Gross Sword

(uses post-Unearthed-Arcana 1st Edition rules)

Race: Human
Alignment: chaotic evil
Patron Deity: God IV
Religion: Chaotic-Evilism
Place of origin: Central Earth
Birth date: 2 years after the IUDC
Hair color: light brown
Eye color: blue
Sex: M
Height: 5'1"
Weight: 165 lbs, not including equipment
Relations: Son of Ringman and Sick Sword, brother of Ridiculous Sword and Disgusting Sword.
Place of residence: Mother's small keep (which his mother gained from the Deck of Many Things).
City of residence: Town (actually, the outskirts of Town)

Character classes and levels
CLASS LEVEL x.p. before
10% bonuses
hit points
gained
weapon
proficiency
slots
Druid 23rd 6 363 637 174 6
Assassin 15th 1 500 001 NONE 6
Thief 17th 1 400 001 NONE 6
Monk 17th 3 250 001 NONE 9
Anti-Ranger 17th 2 363 637 NONE 8
Anti-Paladin 20th 3 818 183 NONE 12
Bard 23rd 3 000 001 +116 9
Illusionist 31st 4 840 001 +60 6
Cleric 38th 6 136 365 +70 11
Magic-User 49th 13 295 455 +66 9
Weapons Master 60th 22 500 001 +151 20
TOTALS 68 467 283 637 102

Base movement base: 32"
Movement base adjustments: x3 from permanent potion of speed at double strength, x64 from II:O taken 6 times.
Movement base after adjustments: 6144", fly at 72"

Character Abilities
Strength: 25*
Intelligence: 19
Wisdom: 19
Dexterity: 19
Constitution: 19
Charisma: 21
Comeliness: 26

Saving Throws

Immunities (source):

  • gas of any type (I:EE)
  • all forms of cold (V:FF)
  • all forms of mental and psionic attack (V:EE)
  • fire/heat in a 20' radius (V:DD)
  • acid (permanent oil of acid resistance)
  • disease (being an anti-paladin & monk)
  • haste (being a monk)
  • slow (being a monk)
  • poison (being a monk)
  • geas and quest spells (being a monk)
  • fear in a 1" radius (being an anti-paladin)
  • cause fear, charm person, command, friends, & hypnotism spells (19 wisdom)
  • ... and others.

    Magic resistance: 50% from unholy weapon, +5% from robe of the archmagi; total: 55%

    Languages: common, neutral, lawful evil, neutral evil, chaotic evil, druidic, thieves' cant,

    Psionics
    Attack strength without adjustments: 192
    Defense strength without adjustments: 192
    Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 282
    Total defense strength: 282
    Attack modes: all
    Defense modes: all
    +4 with psionic attacks from helm of telepathy
    Major disciplines: ALL
    Minor disciplines: ALL

    Weapons of proficiency: 75
    Non-proficiency penalty: -2
    Weapon of specialization: broadsword (double specialized)
    Cavalier weapons of choice: lance, broadsword, horseman's .

    Combat
    Base Armor Class: -3
    Base weaponless Armor Class: 0
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +6 from ring of protection
  • +5 from cloak of protection
  • +1 from boots of striding and springing
  • +4 from permanent double-strength potion of invulnerability
  • +2 from staff of power
  • +22 from the Other Bracer of Irresistible Damage (I:G x10 and II:C)
  • +4 from the Gross Pair of Gloves (I:G and II:C)
  • +2 from the Gross (Broad)Sword (II:C) (not factored in below)
    Total Armor Class adjustment due to magic: +44
    Rear Armor Class: -45
    Weaponless Armor Class: -47
    Armor Class: -52
    To-hit adjustments: +3 with broadsword, +4 with mounted lance, +1 with unmounted lance, +3 with items of thunderbolts when hurled; +4 from dexterity, +7 in melee from strength; total: +11.
    Damage adjustments: +3 with broadsword, +21 with mounted lance, +6 with items of thunderbolts when hurled; +14 from strength, +260 from II:UU, +30 with melee weapon due to weapons master level, +3-17 from II:D; total: +304 (+2d8+1).
    Hit point adjustment due to constitution: +5 for h.p. earned as a weapons master, anti-ranger, or anti-paladin; +2 for h.p. earned as all other classes.
    Hit die type: all
    Hit points: 609
    Special adjustments: regenerate 1 h.p. per turn, or 1/2 melee attack damage.
    Never surprised.
    Base attacks per round with a melee weapon of specialization: 5
    Base attacks per round with other melee weapons of proficiency: 4
    Base attacks per round with non-proficient melee weapons: 2 (1 in the off-hand)
    Attacks per round adjustments: +1 with any weapon of speed, x3 from permanent potion of speed at double strength.

