Peter Perfect

Post-Unearthed Arcana Version

Character class: Paladin
Level: 20th
Secondary skill: trapper
Race: Human
Alignment: lawful good
Place of origin: Central Earth
Birth date: 28 years before the IUDC
Hair color: blond
Eye color: blue
Sex: M
Height: 6'1"
Weight: 176 lbs, not including equipment
Mannerisms: outspoken, overconfident
Rival: Ringman
Place of residence: small castle
City of residence: the middle of a vast dry lakebed
Motto: "Live and let live — unless you don't agree with them!"


Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 60"

Character Abilities
Strength: 18/00, 25 with girdle of titan strength
Intelligence: 18
Wisdom: 19
Dexterity: 18, 19 with gauntlets of dexterity
Constitution: 19
Charisma: 18
Comeliness: 23

Saving Throws

Immunities (source):

  • all forms of mental and psionic attack (Invulnerable Coat of Arnd, V:EE)
  • fear in a 1" radius (being a subclass of cavalier)
  • disease (being a paladin)
  • acid, cold, and electrical attacks (Invulnerable Coat of Arnd)
  • fire/heat to all within 20' (Cup and Talisman of Al'Akbar, V:DD)
  • illusion (?)

    Magic Resistance: 50% (5' radius) with holy sword; 90% vs. mind magic due to being a subclass of cavalier.

    Other paladin powers:

  • detect evil with a 60' range
  • hands-on heal 40 damage points once/day
  • cure disease 4x/week
  • dispel magic at 20th level in 5' radius with holy sword
  • turn undead at the highest level on the chart
  • cast [6 5 4 5] clerical spells per day (after wisdom bonuses)

    Languages: common, lawful good, nixie, kobold, dwarvish, gnome, halfling, druidic, orcish.

    Weapons of proficiency: 12
    Non-proficiency penalty: -2
    Cavalier weapons of choice: lance, longsword, horseman's .

    Combat
    Armor worn: full plate
    Base Armor Class: 1
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +6 from armor's plus
  • +4 from cloak of protection
  • +2 from boots of speed
  • +4 from I:GG taken twice
  • +3 from permanent potion of invulnerability at 150% effectiveness (not factored in below)
    Total Armor Class adjustment due to magic: +16
    Rear Armor Class: -13
    Shieldless Armor Class: -20
    Armor Class: -20 (-26 if +5 shield used)
    To-hit adjustments: +4 with missiles from dexterity, +7 in melee from strength; attacks as though level 21 while mounted; +4 with mounted lance, +3 with longsword or horseman's .
    Damage adjustments: +1 with unmounted lance, +20 with mounted lance; +14 from strength, +6 from II:UU, +3-17 from II:D; total: +20 (+2d8+1) +paralyzation.
    Hit point adjustment due to constitution: +5 per level
    Hit die type: d10
    Hit points: 208
    Special adjustments: regenerate 1 h.p. per turn, or 1/2 melee attack damage.
    Dexterity adjustment for surprise: +4
    Base attacks per round against creatures with less than one hit die: 20
    Base attacks per round with a weapon of choice: 3
    Base attacks per round with other melee weapons: 2 (1 in the off-hand)
    Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.

    Total wealth as coins/gems: 708,550 g.p.
    Experience points: 3,818,183 / +10% = 4,200,001

    Permanent spells: comprehend langauges, detect good, detect invisibility, detect magic, infravision, protection from good, protection from normal missiles, read magic, run, tongues, ultravision, and unseen servant.

    Permanent potions: all animal control#, all undead control#, clairaudience#, clairvoyance#, evil dragon control#, fire resistance#, flying#, all giant control#, elf half-elf & human control#, invulnerability#, philter of persuasiveness#, plant control#, polymorph (self), speed#, titan strength, and water breathing.
    (# = at 150% effectiveness)


    Peter Perfect's Items, Post-Unearthed Arcana version



    Rings: x-ray vision, warmth, vampiric regeneration, shooting stars, spell storing (cure serious wounds, divination, speak with plants, neutralize poison, and lower water), 7 wishes, swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, raise dead fully (1/2), protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, free action, shocking grasp, and shocking grasp.



    PROMETHEUS: +6 holy avenger longsword.  Intelligence 17, ego 27 (personality 44), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken:

  • Lawful-Good

  • plus 10 others

  • Primary Abilities:
  • detect "elevator"/shifting rooms/walls in a 2" radius

  • locate object in a 12" radius

  • Extraordinary Power:
  • "telekinesis" twice per day, 250 lbs. maximum, one round per use.


  • Other Magic Weapons: mattock of the titans, maul of the titans, hammer of thunderbolts, +5 composite bow, 20 +4 arrows, vorpal weapon longsword, +5 spear, +5 jo stick, +2(+4) green dragon slayer longsword, +1 luck blade longsword (5 wishes).



