Disgusting Sword

(uses post-Unearthed-Arcana 1st Edition rules)

Race: Human
Alignment: lawful good
Patron Deity: God II
Religion: Lawful-Goodism
Place of origin: Central Earth
Birth date: Same year as the IUDC
Hair color: light brown
Eye color: blue
Sex: F
Weight: 135 lbs, not including equipment
Relations: Daughter of Ringman and Sick Sword, sister of Ridiculous Sword and Gross Sword.
Place of residence: Mother's small keep (which her mother gained from the Deck of Many Things).
City of residence: Town (actually, the outskirts of Town)

Character classes and levels
CLASS LEVEL x.p. before
10% bonuses
hit points
Druid 15th 2 727 274 150 4
Monk 17th 3 250 001 +12 9
Thief 18th 1 600 001 +8 6
Paladin 21st 4 550 001 +42 13
Illusionist 31st 4 840 001 +60 6
Cleric 38th 6 136 365 +70 11
Magic-User 49th 13 295 455 +66 9
Weapons Master 58th 21 590 917 +126 20
TOTALS 57 988 015 534 78

secondary skill: weaponsmith

Base movement base: 32"
Movement base adjustments:
   x3 from double-strength permanent potion of speed.
   x2 from the Disgusting Dagger (II:O).
Movement base after adjustments: 192"

Character Abilities
Strength: 25*
Intelligence: 19
Wisdom: 19
Dexterity: 19
Constitution: 18
Charisma: 18
Comeliness: 23

Saving Throws

Immunities (source):

  • gas of any type (I:EE)
  • all forms of cold (V:FF)
  • all forms of mental and psionic attack (V:EE)
  • fire/heat in a 20' radius (V:DD)
  • disease (being a paladin & monk)
  • slow (being a monk)
  • poison (being a monk)
  • geas and quest spells (being a monk)
  • fear in a 1" radius (being a paladin)
  • cause fear, charm person, command, friends, & hypnotism spells (19 wisdom)

    Magic resistance: 50% from holy weapon, +5% from robe of the archmagi; total: 55%

    Languages: common, neutral, lawful neutral, lawful good, druidic, thieves' cant, brownie,

    Attack strength without adjustments: 188
    Defense strength without adjustments: 188
    Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 278
    Total defense strength: 278
    Attack modes: all
    Defense modes: all
    Major disciplines: ALL
    Minor disciplines: ALL

    Weapons of proficiency: 56
    Non-proficiency penalty: -2
    Weapon of specialization: dagger (double specialized).
    Cavalier weapons of choice: lance, broadsword, horseman's .

    Base Armor Class: -3
    Base weaponless Armor Class: 0
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +3 from cloak of protection
  • +6 from ring of protection
  • +2 from II:C
  • +2 from staff of power
  • +4 from double-strength permanent potion of invulnerability
  • +1 from boots of striding and springing
  • +1 from ???
    Total Armor Class adjustment due to magic: +19
    Rear Armor Class: -20
    Weaponless Armor Class: -26
    Armor Class: -27
    To-hit adjustments: +3 with dagger or broadsword, +4 with mounted lance, +1 with unmounted lance; +4 from dexterity, +7 in melee from strength; total: +11.
    Damage adjustments: +3 with dagger or broadsword, +21 with mounted lance; +14 from strength, +10 from II:UU, +29 with weapon due to weapons master level, +3-17 from II:D; total: +55 (+2d8+1).
    Hit point adjustment due to constitution: +4 for h.p. earned as a weapons master or paladin, +2 for h.p. earned as all other classes.
    Hit die type: all
    Hit points: 533
    Special adjustments: regenerate 1 h.p. per turn, or 1/2 melee attack damage.
    Never surprised.
    Base attacks per round with a melee weapon of specialization: 5
    Base attacks per round with other melee weapons of proficiency: 4
    Base attacks per round with non-proficient melee weapons: 2 (1 in the off-hand)
    Attacks per round adjustments: x3 from permanent potion of speed at double strength.

    Total wealth as coins/gems: 52,523,000 g.p.
    Experience points: 21,590,917 / +10% = 23,750,008

    Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from good, protection from normal missiles, read magic, run, tongues, ultravision, and unseen servant.

    Permanent Potions: [all at twice normal strength, if applicable]
         all animal control, clairaudience, clairvoyance, ESP, fire resistance, flying, hill giant control, stone giant control, frost giant control, fire giant control, cloud giant control, storm giant control, elf half-elf and human control, humanoid control, invulnerability, philter of persuasiveness, plant control, polymorph (self), speed, skeleton control, zombie control, ghoul control, shadow control, wight control, ghast control, wraith control, spectre control, vampire control, ghost control, and water breathing.

