Peter Perfect

Pre-Unearthed Arcana Version

Character class: Paladin
Level: 20th
Secondary skill: trapper
Race: Human
Alignment: lawful good
Place of origin: Central Earth
Birth date: 28 years before the IUDC
Hair color: blond
Eye color: blue
Sex: M
Height: 6'1"
Weight: 176 lbs, not including equipment
Mannerisms: outspoken, overconfident
Rival: Ringman
Place of residence: small castle
City of residence: the middle of a vast dry lakebed
Motto: "Live and let live — unless you don't agree with them!"

Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 60"

Character Abilities
Strength: 18/00, 25 with girdle of titan strength
Intelligence: 18
Wisdom: 19
Dexterity: 18, 19 with gauntlets of dexterity
Constitution: 19
Charisma: 18

Saving Throws
Paralyzation, Poison, or Death Magic: -16
Perification or Polymorph: -15
Rod, Staff, or Wand: -14
Breath Weapon: -14
Spells: -15
Magic that normally allows no saving throw: 2
Poison that normally allows no saving throw: 40%
Special Adjustments: +5 vs. Dexterity-based saves, +4 vs. will force, +5 if armor applies, +5 vs. poison (+4 from periapt, +1 from 19 constitution), +3 to anyone else within a 5' radius.

Resistances: 50% magic (5' radius) with holy sword, psionics (?), illusion (?), disease, protection from evil.
Languages: common, lawful good, nixie, kobold, dwarvish, gnome, halfling, druidic, orcish.

Attack strength without adjustments: 176
Defense strength without adjustments: 176
Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 266
    Total defense strength: 266
    Attack modes: all
    Defense modes: all
    +4 to psionic attacks from helm of telepathy
    Major disciplines: ALL (except telempathic projection)
    Minor disciplines: ALL (except empathy)

    9 weapons of proficiency: longsword, hand axe, battle axe, hammer, maul, mattock, composite bow, spear, and jo stick.
    Non-proficiency penalty: -2

    Armor worn: plate mail + shield
    Base Armor Class: 2
    Armor Class adjustments:
       dexterity: +5
       magic armor: +5
       magic shield: +5
       Axe of the Dwarvish Lords (I:GG): +4
       cloak of protection: +4
       permanent potion of invulnerability: +3
       boots of speed: +2 (where movement possible)
    Rear Armor Class: -13
    Shieldless Armor Class: -20
    Armor Class: -26
    (Note: My interpretation of the 1st Edition DMG tables at the time implied that the lowest possible Armor Class was -10.)
    To-hit adjustments: +4 with missiles from dexterity, +7 in melee from strength (falls to +3 without the girdle of titan strength).
    Damage adjustments: +14 from strength (even without the girdle of titan strength, thanks to the permanent potion of titan strength), +2 from II:UU, +3-17 from II:D; total: +16 (+2d8+1) +paralyzation.
    Hit point adjustment due to constitution: +5 per level
    Hit die type: d10
    Hit points: 208
    Special adjustments: regenerate 1 h.p. per turn, or 1/2 melee attack damage.
    Dexterity adjustment for surprise: +4
    Base melee attacks per round: 2 (1 in the off-hand)
    Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.

    Total wealth as coins/gems: 708,550 g.p.
    Experience points: 3,818,183 / +10% = 4,200,001

    Permanent spells: comprehend langauges, detect good, detect invisibility, detect magic, infravision, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.

    Permanent potions: all animal control#, all undead control#, clairaudience#, clairvoyance#, evil dragon control#, fire resistance#, flying#, all giant control#, elf half-elf & human control#, invulnerability#, philter of persuasiveness#, plant control#, polymorph (self), speed#, titan strength, and water breathing. (# = 150%)

    Peter Perfect's Items, Pre-Unearthed Arcana version

    Rings: x-ray vision, warmth, vampiric regeneration, shooting stars, spell storing (cure serious wounds, divination, speak with plants, neutralize poison, and lower water), 7 wishes, swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, raise dead fully (1/2), protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, and free action.

