Phaser Patrol

Character sheet for 5th Edition HERO System™ (Champions)

10 STR
18 DEX 24
18 CON 16
9 BODY -2
10 INT
10 EGO
10 PRE
10 COM
2 PD
4 ED
4 SPD 12
36 END
Total cost 50
Skills, Talents, and Powers
costSkill, Talent, or PowerEND
27 15" Teleportation, 60" noncombat,3
     1 floating fixed Teleport location,
     takes full Phase
33 20 PD, 30 ED Force Field, Extra Segment5
35Danger Sense, Out Of Combat, Any Area
112 5d6 RKA, Explosion (torpedoes)11
6+3 OCV with torpedoes
3015" Flight3
13 LS: Self-contained breathing, safe in vacuum
10Lightspeed Travel
266 Total cost of Skills, Talents, and Powers
Running: 6", 12" noncombat
Swimming: 2", 4" noncombat
OCV: 6
DCV: 6
ECV: 3
     Total Points: 50 + 266 = 316
Experience Points Spent: 0

15Public Identity
20Normal Characteristic Maxima
25 Thinks everybody else is an
enemy alien
15 Distinctive Features: scrolling
stripes (not concealable)
15Hunted by Starpath Corp. (8-)
111Villain Bonus
216Disadvantages Total
Drawing of Phaser Patrol

While playing the Phaser Patrol™ video game for the Atari® 2600 Supercharger, his TV set began chanting "Videodrome" over and over, and started to absorb him.  Realizing that his only chance of survival was to become part of the video game, he did just that, and found himself a few seconds later on the street out in front of his apartment with several, ahem, interesting changes to his body and personality.  Bodywise, he'd gained all the powers of the ship in the game.  Personalitywise, however, he now believed that everyone else was an enemy alien, and that it was his mission to destroy them all or surrender them to the "Federation."

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