Character class: Cleric
Experience Level: 38th
Secondary skill: none
Race: Human
Alignment: neutral-good
Patron Deity: God III
Religion: Clerasilism
Church: his own
Church's influence: he made it, he does the influencing
Place of origin: Central Earth
Birth date: 50 years before the IUDC
Hair color: black
Eye color: gray
Sex: M, and no
Height: 6'1"
Weight: 170 lbs, not including equipment
Appearance: religious-looking, wears the Symbol of Clerasil (his holy
symbol) around his neck.
Hatreds/Foes: Creatures from lower planes & undead.
Desires/Loves: He wishes he could say it, but it's a sin.
Place of residence: First Church of Clerasilism, which is a stronghold that
cost him half a million gold pieces to build.
City of residence: Town
Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150%
effectiveness.
Movement base after adjustments: 60"
Character Abilities
Strength: 25
Intelligence: 18
Wisdom: 21
Dexterity: 19
Constitution: 18
Charisma: 18
Saving Throws
Immunities: (source)
Languages: common, neutral good, elvish, orcish, halfling, kobold, goblin, gold dragon, ixitxachitl.
Psionics
Attack strength without adjustments: 184
Defense strength without adjustments: 184
Adjustments to psionic strength:
Weapons of proficiency: 9
Non-proficiency penalty: -3
Chosen weapons of proficiency: hammer, mace, staff, club, flail,
Combat
Armor worn: plate mail + shield
Base Armor Class: 2
Base shieldless Armor Class: 3
Armor Class adjustment due to dexterity: +5
Armor Class adjustments due to magic:
Total wealth as coins/gems: 3,075,928 g.p.
Experience points: 6,193,183 / +10% = 6,812,502
Permanent spells: comprehend langauges, detect evil, detect good, detect invisibility, detect magic, infravision, protection from evil, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.
Permanent potions: all animal control#, clairaudience#, clairvoyance#,
climbing, evil dragon control#, flying#, humanoid control#, elf half-elf &
human control#, levitation#, oil of slipperiness, philter of persuasiveness#,
polymorph (self), speed#, and water breathing.
(# = at 150% effectiveness)
CLASS | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
---|---|---|---|---|---|---|---|
cleric | 13 | 13 | 12 | 13 | 11 | 10 | 10 |
Rings: x-ray vision, warmth, vampiric regeneration,
shooting stars, spell turning, 8 wishes, swimming, air elemental command,
earth elemental command, water elemental command, protection +3 (5 foot
radius), telekinesis (400 lbs. maximum), free action, and shocking grasp.
Scrolls:
MJOLNIR: hammer of thunderbolts. Intelligence 17, ego 18
(personality 35), speech and telepathy, read languages, read magic,
neutral-good alignment.
Languages Spoken: Neutral-Good, Elvish, Common,
Thieves' Cant, and Druidic.
Other Magic Weapons: mace of disruption, +4 mace, +1 flail,
+1 flail, staff of striking (25 charges), +1 luck blade shortsword (5 wishes)
(which clerics can't wield).
Yeenoghu's Flail
The Wand of Orcus:
Artifact Powers and Effects: | entry | description | Table I: Minor benign powers: | FF | Possessor need neither eat nor drink for up to 1 week |
---|---|---|
S | Fly when held and ordered — 1 time/day | |
GG | Protection +2 when held or worn | |
Water breathing upon command | ||
Table II: Major benign powers: | UU x2 | Weapon damage is +2 hit points each, total +4 |
Table III: Minor malevolent effects: | J | Possessor's hair turns white |
T | Wart appears on possessor's nose | |
Table IV: Major malevolent effects: | I | Item releases gas, all within 20' motionless for 5-20 rounds |
Table VI: Side effects: | L | Limited omniscience: may ask DM 1 question per game day |
The Ring of Gaxx:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | UU | Web — 1 time/day |
HH | Remove fear by touch | |
GG | Protection +2 when held or worn | |
Table II: Major benign powers: | KK | Stone to flesh — 1 time/day |
UU | Weapon damage is +2 hit points | |
Table III: Minor malevolent effects: | O | Small items of wood rot from possessor's touch (any item up to normal door size, 1-7 days time) |
Table IV: Major malevolent effects: | V | User becomes berserk and attacks creatures within 20' randomly (check each round) for 5-20 rounds |
Table V: Prime powers: | F | Death ray equal to a finger of death with no saving throw — 1 time/day |
Table VI: Side effects: | P | Whenever the prime power is used the possessor must save versus magic or lose 1 level of experience |
Heward's Mystical Organ:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | I | Create food and water — 1 time/day |
J | Cure light wounds — 7 times/week | |
G | Color spray — 3 times/day | |
Q x2 | Feather fall when grasped and ordered (twice?) | |
Z | Mind blank — 3 times/day | |
LL | Speak with dead — 1 time/day | |
Table II: Major benign powers: | UU x5 | Weapon damage is +2 hit points each, total +10 |
EE | Phantasmal killer — 1 time/day | |
D | Cause serious wounds by touch | |
