Character class: Druid
Experience Level: 14th
Secondary skill: trapper
Patron Deity: the oak tree
Place of origin: Central Earth
Birth date: 43 years before the IUDC
Weight: 130 lbs, not including equipment
Place of residence: Woodland Place, which cost him half a million gold pieces to build. Or the small keep he got from the Deck of Many Things.
City of residence: another plane paralleling wherever those big Stonehenge-looking menhirs are.
Base movement base: 12"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 30"
Languages: common, neutral, druidic, elven, gnome, halfling, goblin, hobgoblin, orc, gnoll.
Attack strength without adjustments: 168
Defense strength without adjustments: 168
Adjustments to psionic strength:
Weapons of proficiency: 4
Non-proficiency penalty: -4
Chosen weapons of proficiency: scimitar, sling, hammer, dagger.
Armor worn: leather armor + shield
Base Armor Class: 7
Base shieldless Armor Class: 8
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 125,694 g.p.
Experience points: 2,571,421 / +10% = 2,823,563
Permanent spells: detect evil, detect good, detect invisibility, detect magic, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.
Permanent potions: all animal control#, clairaudience#, clairvoyance#, evil dragon control#, good dragon control#, ESP#, flying#, levitation#, philter of persuasiveness#, plant control#, polymorph (self), speed#, treasure finding#, and water breathing. (# = 150%)
Magic Weapons: +2 scimitar of life stealing, +2 sling of seeking, staff of striking (25 charges), +5 defender scimitar, vorpal weapon scimitar, hammer of thunderbolts, scimitar of dancing, +1 luck blade scimitar (4 wishes), 20 +3 sling bullets, +5 dagger, frost brand scimitar.
|Artifact Powers and Effects:||entry||description|
|Table I: Minor benign powers:||GG x2||Protection +2 when held or worn each, total +4|
|Table III: Minor malevolent effects:||E||Gems or jewelry found never increase in value|
|Table IV: Major malevolent effects:||C||Geas/quest placed upon possessor|
|Table VI: Side effects:||L||Limited omniscience: ask DM 1 question per game day|
+5 leather armor +5 wooden shield healing water bronze horn of Valhalla +3 ring of protection (5' radius) ring of free action ring of water walking wand of magic detection (100 charges) girdle of titan strength rod of resurrection (50 charges) boots of striding and springing vampiric ring of regeneration carpet of flying (24") 2 cubes of force (36 charges each) gauntlets of dexterity (DONE) gauntlets of ogre power Quaal's feather token (bird) periapt of proof against poison +4 scarab of enraging enemies amulet of life protection helm of brilliance reverse eyes of petrification stone of sickeningly good luck scarab of protection helm of telepathy pearl of wisdom (DONE) ring of regeneration +5 cloak of protection scroll of cure light wounds scroll of protection from all lycanthropes scroll of obscurement scroll of protection from posession scroll of speak with plants, hold plant, animal summoning I, commune with nature, transport via plants, reincarnate, and creeping doom amulet of proof against detection and location 5 orbiting dull gray ioun stones
greater mistletoe wolvesbane belladonna garlic 500,000 g.p. woodland place small keep vial of holy water vial of unholy water 8 flasks of oil tinder box 22 sling bullets leather backpack wooden helmet high hard boots water/wine skin w/ 1 qt. water iron rations
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