|
|
Running: 6", 12" noncombat
Swimming: 2", 4" noncombat OCV: 6 DCV: 6 ECV: 5 |
Total Points: 100 + 297 = 397
Experience Points Spent: 0 |
350+ | Disdvantages |
---|---|
10 | Public Identity |
15 | Distinctive Features: metal body |
(not concealable w/disguise, noticed) | |
5 | Dependence on Deuterium-Tritium fuel |
(1/week, thereafter 1d6, -3 cha, and powers 14-) | |
15 | Takes 3d6 from intense magnetic fields |
10 | No sense of smell or taste |
55 | Disadvantages Total |
The energy was immediately encased in a spherical magnetic bottle while a more fashionable humanoid magnetic bottle was constructed out of titanium alloys. The guidelines for its construction were based on the discoveries of the true nature of the energy, and before long the stuff was transferred into the operational mobile magnetic bottle. The "armor" (as it was termed) could carry on a reasonable number of human functions (speaking, moving, etc.) on command from the energy's intellectual center. It can also release the fusion energy through sphincter pores on key positions of the armor; these Energy Blasts are generally Marvel-comics-yellow in color. If he needs to fire a big blast, he opens the 10 cm wide aperature on his head (where a human's eyes would be).
The mobile magnetic bottle, like Tree's body, has no genitals, but this doesn't bother Magnetic Bottle as much as it does Tree. After all, what could he expect? Once a week or so, he must "eat" (replenish his deuterium-tritium supply). Has a little Flight, Armor (naturally), and 0 END Energy Blasts of extreme intensity.