PPP are made available to the character by purchasing the Psionic Power Points
Gift. If your character does not have enough PPP available to expend, he
cannot engage the Psionic Power.
Psionic Powers do not have to be used at full power, though. The
psionicist can save PPP by not using the various optional capabilities the
Psionic Power was purchased with when he engages it. Even the most
elaborate Psionic Power may be cast at anywhere down to its Base Cost
level. Continuing the example with Deathmind the Psychic: It normally
costs him 16 PPP to engage his rather elaborate Enlargement Psionic
Power. However, Deathmind may elect to use the Psionic Power to only give
him 1 level of Strength/Mass Scale. An Enlargement Psionic Power with 1
levels of Strength/Mass Scale would only cost 8 EP to buy. Therefore,
Deathmind only needs to expend 8 PPP to use it in this "lower powered"
configuration, even though he actually spent 16 EP to buy a more powerful
version of this same Psionic Power. The configuration of the Psionic
Power purchased with EP only represents the maximum power at which the
Psionic Power may be used, not the power at which the Psionic Power must
be used each time.
For +1 EP, this Psionic Power can affect either yourself or any willing
creature you touch. You still expend the PPP for engaging the Psionic Power
yourself. The Psionic Power automatically ends at the end of one duration
period unless the recipient has PPP of her own that she can expend to sustain
it. The recipient can voluntarily cancel the Psionic Power at any time prior
to its expiration.
For every +9 EP, this Psionic Power increases your (or its recipient's)
Strength/Mass Scale by an additional +1.
For +1 EP, this Psionic Power can affect either yourself or any willing
creature you touch. You still expend the PPP for engaging the Psionic Power
yourself. The Psionic Power automatically ends at the end of one duration
period unless the recipient has PPP of her own that she can expend to sustain
it. The recipient can voluntarily cancel the Psionic Power at any time prior
to its expiration.
For every +5 EP, this Psionic Power affects your (or its recipient's) Strength/Mass
Scale by an additional -1.
For +1 EP, this Psionic Power can affect either yourself or any willing
creature you touch. You still expend the PPP for engaging the Psionic
Power yourself. The Psionic Power automatically ends at the end of one
duration period unless the recipient has PPP of her own that she can expend to
sustain it. The recipient can voluntarily cancel the Psionic Power at any
time prior to its expiration.
For every +6 EP, this Psionic Power increases your (or its recipient's)
defensive damage factors by an additional +1.
For +1 EP, this Psionic Power can affect either yourself or any willing
creature you touch. You still expend the PPP for engaging the Psionic
Power yourself. The Psionic Power automatically ends at the end of one
duration period unless the recipient has PPP of her own that she can expend to
sustain it. The recipient can voluntarily cancel the Psionic Power at any
time prior to its expiration.
For each +1 EP, this Psionic Power doubles its maximum range.
For each +6 EP, this Psionic Power increases its offensive damage factor by +1.
For each +1 EP, this Psionic Power increases its maximum range by an additional
100 meters.
For each +1 EP, this Psionic Power increases its blast radius by an additional
10 meters.
For each +6 EP, this Psionic Power increases its offensive damage factor by +1.
For +1 EP, this Psionic Power can affect either yourself or any willing
creature you touch. You still expend the PPP for engaging the Psionic Power
yourself. The Psionic Power automatically ends at the end of one duration
period unless the recipient has PPP of her own that she can expend to sustain
it. The recipient can voluntarily cancel the Psionic Power at any time prior
to its expiration.
For every +6 EP, this spell increases your Speed while flying to the next level,
i.e. your movement rate in meters-per-round increases by a factor of 1.2. So
for a total cost of 10 EP, you'd have a Good flying Speed for 1 hour and could fly
at 18 meters per round horizontally or 9 meters per round straight up; for a total
of 16 EP, you'd have a Great flying Speed for 1 hour and could fly at 21-and-a-half
meters per round horizontally or 11 meters per round straight up; etc..
For each +1 EP, this Psionic Power increases its maximum range by an additional
100 meters.
For each +1 EP, the Wall may have an additional 100 square meters of surface
area.
For each +6 EP, this Psionic Power increases its offensive damage factor by +1.
For +1 EP, this Psionic Power can affect either yourself or any willing
creature you touch. You still expend the PPP for engaging the Psionic
Power yourself. The Psionic Power automatically ends at the end of one
duration period unless the recipient has PPP of her own that she can expend to
sustain it. The recipient can voluntarily cancel the Psionic Power at any
time prior to its expiration.
For every +6 EP, this Psionic Power increases its Offensive Damage Factor by +1.
