Roger M. Wilcox's Champions® characters
Champions® is, quite simply, the best role-playing game ever to
emerge from the mind of man. Period. You are not worthy to be in
its presence. Bow down and worship its unapproachable greatness, mortal
Over the decade or so I played the game (1980s and very early 1990s), I wrote
up character after character for it. At the end, my stack of character
sheets grew to over two inches thick. Below, I present to you the cream
of my crop.
- Tracer: This was the 3rd character I ever
created for Champions. I first wrote him up all the way back in
1981. He's been through several revisions since then; the character sheet
here is the latest, written for the 5th Edition HERO System™ (the
role-playing system Champions uses). I liked the character so much that I
also wrote a novelette about him in 1982 and now use "tracer" as my preferred
online nickname. A 1985 rewrite of the novelette is available on my
Tracer novelette page.
- Havok: This is a "me character" — I
started with a flattering version of myself, and added superpowers vaguely
based on Marvel Comics' Havok (my favorite character from the
X-Men). I played this character almost as much as I played Tracer,
and sometimes even played both characters at the same time. See also the
beefed-up, 250-point version of Havok ("150 extra
points, and you put them all into your energy blast?!").
- The Generic Hero: Another "me
character." In this alternate-universe version of myself, I used to be a
member of the Guardian Angels until the Santa Monica chapter disbanded.
Not to be deterred by this minor setback, however, I fashioned myself a costume
(and a shield) patterned after the generic items at Ralphs supermarkets.
You get the same quality heroics without paying for the fancy costume!
See also the higher-powered bionic version
of the Generic Hero.
- Mister Wonderful: Yet another "me
character," this time for a low-powered Heroic campaign (where everybody had
normal characteristic maxima automatically). I got the name from an old
Saturday Night Live sketch called "The Interesting Four."
- Infra Man: I made up this character
waaaaay back in 1973 when I was a wee lad of 8 years old. The name, of
course, was a play on "Ultra Man." I wrote a tongue-in-cheek novelette
about Infra Man's origin and adventures, which can be found on my
Infra Man novelette page.
I also wrote up a lower-powered version of the character when he was a
youngster, named Infra Boy.
- Moon Man: The first Champions® character I
ever created — back in the days when the obscure first edition of
Champions® was the only edition.
- Hay Man!: The second Champions® character I
- Rock Man, and his arch-nemesis,
Mutant (with his ultimate juggernaut robot
- Tree, a former agent in the Perpetual Army of The
Harbingers of Eternal Mankind (T.H.E.M.)
- Jet Man
- The Ray: My childhood version of the Flash (with
some later modifications), and his arch enemy, the
- Jackie Sodium: Once only Jackie Albertson,
a chemist like you or me. At will, he can shift his body from normal
flesh-and-blood to solid metallic sodium, with all the drawbacks that entails.
- Bowling Ball: I created this character long
before the Mystery Men movie was made, so don't go thinking it was based
on The Bowler's father, you hear? His faithful sidekick is
- Wo-Man: Aliens abducted Steve Rorkiel and imbued
him with the power to change into a superhuman woman, so that he could do their
bidding. Steve, however, was obsessed with the will to be free, and
refused to do their bidding, thus earning the aliens' ire for all time.
His normal male identity has a girlfriend, but shortly after trying out his
superhuman female identity, she acquired a boyfriend too. Whenever her
alien abductors reappear, she will usually team up with
Octoplex to thwart them. Her arch-enemy
is the insane supervillain Projector.
- Anti-Projector: Allison Compton was friends with Janice Moornic,
Projector's (now late) wife. When Arthur killed
Janice, Allison swore to stop him at any cost. Discovering Projector's origin,
she snuck into the power plant and exposed one index finger to the same
4-dimensional matrix that Arthur had got his hands caught in. Her finger can
now emit no-endurance killing attacks of white energy. She spends most of her
time hunting down Projector.
- Ice Maker: Frequently hangs out with his
buddy, Carb Ferris, who copied his own brain patterns into
Metal Mind (and, later, into
Metal Mind II).