Table III: Minor malevolent effects: | D | Deafness for 1-4 turns when first used against an enemy |
C | Body odor noticeable at 10' distance | |
U | Weight gain of 10-40 pounds | |
Table IV: Major malevolent effects: | N | Lose 1 point of intelligence permanently |
EE | User transformed into a very powerful but minor being from another plane (demon, devil, godling) by creator of item and is carried off to serve this new master (start a new character) | |
Z | User loses 1 level of experience | |
U | Sacrifice 10,000-60,000 g.p. worth of gems and/or jewelry to activate item for 1 day | |
A | Body rot is 10% cumulative likely whwnever a primary power is used, and part of the body is lost permanently | |
FF | User withers and ages 3-30 years each time the primary power is used, eventually turning the possessor into a deathless withered zombie guardian of the item | |
H | Item is powerless against and hates 1-3 species of creatures, and when within 10" of any such creatures it forces its possessor to attack | |
Table V: Prime powers: | X | Summon 1 of each type of elemental, 16 hit dice each, no need for control — 1 time/week |
B | All of possessor's ability totals raised to 18 each upon pronouncement of a command word | |
DD | Total fire/heat resistance for all creatures within 20' of the item | |
Z | Super sleep spell affects double the number of creatures plus up to 2 5th or 6th level and 1 7th or 8th level creature | |
Y | Summon djinn or efreet lord (8 h.p./die, +2 "to hit" and +4 damage) for 1 day of service | |
E | Creeping doom callable — 1 time/day | |
O | Polymorph any object — 1 time/day | |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
L | Limited omniscience: may ask DM 1 question per game day | |
C | Fear reaction possible in any creature within 20' of the item whenever a major or primary power is used; all, including possessor, must save versus magic or flee in panic |
The good Crown, Orb, and Sceptre of Might
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | Q | Feather fall when grasped and ordered |
(from crown) | R | Find traps — 3 times/day |
(from orb) | BB | Pass without trace — 1 time/day |
(from orb & sceptre) | GG x2 | Protection +2 when held or worn each, total +4 |
(from 2) | S | Fly when held and ordered — 1 time/day |
(from all 3) | C | Audible glamer upon command — 3 times/day |
Table II: Major benign powers: | UU x4 | Weapon damage is +2 hit points each, total +8 |
Table III: Minor malevolent effects: | M | Sense of smell lost for 2-8 hours when first used against an enemy |
(from orb) | A | Acne on possessor's face |
Table IV: Major malevolent effects: | M | Lose 1 point from hit points permanently |
Table V: Prime powers: | Z | Super sleep spell affects double the number of creatures plus up to 2 5th or 6th level and 1 7th or 8th level creature |
Table VI: Side effects: | M | User has short-duration super charismatic effect upon creatures of the same basic alignment — evil, good, neutral (chaotic, lawful, true) — so that they will willingly join and serve the character for 1-4, 2-8, or 3-12 turns (depending on how exact the alignment match is); thereafter the effect of the dweomer wears off and the creature(s) will no longer server due to realization of the enchantment and fear of it (and hostility is possible) |
(from sceptre) | L | User has limited omniscience and may request the DM to answer 1 question per game day (answer is given with limitations set by the DM's discretion, with overall campaign factors and knowledge of player vs. player character overriding considerations) |
The Rod of Seven Parts:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | E | Clairaudience (when touched to the ear) |
(from parts 2-3) | F | Clairvoyance (when touched to the eyes) |
(from parts 3-4) | TT | Wearer immune to magic missiles |
Table II: Major benign powers: | UU x2 | Weapon damage is +2 hit points each, total +4 |
Table III: Minor malevolent effects: | S x2 | User's sex changes twice |
(from parts 1-2) | X | Yelling becomes necessary to invoke spells with verbal components |
Table IV: Major malevolent effects: | EE | User transformed into a very powerful but minor being from another plane (demon, devil, godling) by creator of item and is carried off to serve this new master (start a new character) |
Table V: Prime powers: | FF | Total immunity from all forms of cold |
?? | ||
Table VI: Side effects: | R | Whenever this item is used as a weapon to strike the enemy, it does double normal damage to the opponent but the wielder takes (normal) damage just as if he or she had been struck by the item |
(from parts 6-7) | M | User has short-duration super charismatic effect upon creatures of the same basic alignment — evil, good, neutral (chaotic, lawful, true) — so that they will willingly join and serve the character for 1-4, 2-8, or 3-12 turns (depending on how exact the alignment match is); thereafter the effect of the dweomer wears off and the creature(s) will no longer server due to realization of the enchantment and fear of it (and hostility is possible) |
