Jet Man

(Orville Wrong)

Character sheet for 5th Edition HERO System™ (Champions)

15 STR 5
18 DEX 24
18 CON 16
13 INT 3
11 EGO 2
15 PRE 5
10 COM
6 PD 3
6 ED 2
4 SPD 12
36 END
Total cost 72
Skills, Perks, and Powers
costSkill, Perk, or Powerroll
6321" Flight at Zero Endurance Cost
10Noncombat Flight speed is 8x combat
10 Radio Perception/Transmission (aviation band)
1Licensed airline transport pilot
3 Combat Piloting (large planes)13-
2Air Navigation12-
8Change Environment in a 2" radius (loud
     wind), Always On, Linked with Flight,
     No Range
97 Total cost of Skills, Perks, and Powers
Running: 6", 12" noncombat
Swimming: 2", 4" noncombat
OCV: 6
DCV: 6
ECV: 4
     Total Points: 72 + 97 = 169
Experience Points Spent: 0

15Public Identity
20Normal Characteristic Maxima
10 Physical Limitation: Can't speak
while flying (but may transmit)
10 Distinctive Features: exhaust
nozzle (concealable, noticed)
10DNPC: Normal, 8 or less
4Mystery Disadvantage
69Disadvantages Total
  Orville Wrong was just an ordinary airline pilot, until one day, he accidentally swallowed a jet engine!  (It was a very small jet engine, you see.)  The surgeons had a choice: they could either remove the engine from his body, or they could build it into him, allowing him to fly under his own power.  Jet Man is the only flying superhero to fully comply with FAA regulations.

Main Champions® webpage | Roger M. Wilcox's homepage