- White Dwarf,
Neutron Star, and
- Ninja Mouse: Parker was a mild-mannered
mouse until one day, when cornered by a cat, he "snapped" and a deadly ninja
personality came out. He came back to his senses hours later, unaware of
his alter ego, which can come to the fore again any time he's under stress.
- The Chrome Fighter: Max Howzer takes care
of the seamy side of the streets. Grrrr. Of course, he does it in
dazzling, chrome-plated, rocket-propelled armor — no reason you shouldn't
look good when you're taking out the trash. Grrrr. His arch-enemy
is the megalomaniacal Tesla Coil.
- Tuning Fork: A sonic-wielding superhero
whose powers don't involve yelling, for a change. I wrote a
piece of electronic music about her
back in my UCLA days.
- God: Just your average high-powered masked
crimefighter in tights with a cape and a big "G" on his chest — who
happened to name himself after the most powerful mythological character he
could think of. Plus, the whole calling-down-lightning-from-heaven bit
always impresses the natives.
- Infinity Man: His name says it all.
- Iron Side: Unlike billionaire industrialist
Tony Stark, young Tony Asterisk could only afford to build half a suit
of powered armor. The left half, specifically. Interesting things
can happen when he engages his boot jet (singular).
- Meter Maid: Lovely Rita is an ordinary
parking enforcement officer by day, a vigilant fighter for the metric system
by night. Just don't go using any British/Imperial units in front of her,
or she'll pummel you with metersticks that shoot out of her sleeves.
- Normalman (no relation to Valentino's
creation of the same name), and his DNPC
- Unbelievable Man: What would you
do with four million Experience Points? And, for that matter, what would
you do with 1.2048 x 10307 Experience Points? (Thus
answereth Unbelievable Man
3.012 x 10300.)
- Peace Maker
- Slinky – Private Eye.
- Plagal Cadence Man, whom I thought up
during my undergraduate stint at UCLA, where I majored in — surprise,
surprise — music composition.
- Unic: Everybody's favorite unicorn Swazibot (well,
the only unicorn Swazibot) from Gaea's
- Web Shooter Man
- A typical Freedom Fighter
Infantryperson in powered armor, from the (still unfinished) novelette
- Mister Inventions, who's designed for
a Heroic (rather than Super-Heroic) campaign, and his professional arch-rival,
the Skeleton Monster.
- Smokey the Bear: Okay, so this character
isn't exactly an original creation. Just don't play with matches
around him, m'kay?
- Density Mage: Todd had a character named
Destiny Mage. Once, I misread his name as Density Mage, and I thought the name
was just too good to pass up.
- Feuergeist: Dan Bond is an FBI agent who usually works alone. Very
few know of the latent power he has. Twice each day, he can transform his body
into a burning, moving, non-speaking blob of hot energy. He is desolidified in
this state, and can remain in it for as long as he desires or has the
endurance. Otherwise has all normal agent's abilities. Power is mostly mental.
- Fearless: Dan Bond's brother Robert. Gadgets,
but no powers.
- The Liberty Man, from the story
of the same name. Operates in a distant, quasi-dystopian future.
- Ant: Alan Rasmussen, entomologist and nuclear scientist, was working
with a predacious ant and a transmuter similar to the one that triggered
Feuergeist. By accident, the transmuter destroyed the ant and "projected" it
onto Alan's body, giving him the ant's powers. He now has twice the strength
of Spider-Man and a damage-resistant exoskeleton, can cling to walls, and
crawls on all fours at speeds exceeding 10 meters per second (22 mph).
Carefully guards his secret identity.
- Plagma Man: Boring origin story. Dan Gotlieb has Acrobatics and a
"plagma" energy attack he can launch from the paired index and middle fingers
of one hand. (Which hand he uses seems to switch back-and-forth depending on
who's drawing the comic book that day.) This plagma glows a yellow-white, and
in one particularly gruesome mental image I had, would splash right through
his target's head, then curve around a couple centimers away from said head
and splash through the same head again from the side. Over and over. While
making a sound like a raspberry every time it smashed through skull and brain.
- Super Mercenary: 22 487 238 640-M from the
never-completed story "Halo of Gold". Operates in a distant, war-torn future.
