Character class: Paladin
Level: 20th
Secondary skill: trapper
Race: Human
Alignment: lawful good
Place of origin: Central Earth
Birth date: 28 years before the IUDC
Hair color: blond
Eye color: blue
Sex: M
Height: 6'1"
Weight: 176 lbs, not including equipment
Mannerisms: outspoken, overconfident
Rival: Ringman
Place of residence: small castle
City of residence: the middle of a vast dry lakebed
Motto: "Live and let live — unless you don't agree with them!"
Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150%
effectiveness.
Movement base after adjustments: 60"
Character Abilities
Strength: 18/00, 25 with girdle of titan strength
Intelligence: 18
Wisdom: 19
Dexterity: 18, 19 with gauntlets of dexterity
Constitution: 19
Charisma: 18
Comeliness: 23
Saving Throws
Immunities (source):
Magic Resistance: 50% (5' radius) with holy sword; 90% vs. mind magic due to being a subclass of cavalier.
Other paladin powers:
Languages: common, lawful good, nixie, kobold, dwarvish, gnome, halfling, druidic, orcish.
Weapons of proficiency: 12
Non-proficiency penalty: -2
Cavalier weapons of choice: lance, longsword, horseman's .
Combat
Armor worn: full plate
Base Armor Class: 1
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 708,550 g.p.
Experience points: 3,818,183 / +10% = 4,200,001
Permanent spells: comprehend langauges, detect good, detect invisibility, detect magic, infravision, protection from good, protection from normal missiles, read magic, run, tongues, ultravision, and unseen servant.
Permanent potions: all animal control#, all undead control#,
clairaudience#, clairvoyance#, evil dragon control#, fire resistance#, flying#,
all giant control#, elf half-elf & human control#, invulnerability#,
philter of persuasiveness#, plant control#, polymorph (self), speed#, titan
strength, and water breathing.
(# = at 150% effectiveness)
Rings: x-ray vision, warmth, vampiric regeneration, shooting stars,
spell storing (cure serious wounds, divination, speak with plants,
neutralize poison, and lower water), 7 wishes, swimming, air elemental
command, earth elemental command, fire elemental command, water elemental
command, raise dead fully (1/2), protection +3 (5 foot radius), telekinesis
(400 lbs. maximum), spell turning, free action, shocking grasp, and shocking
grasp.
PROMETHEUS: +6 holy avenger longsword. Intelligence 17, ego 27
(personality 44), speech and telepathy, read languages, read magic, lawful-good
alignment.
Languages Spoken:
Other Magic Weapons: mattock of the titans, maul of the titans,
hammer of thunderbolts, +5 composite bow, 20 +4 arrows, vorpal weapon
longsword, +5 spear, +5 jo stick, +2(+4) green dragon slayer longsword, +1 luck
blade longsword (5 wishes).
The Axe of the Dwarvish Lords: hand/battle axe with a blade equal to
a sword of sharpness, backed by a head equal to a +3 hammer. Will return
30' to its thrower. Possessor has all dwarven abilities and a 50% longer
lifespan.
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | GG x2 | Protection +2 when held or worn each, total +4 |
Table II: Major benign powers: | UU | Weapon damage is +2 hit points |
Table III: Minor malevolent effects: | F | Holy water within 10' of item becomes polluted |
Table IV: Major malevolent effects: | O | Lose 1 point of strength permanently |
Table V: Prime powers: | HH(4) | Cast 1st, 2nd, and 3rd level spells simultaneously |
Table VI: Side effects: | L | Limited omniscience: may ask DM 1 question per game day |
The Cup and Talisman of Al'Akbar:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | K | Darkness (5', 10', or 15' radius) — 3 times/day |
Z | Mind blank — 3 times/day | |
PP | Ventriloquism upon command — 3 times/day | |
W | Know alignment when held and ordered — 1 time/day | |
Table II: Major benign powers: | CC | Paralyzation by touch |
D | Cause serious wounds by touch | |
Table III: Minor malevolent effects: | R | User must eat and drink 6 times the normal amount due to the item's drain upon him or her |
Table IV: Major malevolent effects: | L | Lose 1 point of dexterity permanently |
Table V: Prime powers: | DD | Total fire/heat resistance for all creatures within 20' of the item |
Table VI: Side effects: | L | Limited omniscience: may request DM to answer 1 question per game day (with limitations) |
The Invulnerable Coat of Arnd: originally belonged to Omnion.
Total invulnerability to covered areas, AC 5 elsewhere; acts as +5 armor with
respect to saving throws; acts as a ring of fire resistance; total
immunity to acid, cold, and electrical attacks.
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | OO | Ultravision when held or worn |
J | Cure light wounds — 7 times/week | |
E | Clairaudience (when touched to the ear) | |
Table II: Major benign powers: | UU x2 | Weapon damage is +2 hit points each, total +4 |
Table III: Minor malevolent effects: | S x2 | User's sex changes twice |
Table IV: Major malevolent effects: | CC | User required to slay a certain type of creature to activate item, and slaying another set type will de-activate item |
Table V: Prime powers: | EE | Total immunity from all forms of mental and psionic attacks |
Table VI: Side effects: | L | User has limited omniscience, and may request the DM to answer 1 question per game day (limitations set by DM) |
cube of force (36 charges) +6 full plate armor girdle of titan strength +5 shield (no longer used) helm of brilliance 5 dull gray ioun stones helm of telepathy broom of flying (30") drums of panic wand of secret door and trap location (94 ch.) scarab of protection wand of enemy detection (95 charges) stone of good luck wand of wonder (89 charges) lyre of building +5 plate barding (on warhorse) periapt of proof vs. poison +4 horseshoes of a zephyr (on warhorse) trident of fish command horseshoes of speed (on warhorse) spade of colossal excavation folding boat book of infinite spells boots of elvenkind horn of the Tritons cloak of elvenkind portable hole rod of lordly might (50 charges) eyes of the eagle scroll of resist cold reverse eyes of petrification scroll of protection from all lycanthropes amulet of life protection scroll of protection from magic gauntlets of dexterity (55%/52%) scroll of protection from demons medallion of ESP with empathy scroll of protection from devils boots of speed rod of cancellation +4 cloak of protection amulet of the planes rope of climbing dust of disappearence (20 containers) gauntlets of ogre power (for the hammer of thunderbolts) amulet of proof against detection and location necklace of missiles (1,1,2,2,2,2,2,4,4,4)
tinder box hooded lantern 7 flasks of oil 17 torches bullseye lantern 250,000 g.p. small castle backpack small keep quiver for arrows helmet 24 normal arrows water skin 10 silver arrows 60 feet of rope warship large galley
Warhorse
Type: heavy
Hit dice: 5+5
Hit points: 45
Armor: +5 plate barding
Armor Class: -4
Attacks per round: 3
Damage per attack: 1-8/1-8/1-3
Horseshoes: zephyr & speed
Movement base: 20" (x2 with horseshoes of speed)
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