Character class: Assassin
Experience Level: 15th
Secondary skill: woodworker
Patron Deity: Arioch
Place of origin: Central Earth
Birth date: 23 years before the IUDC
Weight: 195 lbs, not including equipment
Place of residence: Assassins' Headquarters, which cost him half a million gold pieces to build. Or the small keep he got from the Deck of Many Things.
City of residence: somewhere other than Town
Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 60"
Languages: common, chaotic evil, orcish, druidic, kobold, halfling, thieves' cant, white dragon, dragonne.
Attack strength without adjustments: 168
Defense strength without adjustments: 168
Adjustments to psionic strength:
Weapons of proficiency: 6
Non-proficiency penalty: -2
Chosen weapons of proficiency: short sword, composite longbow, dagger, 2 handed sword, dart, light crossbow
Armor worn: leather armor + shield
Base Armor Class: 7
Base shieldless Armor Class: 8
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 257,210 g.p.
Experience points: 2,075,010
Permanent spells: detect evil, detect good, detect invisibility, detect magic, protection from evil, protection from good, protection from normal missiles, and tongues.
Permanent potions: all animal control#, clairaudience#, clairvoyance#,
good dragon control#, ESP#, flying#, levitation#, oil of slipperiness,
philter of persuasiveness#, plant control#, polymorph (self), speed#,
treasure finding#, and water breathing.
(# = at 150% effectiveness)
|Hide in Shadows||85%||-||+12%||97%|
Magic Weapons: +1 composite bow, 20 +3 arrows, +6 dagger, +5 2 handed sword, +1 dagger of venom, 20 +3 darts, +1 crossbow of speed, 20 +2 crossbow bolts, vorpal weapon broadsword, 2 handed sword of dancing, +1 luck blade short sword (5 wishes).
The Sword of Kas: +6 defender short sword, does double damage against creatures not from the Prime Material plane while on the Prime Material plane. Intelligence 15, ego 19 (personality 34), chaotic-evil alignment.
|Artifact Powers and Effects:||entry||description|
|Table I: Minor benign powers:||U||Infravision when held or worn|
|W||Know alignment when held and ordered — 1 time/day|
|Q||Feather fall when grasped and ordered|
|PP||Ventriloquism upon command — 3 times/day|
|G||Color spray — 3 times/day|
|Table II: Major benign powers:||UU||Weapon damage is +2 hit points|
|D||Cause serious wounds by touch|
|Table III: Minor malevolent effects:||M||Sense of smell lost for 2-8 hours when first used against an enemy|
|Table IV: Major malevolent effects:||GG||Utterance of a spell causes complete loss of voice for one day|
|Table V: Prime powers:||EE||Total immunity from all forms of mental and psionic attack|
|O||Polymorph any object — 1 time/day|
|Table VI: Side effects:||Q||5-20 damage to friendlies within 20' when prime power used|
+5 leather armor +5 shield helm of telepathy carpet of flying (36") hole of portability gem of brightness girdle of titan strength +3 ring of protection (5' radius) helm of brilliance mirror of mental
vanityprowess reverse eyes of petrification cube of force (36 charges) scarab of protection boots of speed stone of good luck periapt of proof against poison +4 +6/+1 ring of protection +5 cloak of protection 5 orbiting dull gray ioun stones gauntlets of dexterity scroll of cure light wounds scroll of time stop, wish, and meteor swarm amulet of proof against detection and location
leather backpack helmet 24 arrows 6 silver-tipped arrows 16 darts 7 flasks of oil tinder box poison (save or die!) 500,000 g.p. headquarters small keep
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