Has some kind of ill-explained energy bazooka on a rail built into his armor,
which he can slide onto his back when not in use and very quickly pull into
position, but his main power comes from a gold ring he wears as a headband,
which comes from an even more distant future.
- Spiderman: I know what you're thinking. This is a Marvel comics
character that first appeared before I was even born, right? Well, this
Spiderman comes from a dream I had, and his name isn't Peter Parker, dog gone
it, it's John Adrian! You see, a group of extraterrestrials watched several
Spider-Man TV shows, and decided to make a Spiderman of their own. Sending down
an electronic spider to John Adrian, their chosen victim, the spider bit,
wandered off, and teleported back to their starship. This electronic alien
spider bite endowed John with a body-exchange ability that could switch him
with a Spiderman android. He has all the powers of the Marvel Comics
Spider-Man, plus damage resistance, thought-controlled web shooters, and about
one-and-a-half times normal mass — so long as he remains in his android
form. His android face looks hideous under its mask. The transformation
sequence when turning back into normal John Adrian involves a hilarious
pistoning-rotating of his android head for a second or two, followed by a
"poof!" which may or may not include a brief smoke cloud. His boss at the
Daily Planetary Bugle frequently slams his fist on his desk and shouts "Adrian!
Where's my pictures?!"
- Psycho Man, from the story
Messiah to Super-Human. Very powerful, as I'd bought into the whole
"power of the mind is limitless" mythology at the time I wrote said story.
- Happy Man: Brian Reich, master of orgone and
cosmic energy. Very high comeliness and presence, force field, light
telekinesis, hard-to-control lightning, healing useable on others, high Ego
Defense (called Mental Defense as of 5th Edition).
- Captain Marble: A real long time ago, in a region of space real far
away, six intellects escaped the confines of the Krapton cloud in a 6 cm
diameter glasslike ball which looked suspiciously like a great big marble.
Billi Batty found this hooked to a belt which had an inscription written on it
which summoned the intellects — Arthur, Muchael, Suzan, Hera, Alice, and
Zack. Put their initials together and what does it spell? AMSHAZ! When in her
Captain Marble form, she has all the powers of a cliché super-hero.
(NOTE: Early scribblings indicate that Billi Batty was originally going to
be named Andrea, probably Andrea Batson.)
- Physics Woman: Diane Jason majored in physics and martial arts in
college, though her knowledge of martial arts techniques is limited to its
pure form (a la The Liberty Man). High
INT, Find Weakness, above average STR, can convert velocity and mass into
directions of force in her head.
- Glow Beast: Norman Mordred was a fusion freak who got exposed to a
small, controlled D-T reaction. The fusion exposure changed his body
ever-so-slightly on both the chemical and the subatomic scale. Now, at almost
impossible-to-control intervals, he turns into a glowing, energy-emitting beast
which isn't completely human — the Glow Beast. This change is triggered
by subconsciously wanting it to happen, whether he consciously feels it's in
his best interest or not. Think the Hulk, except with energy power instead of
physical power. Incredibly high Energy Defense, very low INT when transformed,
hard-to-control Energy Blasts (with the same appearance as Plagma Man's blasts)
coming from any point on his whole searing body. That's why Normal wears
- Magnetic Bottle: Jerry Plasmo was caught in the same "accidental"
fusion reaction as was Norman Mordred, only he was in much more direct exposure
to the blast. His body was utterly destroyed, but his undying intellect, his
energy of existence, would not let his physical existence go that
easily. It grabbed onto a large amount of fusing deuterium and tritium, and
held it in an electromagnetic field that vaguely conformed to the shape of his
former body. In all the confusion, the unnoticed Glow Beast had already left
before the reaction had stopped. Every measuring device in the complex was then
trained on the humanoid mass of fusile plasma, revealing it to be kept in that
shape only by an intense, strained, highly unstable electromagnetic field. The
energy was immediately encased in a spherical magnetic bottle while a more
fashionable humanoid magnetic bottle was constructed out of titanium. The
guidelines for its construction were based on the discoveries of the true
nature of the energy, and before long the stuff was transferred into the
operational mobile magnetic bottle. The "armor" (as it was termed) could carry
on a reasonable number of human functions (speaking, moving, etc.) on command
from the energy's intellectual center. It can also release the fusion energy
through sphincter pores on key positions of the armor; these Energy Blasts are
generally Marvel-comics-yellow in color. If he needs to fire a big blast, he
opens the 10 cm wide aperature on his head (where a human's eyes would be). The
mobile magnetic bottle, like Tree's body, has no
genitals, but this doesn't bother Magnetic Bottle as much as it does Tree.