    PROMETHEUS: +5 holy avenger longsword.  Intelligence 17, ego 22 (personality 39), speech and telepathy, read languages, read magic, lawful-good alignment.
    Languages Spoken: Lawful-Good, plus 3 others

    Primary Abilities:
    detect "elevator"/shifting rooms/walls in a 2" radius
    detect magic in a 1" radius
    Extraordinary Power:
    "telekinesis" twice per day, 250 lbs. maximum, one round per use.

    Other Magic Weapons: mattock of the titans, maul of the titans, hammer of thunderbolts, +5 composite bow, 20 +3 arrows, vorpal weapon longsword, +5 spear, +5 jo stick, +2(+4) longsword of green dragon slaying, +1 luck blade longsword (5 wishes).


    The Axe of the Dwarvish Lords: hand/battle axe with a blade equal to a sword of sharpness, backed by a head equal to a +3 hammer.  Will return 30' to its thrower.  Possessor has all dwarven abilities and a 50% longer lifespan.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: GG x2 Protection +2 when held or worn each, total +4
    Table II: Major benign powers: UU Weapon damage is +2 hit points
    Table III: Minor malevolent effects:  F Holy water within 10' of item becomes polluted
    Table IV: Major malevolent effects:  O Lose 1 point of strength permanently
    Table V: Prime powers: HH(4) Cast 1st, 2nd, and 3rd level spells simultaneously
    Table VI: Side effects:  L Limited omniscience: may ask DM 1 question per game day

    The Cup and Talisman of Al'Akbar:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  K Darkness (5', 10', or 15' radius) — 3 times/day
     ZMind blank — 3 times/day
    PPVentriloquism upon command — 3 times/day
     W Know alignment when held and ordered — 1 time/day
    Table II: Major benign powers: CC Paralyzation by touch
     DCause serious wounds by touch
    Table III: Minor malevolent effects:  R User must eat and drink 6 times the normal amount due to the item's drain upon him or her
    Table IV: Major malevolent effects:  L Lose 1 point of dexterity permanently
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    Table VI: Side effects:  L Limited omniscience: may request DM to answer 1 question per game day (with limitations)

    Other Magic Items:

    cube of force (36 charges)         +5 plate mail
    girdle of titan strength           +5 shield
    helm of brilliance                 5 dull gray ioun stones
    helm of telepathy                  broom of flying (30")
    drums of panic                     wand of secret door and trap location (94 ch.)
    scarab of protection               wand of enemy detection (95 charges)
    stone of good luck                 wand of wonder (89 charges)
    lyre of building                   +5 plate barding (on warhorse)
    periapt of proof vs. poison +4     horseshoes of a zephyr (on warhorse)
    trident of fish command            horseshoes of speed (on warhorse)
    spade of colossal excavation       folding boat
    book of infinite spells            boots of elvenkind
    horn of the Tritons                cloak of elvenkind
    portable hole                      rod of lordly might (50 charges)
    eyes of the eagle                  scroll of resist cold
    reverse eyes of petrification      scroll of protection from all lycanthropes
    amulet of life protection          scroll of protection from magic
    gauntlets of dexterity (55%/52%)   scroll of protection from demons
    medallion of ESP with empathy      scroll of protection from devils
    boots of speed                     rod of cancellation
    +4 cloak of protection             amulet of the planes
    rope of climbing                   dust of disappearence (20 containers)
    gauntlets of ogre power (for the hammer of thunderbolts)
    amulet of proof against detection and location
    necklace of missiles (1,1,2,2,2,2,2,4,4,4)

    Mundane Items:

    tinder box                         hooded lantern
    7 flasks of oil                    17 torches
    bullseye lantern                   250,000 g.p. small castle
    backpack                           small keep
    quiver for arrows                  helmet
    24 normal arrows                   water skin
    10 silver arrows                   60 feet of rope
    warship                            large galley

    Type: heavy
    Hit dice: 5+5
    Hit points: 45
    Armor: +5 plate barding
    Armor class: -2
    Attacks per round: 3
    Damage per attack: 1-8/1-8/1-3
    Horseshoes: zephyr & speed
    Movement base: 18" (x2 with horseshoes of speed)

    Click here for the 1st Edition, post-Unearthed Arcana version instead.
    Click here for the pure Revised 2nd Edition version instead.
    Click here for the 3rd Edition version instead.
    Click here for the v.3.5 Edition version instead.

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