    Artifacts:


    The Axe of the Dwarvish Lords: hand/battle axe with a blade equal to a sword of sharpness, backed by a head equal to a +3 hammer.  Will return 30' to its thrower.  Possessor has all dwarven abilities and a 50% longer lifespan.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: GG x2 Protection +2 when held or worn each, total +4
    Table II: Major benign powers: UU Weapon damage is +2 hit points
    Table III: Minor malevolent effects:  F Holy water within 10' of item becomes polluted
    Table IV: Major malevolent effects:  O Lose 1 point of strength permanently
    Table V: Prime powers: HH(4) Cast 1st, 2nd, and 3rd level spells simultaneously
    Table VI: Side effects:  L Limited omniscience: may ask DM 1 question per game day


    The Cup and Talisman of Al'Akbar:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  K Darkness (5', 10', or 15' radius) — 3 times/day
     ZMind blank — 3 times/day
    PPVentriloquism upon command — 3 times/day
     W Know alignment when held and ordered — 1 time/day
    Table II: Major benign powers: CC Paralyzation by touch
     DCause serious wounds by touch
    Table III: Minor malevolent effects:  R User must eat and drink 6 times the normal amount due to the item's drain upon him or her
    Table IV: Major malevolent effects:  L Lose 1 point of dexterity permanently
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    Table VI: Side effects:  L Limited omniscience: may request DM to answer 1 question per game day (with limitations)


    The Invulnerable Coat of Arnd: originally belonged to Omnion.  Total invulnerability to covered areas, AC 5 elsewhere; acts as +5 armor with respect to saving throws; acts as a ring of fire resistance; total immunity to acid, cold, and electrical attacks.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: OO Ultravision when held or worn
     J Cure light wounds — 7 times/week
     E Clairaudience (when touched to the ear)
    Table II: Major benign powers: UU x2 Weapon damage is +2 hit points each, total +4
    Table III: Minor malevolent effects:  S x2 User's sex changes twice
    Table IV: Major malevolent effects: CC User required to slay a certain type of creature to activate item, and slaying another set type will de-activate item
    Table V: Prime powers: EE Total immunity from all forms of mental and psionic attacks
    Table VI: Side effects:  L User has limited omniscience, and may request the DM to answer 1 question per game day (limitations set by DM)



    Other Magic Items:

    cube of force (36 charges)         +6 full plate armor
    girdle of titan strength           +5 shield (no longer used)
    helm of brilliance                 5 dull gray ioun stones
    helm of telepathy                  broom of flying (30")
    drums of panic                     wand of secret door and trap location (94 ch.)
    scarab of protection               wand of enemy detection (95 charges)
    stone of good luck                 wand of wonder (89 charges)
    lyre of building                   +5 plate barding (on warhorse)
    periapt of proof vs. poison +4     horseshoes of a zephyr (on warhorse)
    trident of fish command            horseshoes of speed (on warhorse)
    spade of colossal excavation       folding boat
    book of infinite spells            boots of elvenkind
    horn of the Tritons                cloak of elvenkind
    portable hole                      rod of lordly might (50 charges)
    eyes of the eagle                  scroll of resist cold
    reverse eyes of petrification      scroll of protection from all lycanthropes
    amulet of life protection          scroll of protection from magic
    gauntlets of dexterity (55%/52%)   scroll of protection from demons
    medallion of ESP with empathy      scroll of protection from devils
    boots of speed                     rod of cancellation
    +4 cloak of protection             amulet of the planes
    rope of climbing                   dust of disappearence (20 containers)
    gauntlets of ogre power (for the hammer of thunderbolts)
    amulet of proof against detection and location
    necklace of missiles (1,1,2,2,2,2,2,4,4,4)
    


    Mundane Items:

    tinder box                         hooded lantern
    7 flasks of oil                    17 torches
    bullseye lantern                   250,000 g.p. small castle
    backpack                           small keep
    quiver for arrows                  helmet
    24 normal arrows                   water skin
    10 silver arrows                   60 feet of rope
    warship                            large galley
    

    Warhorse
    Type: heavy
    Hit dice: 5+5
    Hit points: 45
    Armor: +5 plate barding
    Armor Class: -4
    Attacks per round: 3
    Damage per attack: 1-8/1-8/1-3
    Horseshoes: zephyr & speed
    Movement base: 20" (x2 with horseshoes of speed)


    Click here to see the 1st Edition, pre-Unearthed Arcana version instead.
    Click here to see the pure Revised 2nd Edition version instead.
    Click here for the 3rd Edition version instead.
    Click here for the v.3.5 Edition version instead.

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