After all, what could he expect? Once a week or so, he must "eat" (replenish
his deuterium-tritium supply). Has a little Flight, Armor (naturally), and
0 END Energy Blasts of extreme intensity.
- Giant Robot: Disguised as Joe the Android, Joe the Android
accidentally hit a button marked "Do Not Press" while in the same room with a
gigantic Egyptian robot. As he was blasted with Delta ray radiation, his only
thought was "Oh no! I'm having an origin! I hope I don't turn into a super hero
or something!" Unfortunately, he did. His brain made a link with Giant Robot's
body, and now every time he puts his hands on his hips and then hits his fists
together, a body exchange takes place. (Look up "Body Exchange" in The
Dictionary of Roger's Super Hero Terms, which should hit the bookstands
sometime on the other side of eternity.) Giant Robot has an Energy Blast
identical in every way to that of the Ultra Man from the old live-action TV
series, and Force Field (or Force Wall) generators located where the "real"
giant robot would normally have finger missiles. Both Giant Robot and Joe the
Android have holographic projectors [sic] in their eyes. Giant Robot has two
serious drawbacks: First, every time he moves, he has to make square clanking
motions just like the "real" giant robot. Second, his body consumes tremendous
amounts of power, partly because he must continuously play the theme from
Voyage Into Space at a high volume level; thus, he must change back into
Joe the Android before he runs out of energy. Secret Identity, normally works
with Rock Man. Flight packs in both identities.
- Infintesseract: An entity born of light and gravity. After being
spewed out of a white hole (which some scientists believed was what a quasar
was, before the discovery of galactic central black holes), the extra-universal
light created formed a living matrix, and eventually attained a rough form of
intelligence. Over the centuries, a good quantity of its light condensed out
into matter, greatly reducing the living matrix in size but at the same time
giving it some tangibility. Though it was partially material, Infintesseract
still retained the ability to travel at (or at least near) light speed. It
soon deduced the secret to making its own form go multi-universal —
spanning multiple universes in addition to our own — and thus exceed the
speed of light by over three hundred million times. The only reason it couldn't
travel with infinite velocity was that this would require that it went
extra-universal, at which point it would leave this 3-D universe
altogether, and most likely never return. This might not have been so bad, were
it not for the fact that Infintesseract had gotten used to being made of matter
and was also afraid that leaving the universe might destroy its living matrix
altogether. Soon, it sought out a place where other intelligent creatures
existed, and the first one it encountered was Sol III, more commonly referred
to as Earth by its inhabitants. By the time it reached the blue-green planet,
its energy-to-matter conversions had leveled off, and it then "stood" at
approximately 1.4 meters tall, a height which it to this day retains. It
quickly learned to communicate with the humans, among other things. Flight,
extremely high speed, high INT, Life Support in almost any environment,
Several of the superheroes and supervillains listed on this page have their
origins tied up with a device known simply as the Transmuter. Here are my notes
about this device, originally written in pencil in the early 1980s:
The Transmuter was once a privately-owned device, used for scientific purposes
only. At first, it was used to increase the masses of elements to their next
highest equivalent on the periodic chart, but was later changed for use only
in the transmutational energy's pure form as an accelerator of a sort. When in
use as an actual transmuter, Jim Stallion was
bathed in its emissions and thus was turned from carbon to silicon.
Fortunately, this wasn't discovered until after it had been shut down as a
"fusion machine" and put into use as a simple particle-and-energy accelerator.
