Character class: Ranger
Experience Level: 17th
Secondary skill: forester
Race: Human
Alignment: chaotic-good
Place of origin: Central Earth
Birth date: 33 years before the IUDC
Hair color: blond
Eye color: brown
Sex: M
Height: 6'1"
Weight: 180 lbs, not including equipment
Place of residence: 500,000 g.p. stronghold. Or maybe the small keep
from the Deck of Many Things.
City of residence: Unknown, but sure as heck not Town
Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed
at 150% effectiveness.
Movement base after adjustments: 60"
Character Abilities
Strength: 25 with girdle of titan strength
Intelligence: 19
Wisdom: 18
Dexterity: 18, 19 with gauntlets of dexterity
Constitution: 18
Charisma: 18
Saving Throws
Immunities: (source)
Languages: common, chaotic good, elvish, gnomish, halfling, goblin, hobgoblin, orcish.
Psionics
Attack strength without adjustments: 176
Defense strength without adjustments: 176
Adjustments to psionic strength:
Weapons of proficiency: 8
Non-proficiency penalty: -2
Chosen weapons of proficiency: broadsword, hand axe, composite longbow,
longsword, dart, rod, mattock,
NOTE: Rango was around before the Unearthed Arcana had been
published. Weapons specialization was not available at that time.
Combat
Armor worn: plate mail + shield
Base Armor Class: 2
Base shieldless Armor Class: 3
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 641,950 g.p.
Experience points: 2,638,720 / +10% = 2,902,592
Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.
Permanent potions: all animal control#, clairaudience#, clairvoyance#,
evil dragon control#, ESP#, flying#, humanoid control#, invulnerability#, oil
of slipperiness, philter of persuasiveness#, plant control#, speed#, treasure
finding#, and water breathing.
(# = at 150% effectiveness)
CLASS | 1st | 2nd | 3rd |
---|---|---|---|
druidic | 4 | 4 | 3 |
magic-user | 2 | 2 |
Rings: raise dead fully, regeneration, shooting stars, 8 wishes, and
protection +3 (5 foot radius).
Scrolls: shocking grasp, rope trick, invisibility 10' radius,
massmorph, cone of cold, repulsion; protection from undead.
ESCALATIO: +6 broadsword. Intelligence 17, ego 18
(personality 35), speech and telepathy, read languages, read magic,
neutral-good alignment.
Languages Spoken:
Neutral-Good, plus 3 others
Primary Abilities:
detect precious metals, kind and amount, in a 2" radius
detect gems, kind and number, in a ½" radius
detect invisible objects in a 1" radius
Extraordinary Power:
ESP thrice per day, 3" range, one round per use.
Other Magic Weapons: broadsword of sharpness, vorpal weapon
longsword, longsword of dancing, +2 jo stick, +1 composite longbow, 20 +3
arrows, +1 battle axe, 20 +3 darts, rod of smiting (50 charges), mattock of the
titans, +1 luck blade broadsword (5 wishes), +2 maul of the titans, +5 hand
axe.
Johydee's Mask:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | TT | Wearer immune to magic missiles |
G | Color spray — 3 times/day | |
Table II: Major benign powers: | D | Cause serious wounds by touch |
Table VI: Side effects: | M | Short-duration super charismatic effect |
cube of force (36 charges) +5 plate mail girdle of titan strength +5 shield helm of brilliance 5 dull gray ioun stones helm of telepathy carpet of flying (24") scarab of protection cubic gate stone of good luck periapt of proof vs. poison +4 portable hole rod of lordly might (50 charges) reverse eyes of petrification gauntlets of dexterity (55%/52%) boots of speed plate mail of etherealness (20 charges) chime of opening amulet of proof against detection and location
continual light flashlight tinder box bullseye lantern hooded lantern leather backpack water skin w/ 1 quart of water holy water unholy water 2 flasks of oil 31 darts composite longbow 24 arrows 4 silver arrows poison small keep 500,000 g.p. stronghold 1 week of provisions
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