all forms of cold | |
HH(3) | cast 3rd & 4th level spells simultaneously | |
HH(4) | cast 1st, 2nd, & 3rd level spells simultaneously | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
THE OTHER UNBELIEVABLE SHORT SWORD:* +6 vorpal defender frost-brand
flame-tongue sun blade of wounding, dancing, throwing, hurling, sharpness,
thunderbolts, life stealing, disruption, slaying everything, all dragon
slaying, speed [a la Scimitar of], quickness, never missing, and nine lives
stealing. Intelligence 17, ego 96 (personality 138), speech and
telepathy, read languages, read magic, lawful-good alignment.
Lawful-Good Gold Dragon Brownie Shedu Druid Ki-rin Elvish Common Thieves' Cant Silver Dragon Bronze Dragon
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | C | Audible glamer upon command — 3 times/day |
G | Color spray — 3 times/day | |
I | Create food and water — 1 time/day | |
K | Darkness (5', 10', or 15' radius) — 3 times/day | |
Q | Feather fall when grasped and ordered | |
AA | Obscurement — 1 time/day | |
BB | Pass without trace — 1 time/day | |
GG | Protection +2 when held or worn | |
OO | Ultravision when held or worn | |
Table II: Major benign powers: | EE | Phantasmal killer — 1 time/day |
D | Cause serious wounds by touch | |
O | Double movement speed (on foot) | |
GG | Regenerate 2 h.p./turn (but not if killed) | |
C | +2 to armor class of possessor or AC 0, whichever is better | |
E | Charm monster — 2 times/day | |
G | Cone of cold (9-12 dice) — 2 times/day | |
UU x5 | weapon damage is +2 hit points (total +10) | |
Table III: Minor malevolent effects: | W | Yearning for item forces possessor to never be away from it for more than 1 day if at all possible |
Table IV: Major malevolent effects: | E | Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic |
C | Geas/quest placed upon possessor | |
Table V: Prime powers: | CC | Time stop of twice normal duration — 1 time/week |
DD | Total fire/heat resistance for all creatures within 20' of the item | |
EE | Total immunity from all forms of mental and psionic attacks | |
FF | Total immunity from all forms of cold | |
KK | Wish — 1 time/day | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion) |
amulet of proof against detection and location +6 full plate armor [122 pts. of (optional) damage absorption] ring of wizardry (doubles memorization of 1st-3rd level spells) ring of wizardry (doubles memorization of 4th level spells) +5 cloak of protection ring of regeneration vampiric ring of regeneration scarab of protection +2 dust of appearence (50 containers) dust of disappearance (50 containers) necklace of adaptation ring of protection: +6 to armor class, +1 to saving throws ring of protection +3 (5 foot radius) 10 lavender-and-green ioun stones 5 dull gray ioun stones helm of telepathy helm of brilliance portable hole amulet of the planes ring of shocking grasp gauntlets of ogre power
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