It was this device which later made its claim to fame by proving once and for
all that neither matter nor energy could pessibly exceed the speed of light in
this universe. Later, however, entomologist/nuclear physicist Alan Rasmussen
exposed his predacious ant to the energies, which had become a popular use of
the device, and a safety lock was broken, allowing Alan to be blasted with the
accelerator and the ant for a couple of seconds. Ant's origin was
surreptitiously discovered by Dan Bond who, while investigating the Transmuter,
decided to bathe in the rays for a fraction of a second to allow him to command
his latent but discovered powers.
Once Ant's and Rock Man's origins became publically known, however,
super-hero-mania broke out, and literally hundreds of people forced their way
to the business end of the Transmuter, illegally, just to "get exposed to the
power." It is not known whether or not any of the exposed gained any
super-human powers, but many of them ended up badly scarred from the
experience, and many more ended up dead. The National Science Council saw this
as just grounds to stop all experimentation with the Transmuter, and soon it
was shut down and disassembled. Key components of the Transmuter are on display
at museums across the country.
- The Exploiter: A villain (boo, hiss!).
This ruthless Exxon employee lives to find the weaknesses in all who would
oppose him, and exploit those weaknesses. His sickly green color inspired
him to create Sick Brick, who was the ultimate
juggernaut until he created The Sick Brick
Robot. (His later creation,
Ridiculous Brick, was, shall we say, even
- Armadillo: Another villain. An evil,
carnivorous creature driven by his insatiable hunger. No one is sure
where he comes from, or how he acquired his tank-like armored scales, but we do
know that he's more than just a mindless beast. Arch-enemy of
the Hundred-and-eleven Strength Old
Man. (Note: Both of these characters came from a dream I had in the
- Endotherm: Yet another villain. He lives
by sucking the heat out of anything warm, even a living breathing human.
It's a good thing his evil cohort, the Icer, is on his
- Radioactive Man: I created this
hero-turned-villain long before The Simpsons, but then again, it's not
exactly the least obvious name in the world for a nuclear-powered character.
- June Bug: Villain. When she broke out of
prison, the headlines read, "June is bustin' out all over!".
- Temperate: A hot-and-cold villain.
- Magma Man: This villain forms a triumverate
with his rivals, Mine Man (a beatnik who rides around in a minecar and throws
shards at people) and Maze Man (the "hero" from the old Berserk video arcade
game), all three of which came from a dream I had in my early teens.
- Maltose Mage: An evil sorcerer out to rule
the world by means of beer. He frequently enlists the help of two or more
of his dreaded Beer Elementals to carry out
his nefarious plans.
- Phaser Patrol: Villain, but only because
he thinks everyone else is an enemy alien. Based on a video game for the
Atari "Supercharger," a memory extender you could plug into the cartridge slot
on the once-great Atari 2600 which would load software off of cassette tape.
- Star Fighter: Based on the SC-78503 craft
from Sparky Starks' Star Fighter, perhaps the greatest video game ever
made for the old TRS-80 Model 1.
- Photon Phace: Villain.
- The Tallest Man in the World: Mind controlled
by aliens into being a villain. Sworn enemy of Super Chicken.
- Solarmouse: He's not a villain, he just
wants to be your friend. Too bad he weighs as much as the sun does.
- The Starlane Destroyer: Destroys
space ships against his will. His favorite singer is the 29th century's
Grenda vil Dift. An unfinished novelette of
his exploits is on my Starlane
Destroyer novelette page.
- Unbelievable Brick: An evil robot
that puts The Sick Brick Robot,
Disgusting Brick, and
Ridiculous Brick to shame.
- Sound Master: Douglas Normal was in the
service of T.H.E.M.'s Perpetual Army when his vocal chords got destroyed.
T.H.E.M. considered this the perfect opportunity to try out their new
high-powered sonic waveshaper. The device, worn on his chest, worked perfectly,
allowing not only for voice synthesis but also for the ability to match the
resonant frequency of an object and thus incur the most sonic damage to it.
Passive Sonar, 180° sonic blast affecting one object, so long as he's
wearing his soundbox. Optional sonic Force Wall. Still works for T.H.E.M..