For every +6 EP, this Psionic Power increases your effective Willpower and
Defensive Damage Factor against Psionic attacks by an additional +1.
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M. Wilcox.
9.1: Psionic Powers have an EP cost based on how powerful they are.
Psionic Powers are purchased with EP, just like Gifts are. All Psionic
Powers have a "Base Cost", which is the minimum number of EP that must be paid
to be able to use the Psionic Power. Some Psionic Powers, however, allow
extra EP to be spent to increase their capabilities. For example, suppose
Deathmind the Psychic buys the Enlargement Psionic Power (base cost: 8 EP) with
an additional Strength/Mass Level (+9 EP). His total cost to purchase
this Psionic Power would be 7+9 = 16 EP.
9.2: Psionic Powers must be used to have any effect.
Engaging a Psionic Power takes as much time as attacking someone in melee
combat.
9.2.1: Using a Psionic Power requires the psionicist to expend a number of
Psionic Power Points (PPP) equal to the cost of that Psionic Power in EP.
To continue the example above, Deathmind the Psychic's Enlargement Psionic
Power with an additional Strength/Mass Level cost him 16 EP to purchase.
Thus, he must expend 16 PPP every time he wishes to engage it.
9.2.2: Sustaining a Psionic Power requires the psionicist to expend 1 PPP
per duration-time-unit of the Psionic Power.
Some Psionic Powers are instantaneous and cannot be sustained at all.
Other Psionic Powers are particularly difficult to sustain and require the
expenditure of 1 PPP per round to keep them in operation. Still other
Psionic Powers are relatively easy to sustain and only require the expenditure
of 1 PPP per hour to keep them in operation.
9.2.3: Multiple applications of the same Psionic Power on the same creature
or object do not add together.
If you have an Enlargement Psionic Power that increases the recipient's
Strength/Mass Scale by 1, using it on your buddy twice does not increase her
Strength/Mass Scale by 2. Multiple applications of the same basic Psionic
Power do not "stack" together. If two or more versions of the same
Psionic Power are cast on someone or something, only the most powerful
operates. (If a more powerful version of a Psionic Power is shut down but
a less powerful version is still operating, the less powerful version will take
over from then on until it is terminated.)
9.3: List of Psionic Powers:
9.3.1: Enlargement
Base cost: 8 EP
Duration per extra PPP: 10 minutes
At base level, this Psionic Power causes you to grow to 1.5 times your
previous volume. You gain +1 to your Strength/Mass Scale while this
Psionic Power is in effect.
9.3.2: Reduction
Base cost: 6 EP
Duration per extra PPP: 1 hour
At base level, this Psionic Power causes you to shrink to 1.5 times smaller
than your previous volume. You get -1 to your Strength/Mass Scale while this
Psionic Power is in effect.
9.3.3: Psychic Armor
Base cost: 5 EP
Duration per extra PPP: 1 hour
At base level, this Psionic Power causes you to gain a +1 bonus to your
Defensive Damage Factors while this Psionic Power is in effect.
9.3.4: Position Sensing
Base cost: 4 EP
Duration per extra PPP: 1 hour
At base level, this Psionic Power enables you to sense the positions and
basic outlines of any moving creatures within 20 meters, even if you are in
total darkness. This Psionic Power gives you enough information about
their positions to be able to attack them as though you can see them.
9.3.5: Psychic Force Bolt
Base cost: 11 EP
Associated Skill: Shoot Psychic Force Bolt (Very Hard)
At base level, this Psionic Power allows you to hurl a damaging bolt of
force at any target within 100 meters. This bolt has a Strength of Great
(offensive damage factor +2). Attacking a target with this Psionic Power
is no different from attacking with any normal ranged weapon, except that the
targeting Skill is considered Very Hard rather than Average.
9.3.6: Psychic Force Ball
Base cost: 17 EP
At base level, this Psionic Power allows you to create a ball of damaging
force which may be centered anywhere within 100 meters and has a blast radius
of 10 meters and a Strength of Great (offensive damage factor +2).
Everything and everyone within the blast radius who does not manage to leap out
of the way in time will be affected by the Psychic Force Ball; the blast radius
may not be reduced below 10 meters.
9.3.7: Disintegration Bolt
Base cost: 35 EP
Associated Skill: Shoot Disintegration Bolt (Very Hard)
This Psionic Power works identically to the Spell of the same name, including
the EP costs for improving it.
9.3.8: Wide-Angle Disintegration Ray
Base cost: 47 EP
This Psionic Power works identically to the Spell of the same name, including
the EP costs for improving it.