    Total wealth as coins/gems: 15,000,000 g.p.
    Experience points: 22,500,001 / +10% = 24,750,001

    Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from evil, protection from normal missiles, read magic, run, tongues, ultravision, and unseen servant.

    Permanent Potions: [all at twice normal strength, if applicable]
         all animal control, clairaudience, clairvoyance, evil dragon control, good dragon control, ESP, fire resistance, flying, hill giant control, stone giant control, frost giant control, fire giant control, cloud giant control, storm giant control, elf half-elf and human control, humanoid control, invulnerability, levitation, oil of slipperiness, philter of persuasiveness, plant control, polymorph (self), speed, treasure finding, ghast control, ghost control, ghoul control, shadow control, skeleton control, spectre control, wight control, wraith control, vampire control, zombie control, water breathing, fire breath, oil of acid resistance, oil of fire elemental invulnerability, oil of air elemental invulnerability, oil of earth elemental invulnerability, oil of water elemental invulnerability, rainbow hues, ventriloquism, and vitality.

    Spells Memorized by level and class/type
    CLASScasting
    level
    1st2nd 3rd4th5th6th7th8th 9th
    magic-user49th26 262626 262626 2626
    illusionist31st18 181818 181818
    cleric38th13 121112 101010
    druid23rd9 878 666
    bard13th8 767 5
    anti-paladin20th6 545
    anti-ranger druidic17th5 43
    anti-ranger magic-user17th2 2

    Thieving skills
    Skill Base
    Chance
    Detxerity
    Adjustment
    Adjusted
    Chance
    Pick Pockets 125%+15%140%
    Open Locks 99%+20%119%
    Find/Remove Traps 99%+10%109%
    Move Silently 99%+12%111%
    Hide in Shadows 99%+12%111%
    Hear Noise 55%-55%
    Climb Walls 99.7%-99.7%
    Read Languages 80%-80%


    Gross Sword's Items

    (* indicates an artifact)



    THE GROSS (BROAD)SWORD:* +6 unholy dancing defender flame-tongue frost-brand anti-sun luckblade of wounding, sharpness, throwing, thunderbolts, life stealing, venom (6 doses), slaying everything (as in all of the arrows of the same name), contradisruption, {bronze, brass, copper, gold, silver, green, and blue dragon slayer = "all dragon slayer"}, speed, final word, and 9 lives stealing.  Intelligence 17, ego 99 (personality 116), speech and telepathy, read languages, read magic, chaotic-evil alignment; 5 wishes.

    Languages Spoken:
    Chaotic-Evil      Red Dragon         Quasit           Shedu
    Druid             Ki-rin             Elvish           Common
    Thieves' Cant     White Dragon       Black Dragon
    
    Extraordinary Powers:
    "heal" twice per day
    "teleportation" twice per day, 600 lbs. maximum, two segments to activate
    determine directions and depth four times per day
    "flying" at 12" movement speed for one hour per day
    "telekinesis" twice per day, 250 lbs. maximum, one round per use.
    Special Purposes:
    overthrow law: disintegrate [law] upon a hit
    slay good: +2 on saving throws, -1 on each die of damage [from good]
    defeat/slay lawful-good: +2 on saves, -1 on each die of damage [from LG]
    slay good: disintegrate [good] upon a hit
    slay neutral or good non-human monsters: +2 on all saving throws, -1 on each die of damage sustained [from neutral or good non-human monsters]
    slay good: +2 on all saving throws, -1 on each die of damage [from good]
    overthrow law: +2 on saving throws, -1 on each die of damage [from law]
    slay good: disintegrate [good] upon a hit.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  D Bless (by touch)
     E Clairaudience (when touched to the ear)
     F Clairvoyance (when touched to the eyes)
     Z Mind blank — 3 times/day
    EE Possessor immune to gas of any type
    FF Possessor need neither eat nor drink for up to 1 week
    HHRemove fear by touch
    Table II: Major benign powers: CC Paralyzation by touch
     DCause serious wounds by touch
     ODouble movement speed (on foot)
     RFear by touch or gaze
     C +2 to armor class of possessor or AC 0, whichever is better
     ICure blindness by touch
     JCure disease by touch
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table V: Prime powers: JJ Vision — 1 time/day
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)