My Villain Groups
- T.H.E.M.: The Harbingers of Eternal
Mankind. (Formerly the Headquarters of Eternal Mankind. We think.)
Organized by Norman Dockran, who later dubbed himself "Mister Eternal," this
ruthless organization seeks to perfect humanity by phasing out the frail,
transient human body. Here's a typical agent
in T.H.E.M.'s Perpetual Army, and here's one of T.H.E.M.'s most frightening
villains, Nova, after whom Mr. Eternal patterned his
- M.A.C.R.O.N.: The Malicious And Criminal
Really Ornery Nasty people. Or maybe they're the
Mean Antagonistic Creepy Raiders Of
Nations. Or the Murderous Anti-Civil
Rebels Out of your Nightmares. Or something.
Only M.A.C.R.O.N. knows what M.A.C.R.O.N. stands for, and they aren't telling
anybody. Here's a character sheet for a typical array of
M.A.C.R.O.N. agents. One of the high-powered
villains they've managed to team up with is codenamed The Laser due to
his coherent light powers. This allows those savvy with the board game
Cosmic Encounter to say "Laser and MACRON? Uggggh!"
Michael Gersten's Heroes
(NOTE: If you got to this webpage through a search engine because you are
trying to reach Michael Gersten, a.k.a Keybounce, his current email address is
keybounce at gmail dot com.)
- Mauler: This character was made up by
Michael Gersten, who based it on the Romulan "War Falcon" class Mauler
spacecraft in Star Fleet Battles (combined with a pun about a certain
late-19th-century composer). The character sheet here represents the
beefed-up, 250-base-point version of the character. I wrote a short story
about the Mauler character's origin (such as it was) and his adventures with
some of Michael's other characters (and one character of my own named Magnetic
Bottle), which can be found on my
Mauler short story page.
- The Scientist, who makes an appearance in the
above Mauler short story. He's a reclusive gadgeteer who
occasionally goes out to fight crime (but only for the experience points).
- Blue Shooter, who was Michael's answer to
the Green Arrow. The character sheet here represents the beefed-up,
250-base-point version of the character. I wrote a short story about his
origin as Foxbow and his over-the-top quest to take down The Mob, which can be
found on my Blue Avenger short story
- Brick One: This character was also made up
by Michael Gersten. He got his name from the fact that he was the first
"brick" type character Michael wrote up. He looks like a brick with arms
and legs. The character sheet here represents the beefed-up,
250-base-point version of the character. I wrote a short story about
Brick One's origin (Michael's words: "He just woke up one morning, and he was a
brick. And he didn't remember how he got that way.") and his exploits
with some of Michael's other characters (and a couple of characters of my own),
which can be found on my Brick One
short story page.
- Keybounce, the Electromagnetic God: Keybounce
was Michael Gersten's "me" character, named after his favorite online
pseudonym. The character presented here is the beefed up, 250-base-point
version of him.
- Water-and-Ice Man: If cartoons and
comics could feature "fire and ice" imagery, so Michael must've figured, then
by golly, he could make a character that featured water and ice imagery!
My Heroic Groups
- The Non-Heroes: This was a New-Mutants-like group of
teen-agers I concocted some time in the late 1980s. They're not so much
a hero group as a support group for dealing with strange and sometimes scary
superpowers. Unbeknownst to them, but beknownst to us, they were actually
brought together by a shadowy individual known only as The Organizer, who still
monitors them. The Non-Heroes consist of:
- The Tactical Performers: Back in the heyday of The A-Team,
the ABC television network decided to produce its own "clone" of that hit show,
called High Performance. The show was thoroughly forgettable and very
few episodes were made before it was cancelled, yet for some unfathomable
reason that show inspired me to make my own team of 3 characters. These are all
being secretly watched over by the same shady individual who put together the
Non-Heroes; The Organizer somehow manages to keep clear of detection even by
Proteus's mental powers. The 3 Tactical Performers are:
- The League of 250-Point Characters: A foil for the evil
- The Sanders Group: A former slogan for Kentucky Fried Chicken was
"We do one thing, and we do it right!" Each member of this loosely-knit
group epitomizes that slogan:
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