All 32 Teeth of Dahlver-Nar:
Artifact Powers and Effects: | entry | description |
---|---|---|
Table I: Minor benign powers: | PP | Ventriloquism upon command — 3 times/day |
(tooth #4) | P | ESP (30', 40', 50', or 60' range) — 3 times/day |
(tooth #5) | XX | Zombie animation — 1 time/week |
(tooth #6) | O | Detect magic — 3 times/day |
(tooth #8) | II | Sanctuary when held or worn — 1 time/day |
(tooth #10) | T | Hypnotic pattern (when moved) — 3 times/day |
(tooth #11) | WW | Write — 1 time/day |
(tooth #12) | FF | Possessor need neither eat nor drink for up to 1 week |
(tooth #13) | X | Levitate when held and ordered — 3 times/day |
(tooth #15) | EE | Possessor immune to gas of any type |
(tooth #17) | DD | Possessor immune to fear |
(tooth #18) | OO | Ultravision when held or worn |
(tooth #19) | CC | Possessor immune to disease |
(tooth #20) | EE | Possessor immune to gas of any type (wow, double immunity!) |
(tooth #22) | VV | Wizard lock — 7 times/week |
(tooth #23) | CC | Possessor immune to disease (wow, double immunity!) |
(tooth #25) | Z | Mind blank — 3 times/day |
(tooth #27) | GG | Protection +2 when held or worn |
(tooth #30) | E | Clairaudience (when touched to the ear) |
(tooth #31) | K | Darkness (5', 10', or 15' radius) — 3 times/day |
(tooth #32) | AA | Obscurement — 1 time/day |
Table II: Major benign powers: | UU | Weapon damage is +2 hit points |
(tooth #16) | N | Dispel magic upon command — 2 times/day |
(tooth #24) | UU | Weapon damage is +2 hit points |
(tooth #28) | UU | Weapon damage is +2 hit points |
(set of 1-8) | EE | Phantasmal killer — 1 time/day |
(set of 9-16) | UU | Weapon damage is +2 hit points |
(set of 17-24) | UU | Weapon damage is +2 hit points |
(set of 25-32) | NN | Teleport (no error) — 2 times/day |
Table III: Minor malevolent effects: | I | Possessor has satyriasis |
(tooth #9) | L | Saving throws versus poison are at -2 |
(tooth #26) | C | Body odor noticeable at 10' distance |
(tooth #29) | I | Possessor has satyriasis |
(set of 17-24) | B | Blindness for 1-4 rounds when first used against an enemy |
(set of 25-32) | T | Wart appears on possessor's nose |
Table IV: Major malevolent effects: | Q | Magic drained from the most powerful magic item (other than an artifact or relic) within 20' of user |
(set of 9-16) | W | User goes insane for 1-4 days |
Table V: Prime powers: | L | Meteor swarm — 1 time/day |
(set of 17-32) | HH(4) | Cast 1st, 2nd, and 3rd level spells simultaneously |
(set of 1-32) | EE | Total immunity from all forms of mental and psionic attacks |
Table VI: Side effects: | A | Alignment of possessor permanently changed to that of item |
(tooth #14) | R | Whenever this item is used as a weapon to strike the enemy, it does double normal damage to the opponent but the wielder takes (normal) damage just as if he or she had been struck by the item |
(set of 1-8) | P | Whenever the prime power is used the possessor must save versus magic or lose 1 level of experience |
cube of force (36 charges) +5 plate mail girdle of titan strength +2 shield helm of brilliance 5 dull gray ioun stones helm of telepathy carpet of flying (36") pearl of wisdom (DONE) wand of secret door and trap location (100 ch.) scarab of protection wand of magic detection (100 charges) stone of good luck wand of negation (100 charges) Daern's instant fortress wand of magic missiles (100 charges) periapt of proof vs. poison +4 wand of fear (100 charges) chime of opening pipes of the sewers incense of meditation (8 pieces) cloak of the manta ray book of infinite spells boots of elvenkind horn of the Tritons cubic gate candle of invocation necklace of 30 prayer beads portable hole rod of resurrection Bucknard's everfull purse net of entrapment reverse eyes of petrification plate mail of etherealness periapt of health Quaal's feather token (whip) gauntlets of dexterity (55%/52%) horn of blasting medallion of ESP with empathy Keoghtom's Ointment (3 jars) boots of speed robe of scintillating colors boots of striding and springing bag of holding +5 cloak of protection gauntlets of swimming and climbing rope of climbing boots of levitation dust of appearance (1 container) dust of disappearence (50 containers) dust of sneezing and choking (50 containers) gauntlets of ogre power (for the hammer of thunderbolts) amulet of proof against detection and location
bullseye lantern large galley war ship 500,000 g.p. stronghold small keep helmet club leather back pack tinder box 5 flasks of oil hooded lantern vial of holy water 100 feet of rope silver holy symbol prayer beads incense belt robe cloak water skin w/ 1 quart of water another silver holy symbol iron rations
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