9.3.9: Fly
Base cost: 5 EP
Duration per extra PPP: 1 hour
At base level, this Psionic Power enables you to fly at a Speed of Fair (15
meters per round horizontally, or half that speed straight up).
9.3.10: Teleport
Base cost: 11 EP
This Psionic Power works identically to the Spell of the same name, including
the EP costs for improving it.
9.3.11: Psychic Force Wall
Base cost: 23 EP
Duration per extra PPP: 1 minute
At base level, this Psionic Power allows you to create a wall of damaging
force which is 1 meter thick and covers up to 100 square meters. The wall
may be arranged in any manner so long as it forms one contiguous surface; it
may be 10 meters wide and 10 meters high, or 100 meters wide and 1 meter high,
or a hemispherical shell 3.6278 meters in radius. All portions of the
Psychic Force Wall must be within 100 meters of the psionicist. The Wall
has a Strength of Great (offensive damage factor +2). Everything and
everyone within the Wall when it is created who does not manage to leap out of
the way in time, or who enters or runs through the Wall thereafter, will be
affected by it.
9.3.12: Cell Adjustment
Base cost: 5 EP
This Psionic Power works identically to the magic spell "Heal", including
the EP costs for improving it.
9.3.13: Revivify
Base cost: 23 EP
This Psionic Power works identically to the magic spell of the same name,
including the EP costs for improving it.
9.3.14: Need Not Breathe
Base cost: 11 EP
Duration per extra PPP: 1 hour
At base level, this Psionic Power enables the psionicist to operate as
though he were breathing normally, even if he is holding his breath or
otherwise not breathing. This is especially useful against inhaled
gasses. This Psionic Power does not bestow any immunity to explosive
decompression or the long-term effects of vacuum exposure, nor does it protect
against exposure to nerve gasses or other gasses absorbed through the skin.
9.3.15: Probability Travel
Base cost: 23 EP
This Psionic Power works identically to the magic spell "Plane Travel",
including the EP costs for improving it.
9.3.16: Mind Control
Base cost: 11 EP
Duration per extra PPP: 1 minute
Associated Skill: Control Mind (Very Hard)
At base level, this Psionic Power gives you a chance to control the mind of
one sentient being within visual range. You roll your Control Mind Skill
at a Difficulty Level equal to your opponent's Willpower. If you succeed,
your victim will obey any commands you give her that are not obviously
suicidal. Note that the Resistance to Willpower Magic Gift does
not increase ones resistance to Mind Control.
9.3.17: Telepathy
Base cost: 11 EP
Duration per extra PPP: 1 minute
Associated Skill: Telepathizing (Very Hard)
At base level, this Psionic Power gives you the ability to transmit any
thoughts you care to send to one sentient creature within visual range. If
the target is not willing, you must roll your Telepathizing Skill at a Difficulty
Level equal to your opponent's Willpower. (The Resistance to Willpower Magic
Gift does not increase ones resistance to Telepathy.) If you succeed,
your victim receives all thoughts you wish to give her as though you were speaking
them to her. Telepathy also gives you the ability to read your victim's
thoughts. Once again, if your target is not willing, you must roll your
Telepathizing Skill at a Difficulty Level equal to your opponent's Willpower.
The greater your level of success, the deeper and more hidden are the thoughts that
you can read. Once telepathic contact (sending or reading) has been
established against an unwilling target, either mode or both modes can be used at
will; only the desire to get a more successful result (to read deeper thoughts)
requires another Telepathizing Skill roll.
9.3.18: Psychokinesis
Base cost: 8 EP
Duration per extra PPP: 1 minute
Associated Skill: Control Psychokinesis (Very Hard)
This Psionic Power works identically to the magic spell "Telekinesis",
including the EP costs for improving it.
9.3.19: Mental Attack
Base cost: 11 EP
Associated Skill: Make Mental Attack (Very Hard)
At base level, this Psionic Power gives you the ability to do to one
sentient creature within visual range what those guys did in the movie
Scanners. You attack the target's mind directly by rolling your
Make Mental Attack Skill at a Difficulty Level equal to your target's
Willpower. If you succeed, you assess damage just as though you had hit
the target with a ranged weapon. The Strength of the Mental Attack
Psionic Power is Great (offensive damage factor +2). Yes, it is possible
to kill someone with this power.
9.3.20: Mental Defense
Base cost: 5 EP
Duration per extra PPP: 1 minute
At base level, this Psionic Power adds +1 to your Willpower for the purpose of
resisting those Psionic Powers that act against your Willpower. It also
increases your Defensive Damage Factor against the Mental Attack psionic power by
+1.
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