Wierd Dough

(uses pre-Unearthed-Arcana 1st Edition rules)

picture of Wierd Dough's symbol
Wierd Dough's symbol (pendant)

Character class: Magic-user
Experience Level: 49th
Secondary skill: teamster
Race: Human
Alignment: chaotic-good
Patron Deity: himself
Religion: atheist
Place of origin: Central Earth
Birth date: 40-41 years before the IUDC
Hair color: dark brown (same as his beard)
Eye color: brown
Sex: M
Height: 5'11"
Weight: 145 lbs, not including equipment
Enemies: anything from hell, nasty magic-user guilds
Place of residence: Wierd Dough's college of magic, which is a stronghold that cost him half a million gold pieces to build.
City of residence: Town

Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness, x16 from II:O taken 4 times.
Movement base after adjustments: 960"

Character Abilities
Strength: 12
Intelligence: 24
Wisdom: 18
Dexterity: 19
Constitution: 16
Charisma: 18

Saving Throws

Immunities: (source)

  • fire/heat within a 20' radius (V:DD)
  • fear (I:DD)
  • disease (I:CC)
  • gas (I:EE)
  • charm/hold spells (I:SS)
  • all forms of mental and psionic attack (V:EE)

    Magic Resistance: 5% from robe of the archmagi, +30% when in contact with familiar.

    Languages: common, chaotic good, elvish, orcish, thieves' cant,

    Psionics
    Attack strength without adjustments: 189
    Defense strength without adjustments: 189
    Adjustments to psionic strength:

  • +40 psionic strength points from helm of telepathy
  • +50 psionic strength points from the 5 dull gray ioun stones
    Total attack strength: 279
    Total defense strength: 279
    Attack modes: A, C, E
    Defense modes: F, G, H, J
    +4 to psionic attacks from helm of telepathy
    Major disciplines: ALL
    Minor disciplines: ALL (except body weaponry)

    Weapons of proficiency: 7
    Non-proficiency penalty: -5
    Chosen weapons of proficiency: dagger, dart, staff

    Combat
    Armor worn: bracers of defense
    Base Armor Class: 2
    Armor Class adjustment due to dexterity: +5
    Armor Class adjustments due to magic:

  • +6 from ring of protection
  • +4 from cloak of protection
  • +4 from I:GG taken twice (not factored in below)
  • +2 from staff of power
  • +2 from boots of speed (not factored in below)
    Total Armor Class adjustment due to magic: +12
    Rear Armor Class: -8
    Armor Class: -15
    To-hit adjustments: +4 with missiles from dexterity.
    Damage adjustments: +2 from II:UU, +3-17 from II:D; total: +2 (+2d8+1).
    Hit point adjustment due to constitution: +2 per level
    Hit die type: d4
    Hit points: 180, not including the special adjustment(s) below
    Special adjustment(s): +10 hit points from familiar
    Dexterity adjustment for surprise: +4
    Base attacks per round with a melee weapon: 1
    Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.

    Total wealth as coins/gems: 7,024,699 g.p.
    Experience points: 13,327,273 / +10% = 14,660,000

    Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.

    Permanent potions: all animal control#, clairaudience#, clairvoyance#, climbing#, evil dragon control#, ESP#, elf half-elf & human control#, philter of persuasiveness#, polymorph (self), speed#, treasure finding#, and water breathing.
    (# = at 150% effectiveness)

    Spells Memorized by level
    CLASS1st2nd3rd4th 5th6th7th8th9th
    magic-user2626 262626 262626 26


    Wierd Dough's Items



    Rings: x-ray vision, warmth, protection +6/+1, shooting stars, spell turning, 8 wishes, air elemental command, earth elemental command, water elemental command, fire elemental command, protection +3 (5 foot radius), telekinesis (400 lbs. maximum), wizardry (1st-3rd), wizardry (4th & 5th), wizardry (6th & 7th), wizardry (8th), wizardry (9th).



    Scrolls:

  • magic missile, magic missile, and magic missile
  • dimension door, wall of ice, and polymorph self
  • passwall
  • Otto's irresistible dance, Bigby's clenched fist, mass charm, monster summoning VI, incendiary cloud, power word: blind, and polymorph any object
  • protection from shape-changers
  • protection from elementals



    EXCALIBUR: +6 dagger of sharpness.  Intelligence 17, ego 14 (personality 31), speech and telepathy, read languages, read magic, chaotic-neutral alignment.
    Languages Spoken: Chaotic-Neutral, plus 10 others.

    Primary Abilities:
    detect "elevator"/shifting rooms/walls in a 1" radius
    detect sloping passages in a 1" radius
    detect gems, kind and number, in a 1" radius
    Extraordinary Power:
    clairaudience thrice per day, 3" range, one round per use



    Other Weapons: +1 dagger of venom, +1 luck blade dagger (4 wishes), dagger +2/+3 vs. larger than man-sized opponents, 25 +3 darts, staff of striking (24 charges), mithril dagger (non-throwing), +5 dagger, blaster rifle, hand "laser", needler pistol.



