Dirk the Destructive

(uses post-Unearthed-Arcana 1st Edition rules)

Character class: Anti-Paladin
Experience Level: 20th
Secondary skill: farmer/gardener
Race: Human
Alignment: chaotic evil
Place of origin: Central Earth
Birth date: 19 years before the IUDC
Hair color: black
Eye color: dark brown
Sex: M
Height: 6'3"
Weight: 177 lbs, not including equipment
Compatriots: Peter Perfect
Place of residence: small keep
City of residence: somewhere other than Town

Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 60"

Character Abilities
Strength: 25 with girdle of titan strength
Intelligence: 18
Wisdom: 19
Dexterity: 19
Constitution: 18
Charisma: 18

Saving Throws

Immunities: (source)

  • gas of any type (I:EE)
  • all forms of mental and psionic attack (V:EE)
  • illusion (being a subclass of cavalier)
  • fear (being a subclass of cavalier)
  • disease (being an anti-paladin)

    Resistances: (source)

  • 50% magic in a 5' radius (unholy sword)
  • 90% mind magic (being a subclass of cavalier)
  • continuous protection from good in a 1" radius (being an anti-paladin)

    Languages: common, chaotic evil, thieves' cant,

    Psionics
    Attack strength without adjustments: 176
    Defense strength without adjustments: 176
    Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 266
    Total defense strength: 266
    Attack modes: all
    Defense modes: all
    +4 with psionic attacks, due to helm of telepathy
    Major disciplines: ALL (except telempathic projection)
    Minor disciplines: ALL (except empathy)

    Weapons of proficiency: 12
    Non-proficiency penalty: -2
    Cavalier weapons of cloice: heavy lance, longsword, horseman's flail

    Combat
    Armor worn: full plate + shield
    Base Armor Class: 0
    Base shieldless Armor Class: 1
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +6 from full plate armor's plus
  • +1 from shield's plus
  • +5 from cloak of protection
  • +2 from I:GG
  • +3 from permanent potion of invulnerability at 150% effectiveness
  • +2 from boots of speed
  • +1 from ???
    Total Armor Class adjustment due to magic: +20
    Rear Armor Class: -16
    Shieldless Armor Class: -23
    Armor Class: -25
    To-hit adjustments: +4 with missiles from dexterity, +7 in melee from girdle of titan strength; attacks as though level 21 while mounted; +4 with mounted lance, +3 with longsword or horseman's flail.
    Damage adjustments: +1 with unmounted lance, +20 with mounted lance; +14 from girdle or permanent potion of titan strength.
    Hit point adjustment due to constitution: +4 per level
    Hit die type: d10
    Hit points: 159
    Special adjustments: regenerate 1 h.p. per turn, or 1/2 melee attack damage.
    Dexterity adjustment for surprise: +4
    Base attacks per round with a weapon of choice: 3
    Base attacks per round with other melee weapons: 2 (1 in the off-hand)
    Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.

    Total wealth as coins/gems: 1,510,122 g.p.
    Experience points: 3,256,873 (would be 3,582,560 with pre-UA +10% bonus)

    Permanent spells: comprehend langauges, detect evil, detect invisibility, detect magic, infravision, protection from normal missiles, read magic, tongues, and unseen servant.

    Permanent potions: clairaudience#, clairvoyance#, climbing, good dragon control#, fire resistance#, invulnerability#, philter of persuasiveness#, polymorph (self), speed#, titan strength, and water breathing.
    (# = at 150% effectiveness)

    Spells Memorized by level
    CLASScasting level1st2nd3rd 4th
    clerical20th6 545

    Other anti-paladin powers:

  • Cause 40 hit points of damage once per day by laying on hands
  • Cause disease 4 times per week
  • Cause fear in a 1" radius
  • stay conscious down to -17 hit points

    Dirk the Destructive's Items



    Magic Weapons: +6 unholy avenger longsword, +5 long bow, 12 +4 arrows, +6 unholy avenger dagger, +1 heavy horse lance, +2 horseman's flail, +1 luck blade (5 wishes).



    Artifacts:

    The Iron Flask of Tuerny the Merciless: (just what is a "nycadaemon," anyway?)
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: EE Possessor immune to gas of any type
    OOUltravision when held or worn
    GGProtection +2 when held or worn
    Table III: Minor malevolent effects:  F Holy water within 10' of item becomes polluted
    Table V: Prime powers: EE Total immunity from all forms of mental and psionic attacks
    Table VI: Side effects:  L Limited omniscience: ask DM 1 question per game day



    Other Magic Items:

    5 dull gray ioun stones            vampiric ring of regeneration
    ring of regeneration               +5 cloak of protection
    ring of spell turning              3 rods of cancellation
    10 lavender and green ioun stones  portable hole
    +6 full plate armor                girdle of titan strength
    boots of speed                     stone of good luck
    scarab of protection               helm of brilliance
    +1 shield                          ring of protection +3 (5' radius)
    periapt of proof vs. poison +4     helm of telepathy
    amulet of proof against detection and location
    

    Mundane Items:

    long sword & scabbard              dagger & scabbard
    deadly insinuative poison          horseman's flail
    heavy lance                        3 flasks of oil
    leather backpack                   iron rations
    belladona                          bullseye lantern
    50 feet of rope                    quiver with 14 arrows
    tinder box                         4 silver arrows
    long bow                           small keep
    waterskin w/ 1 quart of water
    

    Warhorse
    Type: heavy
    Hit dice: 5+5
    Hit points: 35
    Armor: +5 plate barding
    Armor class: -7
    Attacks per round: 3
    Damage per attack: 1-8/1-8/1-3
    Movement base: 20"


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