The Ray

(Erax Eurolomk Margnaror of the Positive Warside)

Character sheet for 5th Edition HERO System™ (Champions)

Characteristics
valchacost
23 STR 13
23 DEX 39
23 CON 26
13 BODY 6
23 INT 13
18 EGO 16
20 PRE 10
20 COM 5
34 PD 29
15 ED 10
12 SPD 87
10 REC
46 END
37 STUN
Total cost 254
  
Skills, Perks, and Powers
costSkill, Perk, or PowerEND
658+138" Running, Improved Noncombat Movement 0
     (total 1 048 576x), 0 END, Rapid Noncombat
     Movement (accel. up to 7 549 747"/Phase)
50 Desolidification, ½ END (still affected by2
     vibratory attacks, including sonics)
5+5" Leaping0
4075% Physical Damage Reduction
15Missile Deflection vs. bullets
45Maximum Life Support
37 75 Active Point Multipower, OAF symbol amulet
3u10d6 EB, no knockback, 0 END0
4 u5d6 Flash (Sight Sense Group), 0 END0
3 u3d6 Flash, Nonselective Radius, 0 END0
4u3d6+1 RKA laser, 0 END0
864 Total cost of Skills, Perks, and Powers
Running: 144", 150 994 944" noncombat
Swimming: 2", 4" noncombat
OCV: 8
DCV: 8
ECV: 6
     Total Points: 254 + 864 = 1118
Experience Points Spent: 0

250+Disdvantages
15Public Identity
15Hunted by the Speed Demon (11-)
5DNPC: Tuning Fork (C, 8 or less)
 
833Deus Ex Bonus
868Disadvantages Total
  symbol of matter
35 000 years ago, the neanderthals were on the brink of extinction — not from changing climate or competition from the weaker cro-magnon, but from nuclear self-destruction.  Only a handful of Homo neanderthalensis escaped the neanderthal war of annihilation, and they did so by building spacecraft and travelling to Tau Ceti III.

Tau Ceti III was remarkably Earthlike.  It even had native organisms similar to terrestrial trees and mammals.  To remember the world they'd left behind, the new neanderthal inhabitants of this alien world built a motorized monument that always pointed toward Earth.

But soon after this massive exodus, the new inhabitants of Tau Ceti III succumbed to the same warlike impulses that destroyed their ancestors.  They split their official symbol, the symbol of matter (shown above), into its three components — the positive charge of the proton, the negative charge of the electron, and the neutrality of the neutron — just as they divided themselves into three nations, all enemies of one another.

Flash forward to a mere 12 years ago.  Radioactive ruin had devastated the face of Tau Ceti III, and only one member of the Positive Warside remained.  He was Erax Eurolomk Margnaror, heir to the prestigious symbol of the Positive Warside: a 10-centimeter-diameter circular pendant decorated with concentric rings and a sparkling disk-shaped center (the center could emit light of any frequency or intensity; the rings surrounding it were its controls).  On the run, Erax entered a radioactive land and, famished from his sojourn, ate one of the odd, glowing fruits that hung from a strange native plant.  The experience knocked him unconscious; when he awoke, one of the native predatory animals was about to pounce on him, and he ran away — at an unbelievably high speed.

Eager to test the limits of his new powers, he ran and ran until he had accelerated to just a hair shy of the speed of light.  But having only just discovered his new godlike powers, he lacked the control to make quick course changes, and ran straight up the ancient monument that pointed toward Earth.  For 12 years, he hurtled through the vacuum of interstellar space at near light speed — thankfully, the time dilation reduced the subjective duration of the trip to only a few months — until finally crashing into the Earth's atmosphere and plowing almost a mile into the crust.  That he was able to run back out of the hole he'd just bored into the Earth was a testament to just how indestructable he now was.


The Ray

(Erax Eurolomk Margnaror of the Positive Warside)

Character sheet for 6th Edition HERO System™ (Champions, cosmically powerful superheroic campaign)

Characteristics
valchacost
23 STR 13
23 DEX 26
23 CON 13
23 INT 13
18 EGO 8
20 PRE 10
8 OCV 25
8 DCV 25
3 OMCV
6 DMCV 15
12 SPD 100
34 PD 32
15 ED 13
10 REC 6
50 END 6
13 BODY 6
38 STUN 9
Total cost 320
  
Skills, Perks, and Powers
costSkill, Perk, or PowerEND
658+276m Running, Improved Noncombat Movement 0
     (total 1 048 576x), 0 END, Rapid Noncombat
     Movement (accel. up to 15 099 494m/Phase)
50 Desolidification, ½ END (still affected by2
     vibratory attacks, including sonics)
5+10m Leaping0
4075% Physical Damage Reduction
15Missile Deflection vs. bullets
45Maximum Life Support
37 75 Active Point Multipower, OAF symbol amulet
3u10d6 EB, no knockback, 0 END0
4 u5d6 Flash (Sight Sense Group), 0 END0
3 u3d6 Flash, Nonselective Radius, 0 END0
4u3d6+1 RKA laser, 0 END0
 
 
 
864 Total cost of Skills, Perks, and Powers
Running: 288m, 301 989 888m noncombat
Swimming: 4m, 8m noncombat
Leaping: 14m, 28m noncombat
     Total Points: 320 + 864 = 1184
Experience Points Spent: 0

750+Complications (max. 100 pts)
15Public Identity
15Hunted by the Speed Demon (11-)
5DNPC: Tuning Fork (C, 8 or less)
 
399Deus Ex Bonus
434Complications Total
  symbol of matter
35 000 years ago, the neanderthals were on the brink of extinction — not from changing climate or competition from the weaker cro-magnon, but from nuclear self-destruction.  Only a handful of Homo neanderthalensis escaped the neanderthal war of annihilation, and they did so by building spacecraft and travelling to Tau Ceti III.

Tau Ceti III was remarkably Earthlike.  It even had native organisms similar to terrestrial trees and mammals.  To remember the world they'd left behind, the new neanderthal inhabitants of this alien world built a motorized monument that always pointed toward Earth.

But soon after this massive exodus, the new inhabitants of Tau Ceti III succumbed to the same warlike impulses that destroyed their ancestors.  They split their official symbol, the symbol of matter (shown above), into its three components — the positive charge of the proton, the negative charge of the electron, and the neutrality of the neutron — just as they divided themselves into three nations, all enemies of one another.

Flash forward to a mere 12 years ago.  Radioactive ruin had devastated the face of Tau Ceti III, and only one member of the Positive Warside remained.  He was Erax Eurolomk Margnaror, heir to the prestigious symbol of the Positive Warside: a 10-centimeter-diameter circular pendant decorated with concentric rings and a sparkling disk-shaped center (the center could emit light of any frequency or intensity; the rings surrounding it were its controls).  On the run, Erax entered a radioactive land and, famished from his sojourn, ate one of the odd, glowing fruits that hung from a strange native plant.  The experience knocked him unconscious; when he awoke, one of the native predatory animals was about to pounce on him, and he ran away — at an unbelievably high speed.

Eager to test the limits of his new powers, he ran and ran until he had accelerated to just a hair shy of the speed of light.  But having only just discovered his new godlike powers, he lacked the control to make quick course changes, and ran straight up the ancient monument that pointed toward Earth.  For 12 years, he hurtled through the vacuum of interstellar space at near light speed — thankfully, the time dilation reduced the subjective duration of the trip to only a few months — until finally crashing into the Earth's atmosphere and plowing almost a mile into the crust.  That he was able to run back out of the hole he'd just bored into the Earth was a testament to just how indestructable he now was.


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