Gifts/Faults | Initial Wealth Multiplier |
---|---|

Initially Poor x2 | 2 |

Initially Poor | 5 |

normal | 10 |

Initially Wealthy | 20 |

Initially Wealthy x2 | 30 |

Once you have determined your character's initial wealth multiplier, you and your GM may agree to use any of the following methods to determine how many GP the character starts off with:

### 11.2.1: Method 1:

All characters start off with 10 GP times their initial wealth multiplier.### 11.2.2: Method 2:

Roll 3d6, and multiply the result by your character's initial wealth multiplier. Your character starts off with that many GP.### 11.2.3: Method 3:

Roll 4d6, discard the lowest die, and multiply the result by your character's initial wealth multiplier. Your character starts off with that many GP.### 11.2.4: Method 4:

Roll 15d6, discard the lowest 2 dice, and multiply the result by your character's initial wealth multiplier. Your character starts off with that many GP.

Item | Cost | Weight |
---|---|---|

50 feet of rope | 1 GP | 10 kg |

10 foot pole | 0.02 GP | 1 kg |

Torcha | 0.01 GP | ½ kg |

Item | Cost (at size scale 0) | Weight | Strength ODF | sharpness ODF |
---|---|---|---|---|

Dagger | 2 GP | ½ kg | +0 | +1 |

Short sword | 10 GP | 1½ kg | +1 | +1 |

Long sword | 15 GP | 2 kg | +2 | +1 |

Two-handed sword | 50 GP | 7 kg | +3 | +1 |

Light saber | 1000 GP | 1 kg | +5 | +1 |

Horseman's mace | 5 GP | 2½ kg | +1 | — |

Footman's mace | 8 GP | 4½ kg | +2 | — |

Battle axe | 5 GP | 3 kg | +2 | +1 |

Great axe | 25 GP | 6 kg | +3 | +1 |

Spear | 0.8 GP | 2½ kg | +2 | +1 |

Club | — | 1½ kg | +1 | — |

Enhancement | Additional cost |
---|---|

+1 to Skill roll | +1000 GP |

+2 to Skill roll | +2000 GP |

+3 to Skill roll | +3500 GP |

+4 to Skill roll | +5000 GP |

+5 to Skill roll | +7500 GP |

+6 to Skill roll | +12500 GP |

+1 to ODF | +1000 GP |

+2 to ODF | +2000 GP |

+3 to ODF | +3500 GP |

+4 to ODF | +5000 GP |

+5 to ODF | +7500 GP |

+6 to ODF | +12500 GP |

of Wounding | +20000 GP |

of Amputation | +33000 GP |

of Decapitation | +43000 GP |

Item | Cost | Weight | Ammo Type | Capacity | Strength |
---|---|---|---|---|---|

Long bow | 75 GP | 1½ kg | Arrows | 1 | Good (+1) |

Short bow | 30 GP | 1 kg | Arrows | 1 | Good (+1) |

Mighty long bow | 300 GP | 1½ kg | Arrows | 1 | (wielder's + 1) |

Light crossbow | 35 GP | 3 kg | crossbow bolts | 1 | Good (+1) |

Heavy crossbow | 50 GP | 6½ kg | crossbow bolts | 1 | Great (+2) |

.38 special revolver | 150 GP | 1 kg | .38 special | 6 | (ammo) |

.357 magnum revolver | 200 GP | 1 kg | .357 magnum/.38 special | 6 | (ammo) |

.44 magnum revolver | 250 GP | 1½ kg | .44 magnum | 6 | (ammo) |

.50 auto pistol | 1000 GP | 2 kg | .50 auto | 7 | (ammo) |

AK 47 | 300 GP | 2 kg | 7.62 mm | 20 | (ammo) |

shotgun | 300 GP | 4 kg | 12 gauge shotgun shells | 7 | (ammo) |

bazooka | 1000 GP | 10 kg | bazooka shells | 1 | (ammo) |

Enhancement | Additional cost |
---|---|

+1 to Skill roll | +1250 GP |

+2 to Skill roll | +2500 GP |

+3 to Skill roll | +5000 GP |

+1 to ODF | +1250 GP |

+2 to ODF | +2500 GP |

+3 to ODF | +5000 GP |

Item | Cost | Weight | Strength | sharpness |
---|---|---|---|---|

hurled rock | — | — | launcher | — |

hurled spear | 0.8 GP | 2½ kg | launcher | +1 |

arrow | 0.05 GP | 0.05 kg | launcher | +1 |

crossbow bolt | 0.1 GP | 0.05 kg | launcher | +1 |

.38 special | 0.2 GP | 0.1 kg | Good (+1) | +1 |

.357 magnum | 0.3 GP | 0.1 kg | Great (+2) | +1 |

.44 magnum | 0.5 GP | 0.15 kg | Superb (+3) | +1 |

.50 auto | 1.5 GP | 0.2 kg | Legendary (+4) | +1 |

.223 | 0.4 GP | 0.15 kg | Great (+2) | +1 |

7.62 mm | 0.5 GP | 0.2 kg | Superb (+3) | +1 |

12 gauge shotgun shells | 0.8 GP | 0.2 kg | +4 (see descr.) | +1 |

bazooka shell | 10 GP | 1 kg | Leg. 7th (+10) | — |

Enhancement | Additional cost |
---|---|

+1 to Skill roll | +60 GP |

+2 to Skill roll | +150 GP |

+3 to Skill roll | +225 GP |

+1 to ODF | +60 GP |

+2 to ODF | +150 GP |

+3 to ODF | +225 GP |

of Slaying | +2500 GP |

Item | Cost (at size scale 0) | Weight | DDF |
---|---|---|---|

Leather armor | 5 GP | 7 kg | +1 |

Studded leather | 20 GP | 11½ kg | +2 |

Chain mail | 75 GP | 18 kg | +2* |

Plate mail | 600 GP | 22½ kg | +3* |

Full plate armor | 4000 GP | 32 kg | +4* |

Composite armor | 10000 GP | 20 kg | +5* |

Plasteel armor | 20000 GP | 30 kg | +6* |

Arenak armor | 50000 GP | 20 kg | +7* |

Inoson armor | 100000 GP | 30 kg | +8* |

Enhancement | Additional cost |
---|---|

+1 to DDF | +2000 GP |

+2 to DDF | +6000 GP |

+3 to DDF | +12500 GP |

+4 to DDF | +19000 GP |

+5 to DDF | +27500 GP |

of Insubstantiality | +2500 GP |

Item | Cost (at size scale 0) | Weight | vs. Melee | vs. Missiles |
---|---|---|---|---|

Small shield | 3 GP | 2½ kg | +1 | +0 |

Medium shield | 7 GP | 4½ kg | +1 | +1 |

Large shield | 10 GP | 7 kg | +2 | +2 |

Enhancement | Additional cost |
---|---|

+1 to DTBH | +1500 GP |

+2 to DTBH | +3500 GP |

+3 to DTBH | +8000 GP |

+4 to DTBH | +12000 GP |

+5 to DTBH | +17500 GP |

of Automatic Parry | +100000 GP |

Item | Cost | Speed |
---|---|---|

horse | 75 GP | Legendary (31 m/rd) |

moped | 400 GP | Legendary 3rd (45 m/rd) |

Porsche 911 | 60000 GP | Legendary 12th (231 m/rd) |

Item | Cost |
---|---|

Potion | 25 GP x EP cost of spell |

Scroll | 30 GP x EP cost of spell |

Ring | 800 GP x EP cost of spell |

Wand | 1000 GP x EP cost of spell, +200 GP per Mana Point |

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