UNBELIEVABLE SWORD:

HYBRID 1st EDITION/UNEARTHED ARCANA/ORIENTAL ADVENTURES/2nd EDITION VERSION

Race: Human
Alignment: lawful good
Patron Deity: God II
Religion: Lawful-Goodism
Place of origin: Central Earth
Birth date: 12 years after the IUDC
Hair color: jet black
Eye color: blue
Sex: M
Relations: Son of Ridiculous Sword and Jimmy, nephew of Disgusting Sword and Gross Sword, grandson of Ringman and the late Sick Sword.
Place of residence: small keep
City of residence: Town


Character classes, levels, x.p., and hit points gained in that class
CLASS LEVEL x.p. before
10% bonuses
hit points
gained
weapon
proficiency
slots
Assassin 15th 1 500 001 +120 6
Monk 17th 3 250 001 +18 9
Druid 23rd 6 363 637 +60 6
Barbarian 31st 11 500 001 +272 21
Oriental Barbarian 39th 15 400 001 +272 (21)
Bushi 48th 9 090 910 +153 (27)
Fighter 57th 11 136 364 +153 22
Thief 67th 11 400 000 +80 18
Bard 23rd 2 600 000 NONE 5 or 10
Wu Jen 76th 18 181 820 +63 (43)
Thief-Acrobat 86th 17 272 729 +80 23
Sohei/Ninja 95th 42 272 730 +126 (68)
Cleric 104th 19 636 364 +90 27
Illusionist 114th 23 100 001 +60 19
Abjurer 124th 38 863 637 +60 21
Conjurer 134th 42 272 728 +60 23
Diviner 144th 45 681 819 +60 24
Enchanter 154th 49 090 910 +60 26
Necromancer 164th 52 500 000 +60 28
Transmuter 174th 55 909 091 +60 29
Invoker 184th 59 318 182 +60 31
Weapons Master 195th 92 250 001 +173 65
Yakuza 204th 58 700 001 +72
Ranger 214th 56 181 819 +165 72
Shukenja 223rd 48 818 183 +72 (117)
Cavalier 233rd 67 200 001 +173 117
Anti-Barbarian 50 000th 24 996 000 001 +1 294 006 25 005
Kensai 50 009th 11 363 863 638 +153 (25 007)
Paladin 50 018th 13 639 090 910 +153 16 678
Samurai 50 027th 15 005 500 001 +153 (50 031)
Magic-User 50 038th 17 055 000 000 +66 8 340
TOTALS 82 918 945 481 1 297 153

Movement:
initial base movement rate on foot (monk): 32"
double-strength permanent potion of speed: x3
the Unbelievable Long Sword (II:O): x2
the Unbelievable Ballista (II:O): x2
the Unbelievable Broad Sword (II:O): x2
the Unbelievable Dagger (II:O): x2
the Other Unbelievable Dagger (II:O): x2
the Unbelievable Pair of Gloves (II:O): x2
the Other Unbelievable Pair of Gloves (II:O): x2
the Unbelievable Heavy Lance (II:O): x2
TOTAL base movement rate on foot: 24 576"
(Note: barbarian "running" ability allows 2x base rate without tiring)

Character Abilities
Strength: 25*
Intelligence: 25
Wisdom: 25
Dexterity: 25
Constitution: 25
Charisma: 25
Comeliness: 30

Saving Throws
Paralyzation, Poison, or Death Magic: -75
Perification or Polymorph: -73
Rod, Staff, or Wand: -74
Breath Weapon: -73
Spells: -77
Magic that normally allows no saving throw: -59
Special Adjustments: +6 vs. Dexterity-based saves, +4 vs. will force, +2 vs. illusion (cavalier), +2 vs. fire and electricity (druid), +3 240 times per day (Shukenja), +2 if armor applies, -2 vs. fire, petrification, water, cold, and electricity (rings of elemental command).