    Spells Memorized by level and class/type
    CLASS1st2nd3rd4th 5th6th7th8th9th
    magic-user2626 262626 262626 26
    illusionist1818 181818 1818
    cleric1312 111210 1010
    druid*98 786 66
    paladin65 45
    *) As the Grand Druid, she is also entitled to memorize up to 6 additional levels of druidic spells.

    Thieving skills
    Skill Base
    Pick Pockets 125%+15%140%
    Open Locks 99%+20%119%
    Find/Remove Traps 99%+10%109%
    Move Silently 99%+12%111%
    Hide in Shadows 99%+12%111%
    Hear Noise 55%-55%
    Climb Walls 99.7%-99.7%
    Read Languages 80%-80%

    Disgusting Sword's Items

    (* indicates an artifact)

    Rings: x-ray vision, regeneration, vampiric regeneration, shooting stars, wizardry (1st-3rd level), wizardry (4th & 5th level), wizardry (6th & 7th level), wizardry (8th level), wizardry (9th level), swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, protection +6/+1, protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, free action, sustenance, blinking, Boccob, good faerie, animal friendship, jumping, shocking grasp, and shocking grasp

    THE DISGUSTING DAGGER:* +6 holy vorpal dagger of wounding, dancing, life stealing, and 9 lives stealing. Intelligence 17, ego 119 (personality 136), speech and telepathy, read languages, read magic, lawful-good alignment.
        Languages Spoken:

    Lawful-Good       Gold Dragon        Brownie          Shedu
    Druid             Ki-rin             Elvish           Common
    Thieves' Cant     Silver Dragon      Bronze Dragon
        Extraordinary Powers:
    "heal" twice per day
    "teleportation" twice/day, 600 lbs. max, two segments to activate
    determine directions and depth four times per day
    "flying" at 12" movement speed for one hour per day
    "telekinesis" twice per day, 250 lbs. maximum, one round per use.
        Special Purposes:
    slay evil: disintegrate [evil] upon a hit
    defeat/slay chaotic-evil: +2 on all saving throws, -1 on each die of damage sustained [from chaotic-evil]
    slay evil: +2 on all saving throws, -1 on each die of damage sustained [from evil]
    slay neutral or evil non-human monsters: disintegrate [neutral or evil non-human monsters] upon a hit
    slay evil: +2 on all saving throws, -1 on each die of damage sustained [from evil]
    overthrow chaos: +2 on all saving throws, -1 on each die of damage sustained [from chaos]
    slay evil: disintegrate [evil] upon a hit
    slay evil: +2 on all saving throws, -1 on each die of damage sustained [from evil].
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  D Bless (by touch)
     E Clairaudience (when touched to the ear)
     F Clairvoyance (when touched to the eyes)
     Z Mind blank — 3 times/day
    EE Possessor immune to gas of any type
    FF Possessor need neither eat nor drink for up to 1 week
    HHRemove fear by touch
    Table II: Major benign powers: CC Paralyzation by touch
     DCause serious wounds by touch
     ODouble movement speed (on foot)
     RFear by touch or gaze
     C +2 to armor class of possessor or AC 0, whichever is better
     ICure blindness by touch
     JCure disease by touch
    UU x5 Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    EE Total immunity from all forms of mental and psionic attacks
    FF Total immunity from all forms of cold
    HH(3) cast 3rd & 4th level spells simultaneously
    HH(4) cast 1st, 2nd, & 3rd level spells simultaneously
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)

    Other Weapons: +6 holy broadsword of wounding and dancing, +6 holy hand axe of wounding and dancing, +6 holy longsword of wounding and dancing, +6 holy pair of gloves of wounding, +3 staff of striking (25 charges), +2 maul of the titans, +1 luck blade longsword (with 5 wishes), +1 heavy lance

    Other Magic Items:

    amulet of proof against detection and location
    pearl of wisdom (DONE)             +3 cloak of protection
    stone of good luck (luckstone)     helm of telepathy
    boots of striding and springing    helm of teleportation
    staff of power (25 charges)        3 destruction spells on one scroll
    staff of the magi (25 charges)     two portable holes
    rod of absorption (50/ 0)          crystal ball with clairaudience
    10 rods of cancellation            pearl of power (2 3rd-level)
    cube of force (36 charges)         scarab of protection
    5 dull gray ioun stones            gauntlets of dexterity (DONE)
    10 lavender-&-green ioun stones    robe of eyes
    iridescent ioun stone              white robe of the archmagi
    dust of appearance (50 containers)
    dust of disappearance (50 containers)

    Mundane Items:

    small keep

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