    THE GROSS DAGGER:* +6 unholy dancing frost-brand flame-tongue defender anti-sun blade of wounding, sharpness, throwing, thunderbolts, venom (6 doses), life stealing, slaying everything, contradisruption, all dragon slayer, speed, final word, and 9 lives stealing.  Intelligence 17, ego 80 (personality 98), speech and telepathy, read languages, read magic, chaotic-evil alignment.

    Languages Spoken:
    Chaotic-Evil      Blue Dragon        Nixie            Dragonne
    Neutral-Evil      Halfling           Dwarvish         Hill Giant
    Chaotic-Neutral   Chromatic Dragon   Ogre Mage
    
    Extraordinary Powers and Special Purposes:
    Same as The Gross Sword.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  Z Mind blank — 3 times/day
    JJ Shield, when held or worn, upon command — 3 times/day
    FF Possessor need neither eat nor drink for up to 1 week
    TTWearer immune to magic missiles
    OOUltravision when held or worn
    Table II: Major benign powers:  O Double movement speed (on foot)
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)




    THE GROSS LONGSWORD:* +6 unholy dancing flame-tongue frost-brand defender anti-sun blade of wounding, sharpness, throwing, thunderbolts, venom (6 doses), life stealing, slaying everything, contradisruption, all dragon slayer, speed, final word, and 9 lives stealing.  Intelligence 17, ego 80 (personality 98), speech and telepathy, read languages, read magic, chaotic-evil alignment.

    Languages Spoken:
    Chaotic-Evil      Frost Giant        Stone Giant      Dragon Turtle
    Lizardman         Gnomish            Orcish           Fire Giant
    Gnoll             Kobold             Ogrish
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  K Darkness (5', 10', or 15' radius) — 3 times/day
     T Hypnotic pattern (when moved) — 3 times/day
     ZMind blank — 3 times/day
    FF Possessor need neither eat nor drink for up to 1 week
    DDPossessor immune to fear
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)




    THE GROSS HAND AXE:* +6 unholy dancing frost-brand flame-tongue defender anti-sun blade of wounding, sharpness, throwing, thunderbolts, venom (6 doses), life stealing, slaying everything, contradisruption, all dragon slayer, speed, final word, and 9 lives stealing. Intelligence 17, ego 80 (personality 98), speech and telepathy, read languages, read magic, chaotic-evil alignment.

    Languages Spoken:
    Chaotic-Evil      Cloud Giant        Storm Giant      Dryad
    Lawful-Good       Chaotic-Good       Neutral          Brass Dragon
    Neutral-Good      Lawful-Neutral     Green Dragon
    
    Extraordinary Powers and Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  I Create food and water — 1 time/day
     K Darkness (5', 10', or 15' radius) — 3 times/day
     T Hypnotic pattern (when moved) — 3 times/day
     ZMind blank — 3 times/day
    FF Possessor need neither eat nor drink for up to 1 week
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)




    THE GROSS PAIR OF GLOVES:* +6 unholy dancing frost-brand flame-tongue defender anti-sun blades of wounding, sharpness, throwing, thunderbolts, venom (6 doses), life stealing, slaying everything, contradisruption, ogre power, all dragon slayer, speed, final word, and 9 lives stealing.  Intelligence 17, ego 79 (personality 96), speech and telepathy, read languages, read magic, chaotic-evil alignment.