Immunities: cold*, fire/heat (20-foot radius)*, mental and psionic attack*, fear (10-foot radius)#, haste#, slow#, poison#, geas#, quest#, disease#, illusions (through 7th level)#, acid, surprise#, ESP, charm, hold, suggestion.
(# = immunity is not bestowed by magical means)
(* = immunity is bestowed by an Artifact)
Magical immunities bestowed by wisdom score: cause fear, charm person, command, friends, hypnotism, forget, hold person, ray of enfeeblement, scare, fear, charm monster, confusion, emotion, fumble, suggestion, chaos, feeblemind, hold monster, magic jar, quest, geas, mass suggestion, rod of rulership, antipathy/sympathy, death spell, mass charm.
Languages: common, lawful evil, neutral, lawful good, thieves' cant, druid, barbarian, brownie, Kozakura, Shou Lung, beastlands, ninja, centaur, dryad, elvish, faun, gnomish, all dragon, all giant, lizard man, manticore, nixie, pixie, sprite, Esperanto, treant,

Psionics
Attack strength without adjustments: 256
Defense strength without adjustments: 256
Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 346
    Total defense strength: 346
    Attack modes: all
    Defense modes: all
    +4 to psionic attacks from helm of telepathy
    Major disciplines: ALL
    Minor disciplines: ALL

    Cavalier weapons of choice: heavy lance, long sword, horseman's mace.
    Paladin weapons of choice: medium lance, broadsword, horseman's military pick.
    Kensai specialized weapon: katana.
    Samurai specialized weapons: katana, daikyu (long bow).
    Weapons of specialization: ballista, thrown dagger.
    Weapons of double specialization: heavy lance, long sword, broadsword, horseman's mace, katana, dagger.
    Non-weapon proficiencies known: all 61

    Armor Class
    BASE: conscious: A.C. -16671# (kensai); unconscious: A.C. 0* (Bracer of Unbelievable damage)
       dexterity defensive adjustment: NONE
       Ironskin: +2#
       ring of protection: +6
       cloak of protection: +5
       the Bracer of Unbelievable Damage: +62*, +60* unconscious
       the Unbelievable Pair of Gloves: +4*
       the Unbelievable Heavy Lance: +2*
       double-strength potion of invulnerability: +4
    TOTAL: AC -16756 conscious, A.C. -89 unconscious
       versus good: +2
       versus evil: +2#
       while parrying (paladin level / 2 + 1): +25 010#
       left defender, vs. melee weapon, up to: +6* (must be conscious)
       right defender, vs. melee weapon, up to: +6* (must be conscious)
    (# = armor class adjustment is not bestowed by magical means)
    (* = armor class adjustment is bestowed by an Artifact)

    Combat
    Base THAC0: -50 006
    To-hit adjustments:
       +6* from weapon's plus
       +5# from dexterity
       +7# in melee from strength
       +3* from gauntlets of ogre power
       +5# from Kensai 12th-level
       TOTAL: +26
    Damage adjustments:
       x2 damage dice# with any weapon of thunderbolts
       +6* from weapon's plus
       +14# from strength
       +580* from II:UU
       +6* from gauntlets of ogre power
       +30# in melee from weapons master level
       +8# with ranged weapons from monk level
       +16676# from samurai level
       TOTAL: +17312
    (# = to-hit or damage adjustment is not magical in nature)
    (* = to-hit or damage adjustment derives from an Artifact)
    Special attack powers (with any melee attack): paralyzation, cause serious wounds
    Hit points: 1 297 153
    Regeneration: 4 h.p. per turn, or 1/2 melee attack damage.
    Base attacks per round with a melee weapon of specialization: 5
    Base attacks per round with other melee weapons of proficiency: 4
    Base attacks per round with non-proficient melee weapons: 2 (1 in the off-hand)
    Attacks per round adjustments: +1 with any weapon of speed, x3 from permanent potion of speed at double strength.

    Total wealth as coins/gems: billions!
    Total experience points "earned": 82 918 945 481, before 10% bonuses

    Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, detect shapechanger, infravision, protection from charm, protection from good, protection from evil, protection from normal missiles, read magic, run, secret signs, tongues, ultravision, unseen servant, and water protection.

