Alignment: lawful good
Patron Deity: God II
Place of origin: Central Earth
Birth date: Same year as the IUDC
Hair color: light brown
Eye color: blue
Weight: 135 lbs, not including equipment
Relations: Daughter of Ringman and Sick Sword, sister of Ridiculous Sword and Gross Sword.
Place of residence: Mother's small keep (which her mother gained from the Deck of Many Things).
City of residence: Town (actually, the outskirts of Town)
|Druid||15th||2 727 274||150||4|
|Monk||17th||3 250 001||+12||9|
|Thief||18th||1 600 001||+8||6|
|Paladin||21st||4 550 001||+42||13|
|Illusionist||31st||4 840 001||+60||6|
|Cleric||38th||6 136 365||+70||11|
|Magic-User||49th||13 295 455||+66||9|
|Weapons Master||58th||21 590 917||+126||20|
|TOTALS||57 988 015||534||78|
Base movement base: 32"
Movement base adjustments:
x3 from double-strength permanent potion of speed.
x2 from the Disgusting Dagger (II:O).
Movement base after adjustments: 192"
Magic resistance: 50% from holy weapon, +5% from robe of the archmagi; total: 55%
Languages: common, neutral, lawful neutral, lawful good, druidic, thieves' cant, brownie,
Attack strength without adjustments: 188
Defense strength without adjustments: 188
Adjustments to psionic strength:
Weapons of proficiency: 56
Non-proficiency penalty: -2
Weapon of specialization: dagger (double specialized).
Cavalier weapons of choice: lance, broadsword, horseman's .
Base Armor Class: -3
Base weaponless Armor Class: 0
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 52,523,000 g.p.
Experience points: 21,590,917 / +10% = 23,750,008
Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from good, protection from normal missiles, read magic, run, tongues, ultravision, and unseen servant.
Permanent Potions: [all at twice normal strength, if applicable]
all animal control, clairaudience, clairvoyance, ESP, fire resistance, flying, hill giant control, stone giant control, frost giant control, fire giant control, cloud giant control, storm giant control, elf half-elf and human control, humanoid control, invulnerability, philter of persuasiveness, plant control, polymorph (self), speed, skeleton control, zombie control, ghoul control, shadow control, wight control, ghast control, wraith control, spectre control, vampire control, ghost control, and water breathing.
|Hide in Shadows||99%||+12%||111%|
Rings: x-ray vision, regeneration, vampiric regeneration, shooting stars, wizardry (1st-3rd level), wizardry (4th & 5th level), wizardry (6th & 7th level), wizardry (8th level), wizardry (9th level), swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, protection +6/+1, protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, free action, sustenance, blinking, Boccob, good faerie, animal friendship, jumping, shocking grasp, and shocking grasp
THE DISGUSTING DAGGER:* +6 holy vorpal dagger of wounding, dancing, life stealing, and 9 lives stealing. Intelligence 17, ego 119 (personality 136), speech and telepathy, read languages, read magic, lawful-good alignment.
Lawful-Good Gold Dragon Brownie Shedu Druid Ki-rin Elvish Common Thieves' Cant Silver Dragon Bronze DragonExtraordinary Powers:
|Artifact Powers and Effects:||entry||description|
|Table I: Minor benign powers:||D||Bless (by touch)|
|E||Clairaudience (when touched to the ear)|
|F||Clairvoyance (when touched to the eyes)|
|Z||Mind blank — 3 times/day|
|EE||Possessor immune to gas of any type|
|FF||Possessor need neither eat nor drink for up to 1 week|
|HH||Remove fear by touch|
|Table II: Major benign powers:||CC||Paralyzation by touch|
|D||Cause serious wounds by touch|
|O||Double movement speed (on foot)|
|R||Fear by touch or gaze|
|C||+2 to armor class of possessor or AC 0, whichever is better|
|I||Cure blindness by touch|
|J||Cure disease by touch|
|UU x5||Weapon damage is +2 hit points (total +10)|
|Table III: Minor malevolent effects:||W||Yearning for item forces possessor to never be away from it for more than 1 day if at all possible|
|Table IV: Major malevolent effects:||E||Item has power to affect its possessor when a primary power is used if the character has not followed the alignment or purposes of the artifact/relic|
|C||Geas/quest placed upon possessor|
|Table V: Prime powers:||DD||Total fire/heat resistance for all creatures within 20' of the item|
|EE||Total immunity from all forms of mental and psionic attacks|
|FF||Total immunity from all forms of cold|
|HH(3)||cast 3rd & 4th level spells simultaneously|
|HH(4)||cast 1st, 2nd, & 3rd level spells simultaneously|
|Table VI: Side effects:||A||Alignment of possessor permanently changed to that of item|
|L||User has limited omniscience and may request the DM to answer 1 question per game day (limitations set by DM's discretion)|
Other Weapons: +6 holy broadsword of wounding and dancing, +6 holy hand axe of wounding and dancing, +6 holy longsword of wounding and dancing, +6 holy pair of gloves of wounding, +3 staff of striking (25 charges), +2 maul of the titans, +1 luck blade longsword (with 5 wishes), +1 heavy lance
amulet of proof against detection and location pearl of wisdom (DONE) +3 cloak of protection stone of good luck (luckstone) helm of telepathy boots of striding and springing helm of teleportation staff of power (25 charges) 3 destruction spells on one scroll staff of the magi (25 charges) two portable holes rod of absorption (50/ 0) crystal ball with clairaudience 10 rods of cancellation pearl of power (2 3rd-level) cube of force (36 charges) scarab of protection 5 dull gray ioun stones gauntlets of dexterity (DONE) 10 lavender-&-green ioun stones robe of eyes iridescent ioun stone white robe of the archmagi dust of appearance (50 containers) dust of disappearance (50 containers)
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