Character class: Illusionist
Experience Level: 31st
Secondary skill: bowyer & limner
Race: Human
Alignment: neutral-evil
Patron Deity: himself
Religion: atheist
Place of origin: Central Earth
Birth date: 32 years before the IUDC
Sex: M
Weight: 170 lbs, not including equipment
Place of residence: small keep from the Deck of Many Things
City of residence: someplace other than Town
Base movement base: 12"
Movement base adjustments: x2.5 from permanent potion of speed at 150%
effectiveness.
Movement base after adjustments: 30"
Character Abilities
Strength: 25
Intelligence: 22
Wisdom: 17
Dexterity: 19
Constitution: 16
Charisma: 18
Saving Throws
Immunities: (source)
Languages: common, neutral evil,
Psionics
Attack strength without adjustments: 184
Defense strength without adjustments: 184
Adjustments to psionic strength:
Weapons of proficiency: 6
Non-proficiency penalty: -5
Chosen weapons of proficiency: dagger, dart, staff
Combat
Armor worn: bracers of defense
Base Armor Class: 2
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 2,205,750 g.p.
Experience points: 4,986,669
Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.
Permanent potions: all animal control#, clairaudience#, clairvoyance#,
climbing, good dragon control#, ESP#, flying#, levitation#, oil of
slipperiness, philter of persuasiveness#, plant control#, polymorph (self),
speed#, treasure finding#, and water breathing.
(# = at 150% effectiveness)
CLASS | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
---|---|---|---|---|---|---|---|
illusionist | 18 | 18 | 18 | 18 | 18 | 18 | 18 |
STORMSLINGER: +2 dagger of life stealing. Intelligence 17, ego
18 (personality 35), speech and telepathy, read languages, read magic,
neutral-evil alignment.
Languages Spoken:
Neutral-Evil, plus 2 others.
Primary Abilities:
detect evil/good in a 2" radius
illusion 12" range twice per day as the wand
Extraordinary Power:
charm person on contact thrice per day
Special purpose:
Slay neutral or good non-human monsters:
+2 on saving throws, -1 on each die of damage sustained [from them]
Other Weapons: +5 dagger, 20 +3 darts, staff of striking (25
charges), vorpal weapon dagger, +1 luck blade dagger (5 wishes).
The Eye of Vecna:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | F | Clairvoyance (when touched to the eyes) |
GG | Protection +2 when held or worn | |
Table II: Major benign powers: | YY | X-ray vision — 2 times/day |
AA | Lightning bolt (9-12 dice) — 2 times/day | |
Table IV: Major malevolent effects: | T | Sacrifice a human or player character to activate item for 1 day |
Table V: Prime powers: | JJ | Vision — 1 time/day |
The Hand of Vecna:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | DD | Possessor immune to fear |
V | Invisibility (improved) — 3 times/day | |
S | Fly when held and ordered — 1 time/day | |
B | Animate Dead (1 figure) (by touch) — 7 times/week | |
T | Hypnotic pattern (when moved) — 3 times/day | |
GG | Protection +2 when held or worn | |
Q | Feather fall when grasped and ordered | |
C | Bless (by touch) | |
NN | Tongues when held or worn and commanded | |
EE | Possessor immune to gas of any type | |
Table II: Major benign powers: | EE | Phantasmal killer — 1 time/day |
MM | Telekinesis (1,000-6,000 g.p. weight) — 2 times/day | |
T | Fire shield — 2 times/day | |
I | Cure blindness by touch | |
LL | Suggestion — 2 times/day | |
Table III: Minor malevolent effects: | A | Acne on possessor's face |
V | Weight loss of 5-30 pounds | |
Table IV: Major malevolent effects: | GG | Utterance of a spell causes complete loss of voice for one day |
F | Item is a prison for a powerful being; and there is a 1%-4% cumulative chance per usage that it will break free, kill the possessor's soul, and, using his or her body, proceed to slay all associates and henchmen of this character | |
Table V: Prime powers: | EE | Total immunity from all forms of mental and psionic attacks |
HH(4) | Cast 1st, 2nd, and 3rd level spells simultaneously | |
Table VI: Side effects: | L | User has limited omniscience and may request the DM to answer 1 question per game day (answer is given with limitations set by DM's discretion) |
bracers of defense (AC 2) ring of spell turning +6/+1 ring of protection amulet of the planes +5 cloak of protection gem of seeing scarab of protection helm of brilliance cube of force (36 charges) helm of telepathy rod of cancellation hole of portability reverse eyes of petrification carpet of flying (24") 5 orbiting dull gray ioun stones gauntlets of dexterity (55%/52%) stone of good luck periapt of proof against poison +4 ring of wizardry (1st-3rd) ring of wizardry (4th & 5th) ring of wizardry (6th & 7th) wand of illusion (94 charges) crystal ball apparatus of Kwalish wand of magic detection (97 ch.) ring of fire elemental command ring of earth elemental command ring of water elemental command ring of air elemental command ring of 8 wishes ring of regeneration ring of x-ray vision +3 ring of protection (5' radius) scroll of shades scroll of protection from undead scroll of protection from water elementals scroll of protection from devils scroll of protection from posession scroll of confusion, phantasmal killer, and paralyzation amulet of proof against detection and location
wolvesbane belladonna garlic tinder box bullseye lantern hooded lantern 8 flasks of oil leather backpack wineskin (it holds water too) iron rations stick of incense high hard boots robe (and a cloak for parties) belt & pointy hat vial of unholy water 1 darts continual light flashlight
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