    Spells Memorized by level and class/type
    CLASS1st2nd3rd4th 5th6th7th8th9th
    magic-user767668 343432 262626
    abjurer565656 282828 282828
    conjurer565656 282828 282828
    diviner565656 282828 282828
    enchanter565656 282828 282828
    illusionist565656 282828 282828
    invoker565656 282828 282828
    necromancer565656 282828 282828
    transmuter565656 282828 282828
    wu jen525252 262626 262626
    shukenja131312 14141311
    cleric161615 17141311
    druid171717 151597
    sohei10108 10

    Permanent Potions: [all at twice normal strength, if applicable]
         all animal control, clairaudience, clairvoyance, evil dragon control, good dragon control, ESP, fire resistance, flying, hill giant control, stone giant control, frost giant control, fire giant control, cloud giant control, storm giant control, elf half-elf and human control, humanoid control, kororbokuru hengeyokai and human control, tengu control, spirit folk control, invulnerability, levitation, oil of slipperiness, philter of persuasiveness, plant control, polymorph (self), speed, treasure finding, ghast control, ghost control, ghoul control, shadow control, skeleton control, spectre control, wight control, wraith control, vampire control, zombie control, water breathing, fire breath, rainbow hues, oil of acid resistance, oil of fire elemental invulnerability, oil of air elemental invulnerability, oil of earth elemental invulnerability, oil of water elemental invulnerability, ventriloquism, and vitality.


    Unbelievable Sword's miscellaneous character powers, Hybrid 1st-2nd Edition

    Martial Arts: base of 3 attacks per round, which is increased to 6 since he is a monk; plus all special maneuvers, including ironskin (which already appears on his AC chart).

    Paladin: cure disease 10 003 times per week; hands-on heal 100 036 damage points once per day; detect evil 60'; protection from fear (+4), 1" radius; may function (without attacking) at anywhere down to -13 hit points.

    Shukenja: 1200% chance to remove curse in a ritual of purification; sanctify a radius of 5 feet which thereafter grants all within the area a +1 to hit and save vs. evil spirits as long as he stays within the purified circle; meditate equal to twice that much sleep, and immune to hunger, thirst, heat, and cold during that time.

    Monk: Heal 12-15 damage points on self once per day, quivering palm once per week, Speak with Animals, Speak with Plants, use self-induced catalepsy to appear dead for up to 34 turns.

    Druid: identification of plant type, animal type, and pure water; pass through overgrown areas (at a normal movement rate) without leaving a discernible trail; change to a reptile, bird, or mammal three times per day, each change healing 10%-60% of the damage he has sustained.

    Hierophant Druid: live 230 additional years without aging; physically alter body appearence at will in one segment; hibernate up to 230 years; enter any of the Inner Planes, Inner Plane Probability Lines, or the Plane of Concordant Opposition at will in 1 round; conjure water elemental once per day, conjure air elemental once per day, conjure magma or smoke para-elemental once per day, conjure ice or ooze para-elemental once per day.

    Bard: 95% chance to charm by singing and playing (4" radius) which may include a suggestion with a saving throw at -2 (+40% if playing his Ollamh Harp), 99% chance to know legend lore or item information, 2 rounds of poetics for +1 to hit and +10% to morale (lasts 1 turn), 50% greater damage with a Horn of Blasting, opponents save at -1 with Drums of Panic, double effects of a Lyre of Building, double the number of rats in one-half the usual time with Pipes of the Sewer; three rounds of singing or poetics may inspire +1 to hit, +1 to saving throws, or +2 (+10%) to morale for all friendly creatures within 230 feet of him, lasting for 23 rounds; may counteract enemy songs and poetry within 30 feet by singing a countersong or reciting a counterpoem and doing nothing else (except perhaps a slow walk).

    Sohei: berserk for 1 turn per day: +3" to his movement speed and +1 to his armor class, to-hit chances, damage inflicted, and saving throws; may continue to fight even after reaching 0 hit points, during which time he is +2 to hit and damage.

