Wild Max

(uses pre-Unearthed-Arcana 1st Edition rules)

Character class: Assassin
Experience Level: 15th
Secondary skill: woodworker
Race: Half-Orc
Alignment: chaotic-evil
Patron Deity: Arioch
Religion: Killing!
Place of origin: Central Earth
Birth date: 23 years before the IUDC
Sex: M
Height: 6'2"
Weight: 195 lbs, not including equipment
Place of residence: Assassins' Headquarters, which cost him half a million gold pieces to build.  Or the small keep he got from the Deck of Many Things.
City of residence: somewhere other than Town

Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 60"

Character Abilities
Strength: 25
Intelligence: 18
Wisdom: 17
Dexterity: 19
Constitution: 16
Charisma: 18

Saving Throws

Immunities: (source)

  • all forms of mental and psionic attack (V:EE)

    Languages: common, chaotic evil, orcish, druidic, kobold, halfling, thieves' cant, white dragon, dragonne.

    Psionics
    Attack strength without adjustments: 168
    Defense strength without adjustments: 168
    Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 258
    Total defense strength: 258
    Attack modes: all
    Defense modes: all
    +4 with psionic attacks from helm of telepathy
    Major disciplines: ALL (except mass domination)
    Minor disciplines: ALL (except domination and object reading)

    Weapons of proficiency: 6
    Non-proficiency penalty: -2
    Chosen weapons of proficiency: short sword, composite longbow, dagger, 2 handed sword, dart, light crossbow

    Combat
    Armor worn: leather armor + shield
    Base Armor Class: 7
    Base shieldless Armor Class: 8
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +5 from leather armor's plus
  • +5 from shield's plus
  • +6 from ring of protection
  • +5 from cloak of protection
  • +2 from boots of speed (not factored in below)
    Total Armor Class adjustment due to magic: +21
    Rear Armor Class: -6
    Shieldless Armor Class: -13
    Armor Class: -19
    To-hit adjustments: +4 with missiles from dexterity, +7 in melee from strength.
    Damage adjustments: +14 from strength, +2 from II:UU, +3-17 from II:D; total: +16 (+2d8+1).
    Hit point adjustment due to constitution: +2 per level
    Hit die type: d6
    Hit points: 120
    Special adjustments:
    Dexterity adjustment for surprise: +4
    Base attacks per round with a melee weapon: 1
    Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.

    Total wealth as coins/gems: 257,210 g.p.
    Experience points: 2,075,010

    Permanent spells: detect evil, detect good, detect invisibility, detect magic, protection from evil, protection from good, protection from normal missiles, and tongues.

    Permanent potions: all animal control#, clairaudience#, clairvoyance#, good dragon control#, ESP#, flying#, levitation#, oil of slipperiness, philter of persuasiveness#, plant control#, polymorph (self), speed#, treasure finding#, and water breathing.
    (# = at 150% effectiveness)

    Thieving skills
    Skill Base
    Chance
    Racial
    Adjustment
    Detxerity
    Adjustment
    Adjusted
    Chance
    Pick Pockets 105%-5%+15% 115%
    Open Locks 82%+5%+20% 107%
    Find/Remove Traps 80%+5%+10% 95%
    Move Silently 99%-+12% 111%
    Hide in Shadows 85%-+12% 97%
    Hear Noise 40%+5%- 45%
    Climb Walls 99.3%+5%- 104.3%
    Read Languages 65%-10%- 55%


    Wild Max's Items



    Magic Weapons: +1 composite bow, 20 +3 arrows, +6 dagger, +5 2 handed sword, +1 dagger of venom, 20 +3 darts, +1 crossbow of speed, 20 +2 crossbow bolts, vorpal weapon broadsword, 2 handed sword of dancing, +1 luck blade short sword (5 wishes).



    Artifact Weapons:

    The Sword of Kas: +6 defender short sword, does double damage against creatures not from the Prime Material plane while on the Prime Material plane.  Intelligence 15, ego 19 (personality 34), chaotic-evil alignment.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  U Infravision when held or worn
     W Know alignment when held and ordered — 1 time/day
     Q Feather fall when grasped and ordered
    PP Ventriloquism upon command — 3 times/day
     G Color spray — 3 times/day
    Table II: Major benign powers: UU Weapon damage is +2 hit points
     DCause serious wounds by touch
    Table III: Minor malevolent effects:  M Sense of smell lost for 2-8 hours when first used against an enemy
    Table IV: Major malevolent effects: GG Utterance of a spell causes complete loss of voice for one day
    Table V: Prime powers: EE Total immunity from all forms of mental and psionic attack
     O Polymorph any object — 1 time/day
    Table VI: Side effects:  Q 5-20 damage to friendlies within 20' when prime power used



    Other Magic Items:

    +5 leather armor                   +5 shield
    helm of telepathy                  carpet of flying (36")
    hole of portability                gem of brightness
    girdle of titan strength           +3 ring of protection (5' radius)
    helm of brilliance                 mirror of mental vanity prowess
    reverse eyes of petrification      cube of force (36 charges)
    scarab of protection               boots of speed
    stone of good luck                 periapt of proof against poison +4
    +6/+1 ring of protection           +5 cloak of protection
    5 orbiting dull gray ioun stones   gauntlets of dexterity
    scroll of cure light wounds        scroll of time stop, wish, and meteor swarm
    amulet of proof against detection and location
    


    Mundane Items:

    leather backpack                   helmet
    24 arrows                          6 silver-tipped arrows
    16 darts                           7 flasks of oil
    tinder box                         poison (save or die!)
    500,000 g.p. headquarters          small keep
    

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