Alias Disgusting Druid

(uses pre-Unearthed-Arcana 1st Edition rules)

Character class: Druid
Experience Level: 14th
Secondary skill: trapper
Race: Half-Elven
Alignment: neutral
Patron Deity: the oak tree
Religion: druidism
Place of origin: Central Earth
Birth date: 43 years before the IUDC
Sex: M
Height: 5'6"
Weight: 130 lbs, not including equipment
Place of residence: Woodland Place, which cost him half a million gold pieces to build.  Or the small keep he got from the Deck of Many Things.
City of residence: another plane paralleling wherever those big Stonehenge-looking menhirs are.

Base movement base: 12"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 30"

Character Abilities
Strength: 25
Intelligence: 17
Wisdom: 19
Dexterity: 19
Constitution: 16
Charisma: 18

Saving Throws

Resistances (source):

  • 30% sleep and charm (being a half-elf)
  • Immune to charm spells cast by woodland creatures (being a druid)
  • Immune to psionic blast and psychic crush
  • Immune to cause fear, charm person, command, friends, & hypnotism spells (19 wisdom)

    Languages: common, neutral, druidic, elven, gnome, halfling, goblin, hobgoblin, orc, gnoll.

    Attack strength without adjustments: 168
    Defense strength without adjustments: 168
    Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 258
    Total defense strength: 258
    Attack modes: all
    Defense modes: all
    +4 with psionic attacks, due to helm of telepathy
    Major disciplines: ALL
    Minor disciplines: ALL (except expansion and reduction)

    Weapons of proficiency: 4
    Non-proficiency penalty: -4
    Chosen weapons of proficiency: scimitar, sling, hammer, dagger.

    Armor worn: leather armor + shield
    Base Armor Class: 7
    Base shieldless Armor Class: 8
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +5 from cloak of protection
  • +5 from leather armor's plus
  • +5 from wooden shield's plus
  • +4 from I:GG taken twice
  • +1 from boots of striding and springing
    Total Armor Class adjustment due to magic: +20
    Rear Armor Class: -5
    Shieldless Armor Class: -12
    Armor Class: -18
    To-hit adjustments: +4 with missiles from dexterity, +7 in melee from strength, +3 when hurling hammer of thunderbolts (gauntlets of ogre power).
    Damage adjustments: +14 from strength, +6 when hurling hammer of thunderbolts (gauntlets of ogre power).
    Hit point adjustment due to constitution: +2 per level
    Hit die type: d8
    Hit points: 137
    Special adjustments: regenerate 1 h.p. per turn or 1/2 melee damage inflicted.
    Dexterity adjustment for surprise: +4
    Base attacks per round with a melee weapon: 1
    Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.

    Total wealth as coins/gems: 125,694 g.p.
    Experience points: 2,571,421 / +10% = 2,823,563

    Permanent spells: detect evil, detect good, detect invisibility, detect magic, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.

    Permanent potions: all animal control#, clairaudience#, clairvoyance#, evil dragon control#, good dragon control#, ESP#, flying#, levitation#, philter of persuasiveness#, plant control#, polymorph (self), speed#, treasure finding#, and water breathing. (# = 150%)

    Spells Memorized by level
    CLASS1st2nd3rd4th5th 6th7th
    druidic98 785 43

    Koenieg's Items

    Magic Weapons: +2 scimitar of life stealing, +2 sling of seeking, staff of striking (25 charges), +5 defender scimitar, vorpal weapon scimitar, hammer of thunderbolts, scimitar of dancing, +1 luck blade scimitar (4 wishes), 20 +3 sling bullets, +5 dagger, frost brand scimitar.


    Kuroth's Quill:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: GG x2 Protection +2 when held or worn each, total +4
    Table III: Minor malevolent effects:  E Gems or jewelry found never increase in value
    Table IV: Major malevolent effects:  C Geas/quest placed upon possessor
    Table VI: Side effects:  L Limited omniscience: ask DM 1 question per game day

    Other Magic Items:

    +5 leather armor                   +5 wooden shield
    healing water                      bronze horn of Valhalla
    +3 ring of protection (5' radius)  ring of free action
    ring of water walking              wand of magic detection (100 charges)
    girdle of titan strength           rod of resurrection (50 charges)
    boots of striding and springing    vampiric ring of regeneration
    carpet of flying (24")             2 cubes of force (36 charges each)
    gauntlets of dexterity (DONE)      gauntlets of ogre power
    Quaal's feather token (bird)       periapt of proof against poison +4
    scarab of enraging enemies         amulet of life protection
    helm of brilliance                 reverse eyes of petrification
    stone of sickeningly good luck     scarab of protection
    helm of telepathy                  pearl of wisdom (DONE)
    ring of regeneration               +5 cloak of protection
    scroll of cure light wounds        scroll of protection from all lycanthropes
    scroll of obscurement              scroll of protection from posession
    scroll of speak with plants, hold plant, animal summoning I, commune with
       nature, transport via plants, reincarnate, and creeping doom
    amulet of proof against detection and location
    5 orbiting dull gray ioun stones

    Mundane Items:

    greater mistletoe                  wolvesbane
    belladonna                         garlic
    500,000 g.p. woodland place        small keep
    vial of holy water                 vial of unholy water
    8 flasks of oil                    tinder box
    22 sling bullets                   leather backpack
    wooden helmet                      high hard boots
    water/wine skin w/ 1 qt. water     iron rations

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