    Thieving skills
    Skill Base
    Chance
    Detxerity
    Adjustment
    Adjusted
    Chance
    Pick Pockets 125%+45%170%
    Open Locks 99%+50%149%
    Find/Remove Traps 99%+40%139%
    Move Silently 99%+30%129%
    Hide in Shadows 99%+30%129%
    Hear Noise 55%-55%
    Climb Walls 99.7%-99.7%
    Read Languages 80%-80%


    Unbelievable Sword's Items, Hybrid 1st-2nd Edition

    (* indicates an artifact)



    THE UNBELIEVABLE LONG SWORD:* +6 holy vorpal defender flame-tongue frost-brand sun luckblade of wounding, dancing, throwing, sharpness, thunderbolts, never missing, slaying everything (as in all of the arrows of the same name), life stealing, disruption, {red, blue, green, white, black, brass, and copper dragon slaying = "all dragon slaying"}, speed [a la Scimitar of], quickness, final word, and 9 lives stealing.  Intelligence 17, ego 99 (personality 116), speech and telepathy, read languages, read magic, lawful-good alignment; 5 wishes.

    Languages Spoken:
    Lawful-Good       Gold Dragon        Brownie          Shedu
    Druid             Ki-rin             Elvish           Common
    Thieves' Cant     Silver Dragon      Bronze Dragon
    
    Extraordinary Powers:
    "heal" twice per day
    "teleportation" twice per day, 600 lbs. maximum, two segments to activate
    determine directions and depth four times per day
    "flying" at 12" movement speed for one hour per day
    "telekinesis" twice per day, 250 lbs. maximum, one round per use.
    Special Purposes:
    overthrow chaos: disintegrate [law] upon a hit
    slay evil: +2 on saving throws, -1 on each die of damage [from evil]
    defeat/slay chaotic-evil: +2 on saves, -1 on each die of damage sustained [from chaotic evil]
    slay evil: disintegrate [evil] upon a hit
    slay neutral or evil non-human monsters: +2 on all saving throws, -1 on each die of damage sustained [from neutral or evil non-human monsters]
    slay evil: +2 on all saving throws, -1 on each die of damage [from evil]
    overthrow chaos: +2 on saving throws, -1 on each die of damage [from chaos]
    slay evil: disintegrate [evil] upon a hit.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  D Bless (by touch)
     E Clairaudience (when touched to the ear)
     F Clairvoyance (when touched to the eyes)
     ZMind blank — 3 times/day
    EE Possessor immune to gas of any type
    FF Possessor need neither eat nor drink for up to 1 week
    HHRemove fear by touch
    Table II: Major benign powers: CC Paralyzation by touch
     DCause serious wounds by touch
     ODouble movement speed (on foot)
     RFear by touch or gaze
     C +2 to armor class of possessor or AC 0, whichever is better
     ICure blindness by touch
     JCure disease by touch
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table V: Prime powers: JJ Vision — 1 time/day
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE UNBELIEVABLE BALLISTA:* +6 holy vorpal defender flame-tongue frost-brand sun blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything, never missing, life stealing, disruption, all dragon slaying, speed [a la Crossbow of], distance, quickness, and nine lives stealing.  Intelligence 17, ego 82 (personality 99), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Klingon            Vulcan           Romulan
    Ferengi           Kzinti             Gorn             Tholian
    Lyran             Hydran             Orion
    
    Extraordinary Powers and Special Purposes:
    Same as The Unbelievable Long Sword.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  Z Mind blank — 3 times/day
    DDPossessor immune to fear
    FF Possessor need neither eat nor drink for up to 1 week
    OOUltravision when held or worn
    TTWearer immune to magic missiles
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE UNBELIEVABLE BROAD SWORD:* +6 holy vorpal defender flame-tongue frost-brand sun blade of wounding, dancing, throwing, sharpness, thunderbolts, slaying everything, life stealing, disruption, all dragon slaying, speed [a la Scimitar of], final word, and nine lives stealing.  Intelligence 17, ego 82 (personality 99), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Brass Dragon       Pseudo-Dragon    Nixie
    Neutral-Good      Gnomish            Dwarvish         Neutral
    Lawful-Neutral    Copper Dragon      Pixie
    
