For each +1 EP, this Mutant Power doubles its maximum range.
For each +6 EP, this Mutant Power increases its offensive damage factor by +1.
For every +6 EP, the Offensive Damage Factor of your ice bolts is increased by +1
and the amount of ice you may create per round is increased by 30 cubic meters.
For every +9 EP, your Strength/Mass Scale increases by an additional +1.
For +1 EP, you gain the ability to turn this power on and off at will. This
can be used to represent someone who can turn his body into steel, for example.
For every +10 EP, your Strength/Mass Scale increases by an additional +1.
For every +6 EP, your Speed while flying increases to the next level, i.e. your
movement rate in meters-per-round increases by a factor of 1.2. So for a
total cost of 12 EP, you'd have a Good flying Speed for 1 hour and could fly at 18
meters per round horizontally or 9 meters per round straight up; for a total of 18
EP, you'd have a Great flying Speed for 1 hour and could fly at 21-and-a-half
meters per round horizontally or 11 meters per round straight up; etc..
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Roger M. Wilcox.
10.1: Mutant Powers have an EP cost based on how powerful they are.
Mutant Powers are purchased with EP, just like Gifts are. All Mutant Powers
have a "Base Cost", which is the minimum number of EP that must be paid to be able
to have the Mutant Power. Some Mutant Powers, however, allow extra EP to be
spent to increase their capabilities. For example, suppose Ulysses the Mutant
buys the Uncontrollable Eye Beams Mutant Power (base cost: 12 EP) with an
additional +1 Offensive Damage Factor (+6 EP) and a 400 meter range (+2 EP).
His total cost to purchase this Mutant Power would be 12+6+2 = 20 EP.
10.2: List of Mutant Powers:
10.2.1: Uncontrollable Eye Beams
Base cost: 12 EP
Associated Skill: Shoot Eye Beam (Very Hard)
At base level, this Mutant Power causes your eyes to constantly emit damaging
beams of energy. Only ruby quartz, or the insides of your eyelids, can stop
these beams from getting out. These beams can be used to attack any one
target within 100 meters with an offensive damage factor of +2. Attacking a
target with this Mutant Power is no different from attacking with any normal ranged
weapon, except that the targeting Skill is considered Very Hard rather than
Average. If the eye beams are unleashed by accident -- by knocking off your
ruby quartz sunglasses or tricking you into opening your eyes, for example -- they
attack one randomly-selected target anywhere in a 90-degree arc in front of your
eyes at a Skill level of Terrible.
10.2.2: Ice Powers
Base cost: 12 EP
Associated Skills: Shape Created Ice (Very Hard), Shoot Ice Bolt (Very
Hard)
At base level, this Mutant Power enables you to create ice from freezing
moisture out of the air. With a successful skill roll, you can shape this ice
into personal ice armor with a Defensive Damage Factor of +1 (Difficulty Fair) or
+2 (Difficulty Good), a winding ramp to slide along at your full Running Speed
without tiring (Difficulty Fair), or any simple shape at a rate of up to 30 cubic
meters per round which is considered to have a Defensive Damage Factor of 0
(Difficulty Mediocre). You may also hurl ice bolts at targets within 100
meters, which have an Offensive Damage Factor of +1.
10.2.3: Strength/Mass Scale Due to Size
Base cost: 9 EP
At base level, having this Mutant Power means that you have grown up to be 1
Strength/Mass Scale level larger than what is normal for your race. You gain
everything normally associated with having a higher Strength/Mass Scale: the higher
effective Strength level, the higher Defensive Damage Factor, a greater difficulty
cramming yourself into small spaces, and a better chance of falling through the ice
on a frozen river 'cause you're 1.5 times heavier.
10.2.4: Strength/Mass Scale Due to Density
Base cost: 10 EP
This Mutant Power works exactly like the Strength/Mass Scale Due to Size Mutant
Power, except that you are not physically larger. Instead, you are physically
more dense. You still have a better chance of falling through the ice (or
through the floorboards if you take this power enough times), but you no longer
have to worry about fitting through doorways designed for "normal" members of your
race. This power may be combined with Strength/Mass Scale Due to Size, to
represent someone who's both large and dense.
10.2.5: Wings
Base cost: 6 EP
At base level, this Mutant Power means that you have enormous, feathered wings
sticking out of your back. These wings enable you to fly at a Speed of Fair
(15 meters per round horizontally, or half that speed straight up). Like your
Running Speed, your flying Speed represents your fastest "sprint flight" and cannot
be sustained indefinitely. You cannot fly if, for whatever reason, you cannot
flap your wings.
10.2.6: Mutant Powers yet to be spec'ed out:
Magnetic Powers, Regeneration, Super Sense of Smell, Uncontrollable Mutant Power
Absorbing Touch, Insubstantiality, Teleportation, Shape Shifting, Universal
Translator, Flame Powers, and all the other powers from a certain highly successful
series of comic books, if you catch my drift.
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