    Artifacts:

    The Horn of Geryon

    The Rod of Dispater

    The Rod of Asmodeus

    The Orb of the Hatchling:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  L Detect charm — 3 times/day
     E Clairaudience (when touched to the ear)
    II Sanctuary when held or worn — 1 time/day

    The Orb of the Wyrmkin:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  V Invisibility (improved) — 3 times/day
     ZMind blank — 3 times/day
    Table II: Major benign powers:  I Cure blindness by touch

    The Orb of the Dragonette:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  R Find traps — 3 times/day
     B Animate dead (1 figure) (by touch) — 7 times/week
    DDPossessor immune to fear
    Table II: Major benign powers:  D Bless (by touch)
    Table III: Minor malevolent effects:  S User's sex changes

    The Orb of the Dragon:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: CC Possessor immune to disease
    MMSpeak with plants — 7 times/week
     T Hypnotic pattern (when moved) — 3 times/day
     W Know alignment when held and ordered — 1 time/day
    Table II: Major benign powers:  O Double movement speed (on foot)
    Table III: Minor malevolent effects:  V Weight loss of 5-30 pounds

    The Orb of the Great Serpent:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers:  J Cure light wounds — 7 times/week
    FF Possessor need neither eat nor drink for up to 1 week
    EEPossessor immune to gas of any type
    Table II: Major benign powers: EE Phantasmal killer — 1 time/day
     ODouble movement speed (on foot)
    Table III: Minor malevolent effects:  T Wart appears on possessor's nose
    Table VI: Side effects:  P Whenever the prime power is used the possessor must save versus magic or lose 1 level of experience

    The Orb of the Firedrake:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: SS Wearer immune to charm or hold spells
    GG x2 Protection +2 when held or worn each, total +4
    Table II: Major benign powers:  J Cure disease by touch
     ODouble movement speed (on foot)
    LLSuggestion — 2 times/day
    Table III: Minor malevolent effects:  S User's sex changes
     W Yearning for item forces possessor to never be away from it for more than 1 day if at all possible
    Table VI: Side effects:  C Fear reaction possible in any creature within 20' of the item whenever a major or primary power is used; all, including possessor, must save versus magic or flee in panic

    The Orb of the Elder Wyrm:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: TT Wearer immune to magic missiles
    XXZombie animation — 1 time/week
     F Clairvoyance (when touched to the eyes)
     DBless (by touch)
    Table II: Major benign powers:  K Dimension door — 2 times/day
    UUWeapon damage is +2 hit points
     M Dispel illusion upon command — 2 times/day
    Table III: Minor malevolent effects:  M Sense of smell lost for 2-8 hours when first used against an enemy
     N Small fires (torches, et al.) extinguished when major power used
    Table IV: Major malevolent effects:  K Lose 1 point of constitution permanently
    Table V: Prime powers: HH(4) Cast 1st, 2nd, and 3rd level spells simultaneously
    Table VI: Side effects:  N Whenever any power of the item is used, temperature within a 6" radius is raised 20°-50° F. for 2-8 turns (moves with item)

    The Orb of the Eternal Grand Dragon:
    Artifact Powers and Effects: entry description
    Table I: Minor benign powers: VV Wizard lock — 7 times/week
    QQWater breathing upon command
    HHRemove fear by touch
     K (15') Darkness (15' radius) — 3 times/day
    Table II: Major benign powers: GG Regenerate 2 h.p./turn (but not if killed)
    WWWizard eye — 2 times/day
     ODouble movement speed (on foot)
    Table III: Minor malevolent effects:  L Saving throws versus poison are at -2
     TWart appears on possessor's nose
    Table IV: Major malevolent effects:  V User becomes berserk and attacks creatures within 20' randomly (check each round) for 5-20 rounds
    Table V: Prime powers: DD Total fire/heat resistance for all creatures within 20' of the item
    EE Total immunity from all forms of mental and psionic attacks
    Table VI: Side effects:  D Fumble reaction possible in any creature within 20' of the item whenever a major or primary power is used; all, including possessor, must save versus magic



    Other Magic Items:

    cube of force (36 charges)         bracers of defense (AC 2)
    manual of flesh golems             robe of eyes
    helm of brilliance                 5 dull gray ioun stones
    9 pearls of power (2 1-6, 1 7-9)   wand of secret door and trap location (90 ch.)
    scarab of protection               wand of metal and mineral detection (96 ch.)
    stone of good luck                 wand of fire (90 charges)
    crystal ball with clairaudience    wand of frost (86 charges)
    periapt of proof vs. poison +4     wand of lightning (100 charges)
    rug of welcome                     wand of illusion (87 charges)
    mirror of life trapping            wand of paralyzation (81 charges)
    mirror of mental prowess           wand of polymorphing (91 charges)
    censer controlling air elementals  reverse eyes of petrification
    bowl commanding water elementals   hole of portability
    brazier of commanding fire elem.s  gauntlets of dexterity (55%/52%)
    stone of controlling earth elem.s  boots of speed
    rope of climbing                   carpet of flying (42")
    +4 cloak of protection             white robe of the archmagi
    sphere of annihilation             talisman of the sphere (140%)
    eyes of charming                   Quaal's feather token (swan boat)
    helm of underwater action          dust of disappearence (1 container)
    potion of heroism                  staff of command (22 charges)
    staff of power (23 charges)        staff of the magi (20 charges)
    3 continual light flashlights (2 radius, 1 beam)
    figurine of wondrous power (African marble elephant)
    amulet of proof against detection and location
    


    Mundane Items:

    10 foot pole                       7 foot staff
    wolvesbane                         dagger & scabbard
    belladona                          garlic
    32 darts                           vial of poison
    leather backpack                   water wine skin w/ 1 quart of water
    iron rations                       500,000 g.p. stronghold
    small keep
    

    Wierd Dough's Familiar

    Type: pseudo-dragon
    Hit dice: 2
    Hit points: 10
    Armor class: 2
    Attacks per round: 1, at +4 to hit
    Damage per attack: 1-3 plus poison
    Movement base: 6" walking, 24" flying


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