    Extraordinary Powers and Special Purposes:
    Same as The Unbelievable Long Sword.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  Z Mind blank — 3 times/day
    DDPossessor immune to fear
    FF Possessor need neither eat nor drink for up to 1 week
    OOUltravision when held or worn
    TTWearer immune to magic missiles
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE UNBELIEVABLE DAGGER:* +6 holy vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts, never missing, slaying everything, life stealing, disruption, all dragon slaying, speed [a la Scimitar of], speed [a la Crossbow of], distance, quickness, and nine lives stealing.  Intelligence 17, ego 81 (personality 98), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Lawful-Evil        Impish           Blink Dog
    Chaotic-Good      Neutral-Evil       Orcish           Common
    Chaotic-Neutral   Chaotic-Evil       Kobold
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  K Darkness (5', 10', or 15' radius) — 3 times/day
     T Hypnotic pattern (when moved) — 3 times/day
     ZMind blank — 3 times/day
    PP Ventriloquism upon command — 3 times/day
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE OTHER UNBELIEVABLE DAGGER:* +6 holy vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, sharpness, thunderbolts, never missing, slaying everything, life stealing, disruption, all dragon slaying, speed [a la Scimitar of], speed [a la Crossbow of], distance, quickness, and nine lives stealing.  Intelligence 17, ego 77 (personality 94), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Stone Giant        Frost Giant      Dryad
    Lizard Man        Cloud Giant        Storm Giant      Nymph
    Hill Giant        Fire Giant         Titan
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE UNBELIEVABLE PAIR OF GLOVES:* +6 holy vorpal defender frost-brand flame-tongue sun blades of wounding, dancing, throwing, sharpness, thunderbolts, never missing, life stealing, slaying everything, disruption, all dragon slaying, ogre power, speed [a la Scimitar of], quickness, and nine lives stealing.  Intelligence 17, ego 79 (personality 96), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Goblin             Hobgoblin         Bugbear
    Ochre Jelly       Green Slime        Yellow Mold       Brown Mold
    Gray Ooze         Black Pudding      Brain Mole
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table II: Major benign powers:  O Double movement speed (on foot)
     C +2 to armor class of possessor or AC 0, whichever is better
    GG Regenerate 2 h.p./turn (but not if killed)
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE OTHER UNBELIEVABLE PAIR OF GLOVES:* +6 holy vorpal defender frost-brand flame-tongue sun blades of wounding, dancing, throwing, sharpness, thunderbolts, life stealing, slaying everything, disruption, all dragon slaying, ogre power, speed [a la Scimitar of], never missing, quickness, and nine lives stealing.  Intelligence 17, ego 77 (personality 94), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Thought Eater      Mind Flayer      Intellect Devourer
    Blast Puppy       Couatl             Platinum Dragon  Jive
    Red Dragon        White Dragon       Blue Dragon
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)



    THE UNBELIEVABLE HEAVY LANCE:* +6, same as The Unbelievable Pair of Gloves.




    Other Weapons: +2 maul of the titans, +3 mattock of the titans, +3 staff of striking (25 charges), rod of lordly might (50 charges), +6 horseman's mace, +6 horseman's military pick, +6 katana, +6 daikyu (long bow)


    THE BRACER OF UNBELIEVABLE DAMAGE:*
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: GG x30 +2 protection when worn (total +60)
    Table II: Major benign powers:  C +2 to armor class of possessor or AC 0, whichever is better
    UU x250weapon damage is +2 hit points (total +500)
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    EE Total immunity from all forms of mental and psionic attacks
    FF Total immunity from all forms of cold
    HH(3)cast 3rd & 4th level spells simultaneously
    HH(4)cast 1st, 2nd, & 3rd level spells simultaneously



    Rings: x-ray vision, regeneration, vampiric regeneration, shooting stars, wizardry (1st-3rd level), wizardry (4th & 5th level), wizardry (6th & 7th level), wizardry (8th level), wizardry (9th level), swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, protection +6/+1, protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, free action, sustenance, truth, good faerie, chameleon power, Boccob, animal friendship, blinking, mind shielding, mammal control, jumping, shocking grasp, and shocking grasp.