    Languages Spoken:
    Chaotic-Evil      Lizard Man         Ghost            Lich
    Goblin            Hobgoblin          Ghoul            Ghast
    Ringwraith        Transylvanian      Brownie
    
    Extraordinary Powers:
    Same as above.
    Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table II: Major benign powers:  O Double movement speed (on foot)
     C +2 to armor class of possessor or AC 0, whichever is better
    GGProtection +2 when held or worn
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)




    THE OTHER GROSS PAIR OF GLOVES:* +6 unholy dancing frost-brand flame-tongue defender anti-sun blades of wounding, sharpness, throwing, thunderbolts, venom (6 doses), life stealing, slaying everything, contradisruption, ogre power, all dragon slayer, speed, final word, and 9 lives stealing. Intelligence 17, ego 77 (personality 94), speech and telepathy, read languages, read magic, chaotic-evil alignment.

    Languages Spoken:
    Chaotic-Evil      Lizard Man         Wight            Shadow
    Wraith            Mummy              Spectre          Chimera
    Blink Dog         Rakshasha          Bugbear
    
    Extraordinary Powers:
    Same as above.
    Special Purposes:
    Same as above.
    Artifact Powers and Effects: entry description
    Table II: Major benign powers:  O Double movement speed (on foot)
    NNTeleport (no error) — 2 times/day
    UU x5Weapon damage is +2 hit points (total +10)
    Table III: Minor malevolent effects:  W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table IV: Major malevolent effects:  E Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic
     CGeas/quest placed upon possessor
    Table VI: Side effects:  A Alignment of possessor permanently changed to that of item
     L User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)





    Other Weapons: +2 maul of the titans, +3 mattock of the titans, +3 staff of striking (25 charges), rod of lordly might (50 charges)



    THE OTHER BRACER OF IRRESISTIBLE DAMAGE:*
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: GG x10 Protection +2 when held or worn each, total +20
    Table II: Major benign powers:  C +2 to armor class of possessor or AC 0, whichever is better
    UU x100 Weapon damage is +2 hit points each, total +200
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    EE Total immunity from all forms of mental and psionic attacks
    FF Total immunity from all forms of cold
    HH(3)cast 3rd & 4th level spells simultaneously
    HH(4)cast 1st, 2nd, & 3rd level spells simultaneously



    Rings: x-ray vision, regeneration, vampiric regeneration, shooting stars, wizardry (1st-3rd level), wizardry (4th & 5th level), wizardry (6th & 7th level), wizardry (8th level), wizardry (9th level), swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, protection +6/+1, protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, free action, and shocking grasp.



    Other Magic Items:

    pearl of wisdom (DONE)               +5 cloak of protection
    stone of good luck (luckstone)       helm of telepathy
    boots of striding and springing      helm of teleportation
    staff of power (25 charges)          8 destruction spells on one scroll
    staff of the magi (25 charges)       two portable holes
    rod of absorption (50/ 0)            crystal ball with clairaudience
    10 rods of cancellation              200 pearls of power (2 1st-level each)
    cube of force (36 charges)           200 pearls of power (2 2nd-level each)
    5 dull gray ioun stones              200 pearls of power (2 3rd-level each)
    10 lavender-&-green ioun stones      200 pearls of power (2 4th-level each)
    iridescent ioun stone                200 pearls of power (2 5th-level each)
    robe of eyes                         200 pearls of power (2 6th-level each)
    black robe of the archmagi           400 pearls of power (7th-level)
    detectionproof amulet                400 pearls of power (8th-level)
    scarab of protection +2              400 pearls of power (9th-level)
    Ollamh harp                          cloak of displacement
    pipes of the sewers                  helm of brilliance
    horn of blasting                     dust of appearence (50 containers)
    drums of panic                       dust of disappearence (50 containers)
    lyre of building                     necklace of adaptation
    gauntlets of dexterity (DONE)        sphere of annihilation
    talisman of the sphere (110%)        spoon of stirring
    Zagyg's Spell Component Case (7x)    mantle of Celestian
    robe of stars                        gem of insight (DONE)
    scarab versus any golems             cloak of arachnida
    


    Mundane Items:

    small keep                           greater mistletoe
    continual light flashlight           adamantite holy symbol
    continual light torch
    

    Gross Sword's familiar

    Type: quasit
    Hit points: 24


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