    Other Magic Items:
    	amulet of proof against detection and location
    	150 000 Zagyg's spell component cases (7 uses per day each)
    pearl of wisdom (DONE)                  +5 cloak of protection
    stone of good luck (luckstone)          helm of telepathy
    boots of striding and springing         helm of teleportation
    staff of power (25 charges)             scroll of 10 destructions
    staff of the magi (25 charges)          two portable holes
    rod of absorption (50/ 0)               crystal ball w/clairaudience
    50 rods of cancellation                 2400 pearls of power:
    gem of insight (DONE)                     200 add two 1st-level spells each
    cube of force (36 charges)                200 add two 2nd-level spells each
    5 dull gray ioun stones                   200 add two 3rd-level spells each
    10 lavender-&-green ioun stones           200 add two 4th-level spells each
    iridescent ioun stone                     200 add two 5th-level spells each
    robe of eyes                              200 add two 6th-level spells each
    white robe of the archmagi                400 add one 7th-level spell each
    cloak of arachnida                        400 add one 8th-level spell each
    Ollamh harp                               400 add one 9th-level spell each
    pipes of the sewers                     cloak of displacement
    horn of blasting                        scarab of protection +2
    drums of panic                          gauntlets of dexterity (DONE)
    lyre of building                        necklace of adaptation
    dust of appearance (50 containers)      helm of brilliance
    dust of disappearance (50 flasks)       sphere of annihilation
    talisman of the sphere (110%)           spoon of stirring
    scarab versus all golems                mantle of Celestian
    robe of stars                           cube of frost resistance
    

    Unbelievable Sword's Brownie, Hybrid 1st-2nd Edition

    Name: The Unbelievable Brownie
    Strength: 25*
    Intelligence: 25
    Wisdom: 25
    Dexterity: 25
    Consitution: 25
    Charisma: 25 (+50% reac.)
    Comeliness: 23
    Hit dice: 16
    Hit points: 210
    Armor Class: -30 (no rear AC)
    Weapons: The Unbelievable Short Sword, The Other Unbelievable Short Sword
    THAC0: -8
    Attacks per round: 9
    Damage per attack: 48-58, +3-17 cause serious wounds, +paralysis
    Saving throws: As a 16th-level fighter, +14
    Surprised: never
    Psionic attack/defense strength: 270/270
    Psionic attack/defense modes: all/all
    Psionic major/minor disciplines: ALL/ALL

    Permanent Potions: Speed#, Climbing, ESP#, clairvoyance#, clairaudience#, fire resistance#, oil of slipperiness, invulnerability#, polymorph (self), flying#, philter of persuasiveness#, heroism, heroism, heroism, heroism, heroism, super heroism, super heroism#   [# = double strength]

    Languages: Lawful-Good, Brownie, Elvish, Pixieish, Sprite, Halfling, Common

    Permanent Spells: comprehend languages, protection from evil, protection from normal missiles, detect invisibility, detect magic, detect good, run, detect evil, tongues, infravision, ultravision, read magic, unseen servant, protection from good.

    Martial Arts: All avaliable styles/special maneuvers, including ironskin (which has already been factored into his armor class). Base number of attacks per melee round is 3/1, base damage is 1d8.


    THE UNBELIEVABLE SHORT SWORD:* +6 vorpal defender frost-brand flame-tongue sun luckblade of wounding, dancing, throwing, hurling, sharpness, thunderbolts, life stealing, disruption, slaying everything, all dragon slaying, speed [a la Scimitar of], quickness, never missing, and nine lives stealing. Intelligence 17, ego 96 (personality 138), speech and telepathy, read languages, read magic, lawful-good alignment; 5 wishes.

    Languages Spoken:
    Lawful-Good       Gold Dragon        Brownie          Shedu
    Druid             Ki-rin             Elvish           Common
    Thieves' Cant     Silver Dragon      Bronze Dragon
    
    Extraordinary Powers:
    "heal" twice per day
    "teleportation" twice/day, 600 lbs. max, 2 segments to activate
    determine directions and depth four times per day
    "flying" at 12" movement speed for one hour per day
    "telekinesis" twice per day, 250 lbs. max, one round per use.
    Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  D Bless (by touch)
     E Clairaudience (when touched to the ear)
     F Clairvoyance (when touched to the eyes)
     ZMind blank — 3 times/day
    CCPossessor immune to disease
    DDPossessor immune to fear
    EEPossessor immune to gas of any type
    FF Possessor need neither eat nor drink for up to 1 week
    HHRemove fear by touch
    Table II: Major benign powers: CC Paralyzation by touch
     DCause serious wounds by touch
     ODouble movement speed (on foot)
     RFear by touch or gaze
     C +2 to armor class of possessor or AC 0, whichever is better
     ICure blindness by touch
     JCure disease by touch
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    EE Total immunity from all forms of mental and psionic attacks
    FF Total immunity from all forms of cold
    HH(3)cast 3rd & 4th level spells simultaneously
    HH(4)cast 1st, 2nd, & 3rd level spells simultaneously
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)


    THE OTHER UNBELIEVABLE SHORT SWORD:* +6 vorpal defender frost-brand flame-tongue sun blade of wounding, dancing, throwing, hurling, sharpness, thunderbolts, life stealing, disruption, slaying everything, all dragon slaying, speed [a la Scimitar of], quickness, never missing, and nine lives stealing.  Intelligence 17, ego 96 (personality 138), speech and telepathy, read languages, read magic, lawful-good alignment.

    Languages Spoken:
    Lawful-Good       Gold Dragon        Brownie          Shedu
    Druid             Ki-rin             Elvish           Common
    Thieves' Cant     Silver Dragon      Bronze Dragon
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  C Audible glamer upon command — 3 times/day
     GColor spray — 3 times/day
     I Create food and water — 1 time/day
     K Darkness (5', 10', or 15' radius) — 3 times/day
     Q Feather fall when grasped and ordered
    AAObscurement — 1 time/day
    BBPass without trace — 1 time/day
    GGProtection +2 when held or worn
    OOUltravision when held or worn
    Table II: Major benign powers: EE Phantasmal killer — 1 time/day
     DCause serious wounds by touch
     ODouble movement speed (on foot)
    GGRegenerate 2 h.p./turn (but not if killed)
     C +2 to armor class of possessor or AC 0, whichever is better
     ECharm monster — 2 times/day
     G Cone of cold (9-12 dice) — 2 times/day
    UU x5weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table V: Prime powers: CC Time stop of twice normal duration — 1 time/week
    DD Total fire/heat resistance for all creatures within 20' of the item
    EE Total immunity from all forms of mental and psionic attacks
    FF Total immunity from all forms of cold
    KKWish — 1 time/day
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)


    Other Items the Unbelievable Brownie has:
    amulet of proof against detection and location
    +6 full plate armor [122 pts. of (optional) damage absorption]
    ring of wizardry (doubles memorization of 1st-3rd level spells)
    ring of wizardry (doubles memorization of 4th level spells)
    +5 cloak of protection
    ring of regeneration
    vampiric ring of regeneration
    scarab of protection +2
    dust of appearence (50 containers)
    dust of disappearance (50 containers)
    necklace of adaptation
    ring of protection: +6 to armor class, +1 to saving throws
    ring of protection +3 (5 foot radius)
    10 lavender-and-green ioun stones
    5 dull gray ioun stones
    helm of telepathy
    helm of brilliance
    portable hole
    amulet of the planes
    ring of shocking grasp
    gauntlets of ogre power
    

    Click here to see the pure Revised 2nd-edition version of Unbelievable Sword.
    Click here to see the 3rd Edition version of Unbelievable Sword.